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« on: January 26, 2013, 01:42:36 am »
For background, my modding experience is rather limited. I do things purely for my own enjoyment, so it's mostly been mucking about with plants - adding booze tags (because I like growing dimple cups but don't like having a dye industry) and in some cases, adding entirely new plants (pumpkins, wild grapes). Now I am trying something new: adding in a creature that dwarves can keep as pets, shamelessly yanked from a book world I enjoy.
These pets, firelizards, are essentially miniature dragons with skin instead of scales. I am using them as an alternative to cats for pets and vermin control, because the idea of tiny little dragons flitting about just pleases me. I've managed to work out how the castes function, so I even have them in their rigid "color determines gender and size". But there is one BIG problem I have run into. In the canon, these creatures vanish upon death, leaving no corpse. Yet the civilizations of my world are wearing firelizard skin clothes and trading firelizard meat and organs.
I have given them the [REMOVE_MATERIAL:LEATHER] under the [BODY DETAIL PLAN:STANDARD MATERIALS], as well as the [NOT_BUTCHERABLE] tag. Is there something else I can do to fix this? Is there a way to make there just BE no corpse?
((Also how on earth did firelizard skin become a viable material for making chests?))