Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - slathazer

Pages: 1 [2] 3 4 5
16
Forum Games and Roleplaying / Re: Imperial Nomic
« on: March 08, 2016, 09:03:07 pm »
They work for me.

Is that an acceptance of my proposal?

17
Forum Games and Roleplaying / Re: Guess the next poster
« on: March 08, 2016, 08:59:08 pm »
Wrong.

But this time it'll be Moony for sure.

18
Forum Games and Roleplaying / Re: Guess the next poster
« on: March 08, 2016, 08:51:55 pm »
Also wrong. I feel this game is very hard. I guess Bumber.

19
Forum Games and Roleplaying / Re: Imperial Nomic
« on: March 07, 2016, 02:39:56 am »
Hello, I have a week of spare time that I might use to contribute here. I have a thirst for Nomic, even though I see that there hasn't really been any activity here for a month. I guess I'm taking this game here to be more or less that proper Nomic game to jump into. It seems to be a temporal successor to: http://www.bay12forums.com/smf/index.php?topic=155237.0. If there's a more active game of Nomic elsewhere here that I've missed, please point me there and forgive my intrusion.

If not, I'll make a modest contribution here, in hopes of stirring up activity.

The proposal I'm making makes an awful lot of changes to the game as it stands. It essentially changes the original role of The Imperial Emperor entirely. Oh dear.

I therefore submit my proposal to make the following amendments to the laws of The Game of Imperial Nomic:

The addition of a new law 0.1:
"Anything not regulated or prohibited by these laws is unregulated and permitted by them."

The addition of a new law 1a:
"Any player holding the office of The Imperial Emperor is incapable of receiving the title of The Exalted Winner."

The total obliteration of the contents of law 3, and the replacements of its contents as follows:
"Changes to the laws of Imperial Nomic is only possible in accordance with the laws of Imperial Nomic."

The amendment of law 2, to make it read:
"Players make Proposals to change the laws of the game. A Proposal is submitted by posting to the thread. Proposals must contain the phrase: "I (player name) hereby propose...". Players enter the game upon reception of their first submission"

The addition of a new law 3a:
"The laws may be changed by a majority vote of all registered players. Acceptable votes are FOR, AGAINST, or ABSTAIN. Players who do not vote within 1 day of a called vote are understood to have cast an ABSTAIN vote. A vote is understood to have been called for once a proposal has been proposed. Proposals approved in this manner take effect immediately."

The addition of a new law 3b:
"Following the approval of a proposal, The Imperial Emperor is encouraged make a ruling as to whether the change of the laws is appropriate for the current ruleset. He/she has 1 day to submit his/her ruling. If and only if The Imperial Emperor finds a paradox or a conflict between laws directly resulting from the approval of a given proposal, he/she may immediately render void the offending parts of the proposal. No other parts of the ruleset other than the proposal being judged can be affected or effected by The Imperial Emperor while making a ruling.
 Parts of laws rendered void are designated by being struck through. They remain part of the text of the ruleset, even though they hold no legal power."

The amendment of law 10, to make it read:
"If a proposal is approved, the player that submitted that proposal gains 10 points of favor."

The total obliteration of law 13.


20
You know, my interest in Nomic type games has re-surged recently, and its been a decent amount of time since Bay12 has hosted one. So here's my question. Would anyone be interested in a game of Nomic?

My interest in Nomic remains fairly high, although my ability to sink time into projects is entirely scant. My interest remains, however.

21
DF Dwarf Mode Discussion / Re: Things you never seen...
« on: March 12, 2015, 01:15:19 am »
I have never seen a necromancer siege.

That's a thing, right? Someone please tell me that's a thing.

22
DF General Discussion / Re: What has DF taught you?
« on: May 24, 2014, 02:31:04 pm »
I learned the fundamental basic property of humanity that people get better at what they do over time simply by doing.

23
"That... doesn't look fun."

Joke's on him.

24
DF Dwarf Mode Discussion / Re: Most Awkward Fortress Death
« on: December 11, 2012, 11:45:40 am »
My first fortress died when I couldn't find a "quit the game" option and accidentally abandoned the fortress.

25
DF General Discussion / Re: How did YOU find Dwarf Fortress?
« on: November 23, 2012, 05:12:23 pm »
After digging far too deep into the internet looking at videos for minecraft, I found it. I was saved.

26
DF Modding / Re: Trench warfare mod idea
« on: November 19, 2012, 04:51:42 am »
Necroing, but any further development? Any thoughts?

27
DF Dwarf Mode Discussion / 33 year old children
« on: November 17, 2012, 02:00:04 am »
I was meandering about the descriptions of one of my peasant-turned-miner dwarves today, and wondered if he had any family members who survived the terror of a (long overdue) vile force of darkness. I found that he didn't, but he did have an older sister who was marked as a child. He is 32.
http://imgur.com/WSzZA,MWKGr   http://imgur.com/WSzZA,MWKGr#1
Somehow she is still marked as a child even though she is 33 years old. She seems to fit the fitting image of an adult whom the dwarves would call a child, I suppose. Is this common? Can it be weaponized?
Could it be possible for a dwarven child to die of old age?

28
Creative Projects / Re: Lets help you help me to create a webcomic
« on: September 02, 2012, 03:53:49 am »
Jungle baluuschi men.

29
DF Dwarf Mode Discussion / Re: Strange Name/description of megabeasts
« on: August 31, 2012, 08:14:04 pm »
I seem to remember having a megabeast arrive on my map that was nothing but a normal dwarven child. It wandered off the map shortly after arriving. I was very confused.

30
DF Suggestions / Re: Adding Multiplayer/LAN to Dwarf Fortress
« on: August 26, 2012, 10:53:39 pm »
This thread is officially derailed.

Better to be derailed than to be rehashing the same multiplayer argument over and over again...

Pages: 1 [2] 3 4 5