1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 14, 2021, 01:26:43 pm »Things to do in my next fort:
See if I can find a way to temporarily block access to my fort from outside.
See if there’s a way to get those who are outside to quickly high-tail it inside.
See if there’s any way that I can get a military up and going faster (I’d start out with copper gear, but I’m concerned about my militia becoming attached to the copper stuff and refusing to upgrade later. That and most of the early threats are showing up with iron or better.).
Remember to be more careful when channeling.
I always have an "airlock" of two sets of doors with space between them and stone blocks stockpiled nearby. In case of invaders, get everyone inside and forbid the doors. In case of building destroyer invaders, forbid the doors and build walls behind them with the nearby blocks. The travel time from the edge of the map plus the time it takes to destroy the doors is usually enough time to get those walls built, especially since blocks are much faster to haul than stone boulders. More sophisticated drawbridge/moat/wall setups can wait until I have the labor force to work with. This also is handy to have inside your fortress in the case of an invasion that does breech your perimeter, or a civil war/tavern brawl/accidental spill where you need to lock down part of your fort.
Getting everyone inside is easy; set up a burrow that covers all the inside areas of your fortress. Don't include the doors, and name it something obvious like "Emergency" or "Inside". When you need to sound the alarm, go to your military screen, find the alerts tab, and set Inactive (Civ) to your emergency burrow. All dwarves should immediately cancel tasks and retreat inside, though you might need to forbid heavy hauled items if they don't drop them automatically.
The militia advice, I'll leave to the threads that already exist. However, copper is a perfectly reasonable material for blunt weapons such as hammers and maces, and dwarves don't seem to get too emotionally distraught on being separated from gear they have an attachment to. You have plenty of time to swap it out before they name it and it becomes an artifact.