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Messages - aaOzymandias

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16
DF Gameplay Questions / Re: How to attract migrants?
« on: May 12, 2011, 03:32:55 am »
In my fort, I had a migrant dead end right after I lost 70 dwarves and a few years of sieges by goblins. Took a long time before the next wave arrived, and only then with the message "despite the danger".

Now however they flok to me in drowes. But my fort has been peaceful a few years, and my wealth is over 28M.

17
DF Gameplay Questions / Re: OH DEAR GOD WHY Isn't my Dwarf eating?
« on: May 12, 2011, 01:39:08 am »
I did that recently. If you don't save him, enjoy the the ghost permanently stuck there, HAUNTING THE UNREACHABLE FLOOR FOREVER.

Luckily you can engrave a memorial slab and get rid of the ghost ;)

18
DF Gameplay Questions / Re: Frame rate
« on: May 12, 2011, 01:36:08 am »
Hmm, maybe that is why my fort is slow as well. I got lots of junk outside my fort, dead dwarves, dead goblins, trolls and bits of them everywhere. And their tons of cloths. I also apparently got lots of junk in my trade depot that is not getting hauled away.

19
DF Gameplay Questions / Re: Glass Industry
« on: May 11, 2011, 08:43:01 am »
Good idea. I still got my old non magma workshops gathering dust anyways :)

20
DF Gameplay Questions / Re: Barrels: did Pots make them obsolete?
« on: May 11, 2011, 06:07:50 am »
I think you still need Barrels for Brewing.

You sure? I think I am using my stone pots for it. I got 4000 drinkes stored up, but far from that ammount of barrles.

21
DF Gameplay Questions / Re: Glass Industry
« on: May 11, 2011, 02:48:20 am »
Seems I finally got it rolling. I had collected some sand, but now I put Collect sand on repeat, followed by make green glass disc on repeat.

22
DF Gameplay Questions / Re: Barracks design
« on: May 11, 2011, 02:46:25 am »
So much useful info in here! :)

I think you might have solved an issue I have with mail shirts graycat. I got several shirts lying in my stockpile unused. I will double check that I do not have wear over clothing on. These guys are gonne be fulltime military. Might as well let them get used to the uniform :).

I like the marksdwarf idea, and then give them melee after a while. I started giving everyone silver war hammers at first, as it was the only metal I had. Suffice it to say a goblin crossbow squad was very devestating to a mad bunch of dwarves running towards them in the default leather armor setup with next to no training and only war hammers. No one landed a blow, and the following tantrum spiral was harsh after 70 dwares was lost. But I do have lots of wood, and started to import iron and steel while I search for that ellusive deep metal this map was supposed to have. And my bowmakers even made an artifact wooden crossbow.

Since I was wasting dwarves at first in my futile attakcs early on against a few sieges, I made traps as my first line of defence (cages, and just recently started to make glass discs and silver spars for new traps), after that ambushes has not been a problem for anyone else then my hunter. And he has some nice bolts he harasses the ambushers with apparently. But I still got lots to learn on designein an entrance to my fort and making proper walls that can have dwarves standing on them and shooting down etc.

I did not know they selected amror that intelligently, I have up to now spesefied metal to use in armor as well as having exact matches on. Perhaps just saying "metal" amor is ok? And if exact matched are off will they use lesser metals if I spesiefy steel?

I am wondering tho, is 3 mail shirts all that different then 2?

23
DF Gameplay Questions / Re: Barracks design
« on: May 10, 2011, 04:47:29 pm »
Ah, I see. Thanks!

24
DF Gameplay Questions / Re: Barracks design
« on: May 10, 2011, 03:39:17 pm »
Cool.

I might have done a bad thing making 4x 10 man squads now then? 5 min training. I am a bit late in one game. I learned the hard way that leather armor was usless... goodbye 50 military :D

25
DF Gameplay Questions / Re: Barracks design
« on: May 10, 2011, 03:16:19 pm »
Hehe :)

I have only figured out how to properly make a barracks and get my squad to train there. I do however have a room were I build cages hooked to a lever were I can have my squad execute the goblins that I trap. Not tried a danger room yet, fugured I would get all the basics down in DF first.

But say if you do want a barracks, is a muliple squad per barrack better? Or is it just the same really?

26
DF Gameplay Questions / Re: Glass Industry
« on: May 10, 2011, 02:55:56 pm »
Yeah, I guess I can do both as well. I get how to make the items, but esablishing a cloth industry is also part of what I have not gotten yet. Still pretty new to DF... after 3 weeks playing feel like a noob still :D

Guess I did not really need all those 150 leather cloaks I made for my army either.

27
DF Gameplay Questions / Barracks design
« on: May 10, 2011, 02:53:29 pm »
Currently I have made 1 barracks for each squad, but I can not help think this is ineffective. Is one big room better, or does it work well at all?

I was thinking putting 2-3 squads per room, and just make the rooms a little bit bigger, and add a few more beds.

28
DF Gameplay Questions / Re: I just embarked as humans?...
« on: May 10, 2011, 02:49:31 pm »
Continue on your way and make a human fortress? :)

29
DF Gameplay Questions / Re: Glass Industry
« on: May 10, 2011, 02:48:28 pm »
You did fill the bags with sand, right?

I think so yeah.

Ty. I got two magma glass frunaces good to go. But  I guess the bags might have been used to other things. Any way I can prevet this?

Make a metric crapton of bags.

lol, OK :)

30
DF Gameplay Questions / Re: Glass Industry
« on: May 10, 2011, 02:19:49 pm »
Ty. I got two magma glass frunaces good to go. But  I guess the bags might have been used to other things. Any way I can prevet this?

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