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Messages - Nasikabatrachus

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136
DF Suggestions / Re: Your own necromancer
« on: May 14, 2011, 04:49:19 pm »
This sort of seems like it would remove the coolness and mystery of necromancers being active in the world. I would, however, support being able to learn necromancy in adventure mode, ideally through a long and dangerous quest chain involving talking to zombie dragons and visiting libraries in ruined cities warped by the very evil that destroyed them.

137
Zipporah is throwing a tantrum!

Zipporah strikes Gershom in the foreskin with -sharp rock- and the severed part sails off in an arc!

Zipporah throws a Severed Foreskin!

The spinning Severed Foreskin hits Yahweh in the r. foot, but it bounces off harmlessly!

Yahweh cancels Kill Moses: path blocked by Severed Foreskin

Exodus 4:24-31

138
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 13, 2011, 11:23:39 pm »
I started a fort to do some science concerning the idea of an adventure mode "bank" complete with levers that activate bridges to seal off rooms with gold coins, armor etc in them. It went okay for a few years, though it was often unhappier than all of my other forts (got my first "fell mood" here), as I always found some reason to put off abandoning it completely. Beginning in the spring of 255, three years in, I got hit by several sieges in a row, each of which took a successively larger toll on the fort. By the latest siege the goblin horde had taken over a significant portion of the ground level of the fort, stopped only by my bridges. Things were going okay inside the citadel, but since the enemy had sealed my dwarves off from previously established food, armor, and weapon stockpiles, I decided to try to dig through the natural walls and wall off the hallways into the fort.

Bad idea.

The first try was a narrow miss, but the second time the full force poured through the openings and rampaged through the main halls. Trolls smashed dining rooms and toppled statues, some random wrestler guy ran straight through a whole group of goblins and trolls in a narrow hallway, and what I thought would be the last group of dwarves to be alive in the fort huddled inside one of the vaults with a ghost for company. I thought it was going to be the end: it felt like the apocalypse. But eventually the besiegers lost interested and trickled away, leaving only a few trolls not doing much of anything who were easily dispatched by the remaining dwarves.

After all the cleanup I've finally got some idlers and seven migrants arrived--I wish they could have some kind of reaction to walking into a meeting area littered with dwarf corpses--but the horror is not over. Dwarves are intermittently throwing tantrums, my mayor just killed another dwarf, ghosts are following people around--one ghost, the ghost of the dwarf who went into the fell mood, killed a dwarven baby, and made a dwarf bone ring from it--scared a guy to death not too long ago.

All this, and I wonder if it could have been averted if I had set the dwarves to gather refuse from outside, thus removing a goblin corpse that was blocking a doorway, allowing a wall to be built in my above-ground tower, thus preventing goblins from getting into the fort during that last attempt to reclaim some rooms.

Freaking awesome. This is almost my own boatmurdered.

139
So, I am guessing some guy will wander onto the map with some corpses, raise them, summon a tower some how, and attack.

Or he or she will use all the dead goblins most forts have laying around. Which is odd, since if their corpses of an enemy are scattered about your fort, shouldn't the necromancer realize it will end with death for him or her?
If I'm reading Toady right, he'll have the corpses pre-animated before he arrives. In fact, there may not even be a necromancer, just a horde of mindless dead moving towards your fort.

But you must admit, the prospect of a trap avoiding, lockpicking necromancer sneaking into your fort and pathing to your crypts to ruin your day sounds like a boat-load of !!FUN!!.

140
According to the Bible, when the prophet Elisha was on the road to Bethel he was mocked by some youths for his baldness, and so put a curse on them. Consequently god sent two she-bears from the woods to attack them, and they successfully mauled 42 of them (2 kings 2:23-25). But clearly the Bible has it wrong--even cyclopes can't deal with 21 wrestlers attacking them, so how could two bears do so much?

This needs arena testing.

Also the story of Samson slaying a bunch of people with the jawbone of an Ass seems fabricated, because everyone knows bone weapons suck. Are there jawbones in DF?

141
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: May 13, 2011, 04:48:08 am »
it's a ^ trap! T-shirt version, as kind of sort of requested. Edit: Second version, which looks kind of anemic, put in spoilers: third version's trap symbol is copied directly from a screen shot and resized.

Spoiler (click to show/hide)



And a summation of my thoughts on the many episodes of panic sponsored by the letter g.




142
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: May 11, 2011, 11:32:54 pm »
I guess I should have made it green, but oh well.





is the dead elf.

143
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 11, 2011, 11:25:21 pm »
Current date: 11th of Hematite, 529

The first few months of 529 in Oddomkobel have been interesting. In the first couple of months the dwarves created a new pipe between the fort cistern and the obsidian factory in the fort's lower decks to replace another pipe running directly from the river which had been clogged by a Nether Cap. While the initial flow from the cistern is highly pressurized and moves rapidly, in the final stretch of pipe the pressure drops considerably, leading to an inconsistent and inconvenient outflow. Consequently the mining of obsidian became dangerous, leading to the death of a dwarven baby. The Dwarven Occupational Health and Safety Administration (DOSHA) is currently investigating the baby's unsafe mining practices.

The largest Goblin siege yet seen by Cloistersummit arrived on the fifteenth of felsite, just as a helpless Elven caravan had arrived in the area. Although the dwarves looked on in glee horror as the Goblin forces hunted and killed the Elves, dwarven leadership was forced to seal the fort for nearly a week until the defense forces could be assembled. As the Goblins had neglected to bring any ranged units, the dwarves felt more confident of their ability to challenge the goblins than they normally were, and on the twentieth of Felsite the gate to the trade depot was lowered and the dwarves' confidence justified: only two dwarves were lost to the goblin horde, one of whom was an overenthusiastic immigrant who thought to challenge several Trolls on his own in the week before the battle.

A clothier sewed the following image of the aftermath of the battle:


144
DF Adventure Mode Discussion / Re: So, immortality huh?
« on: May 11, 2011, 09:58:12 am »
Necromancer Fortress. PLEAAAAAAAASSSSSEEEE.

145
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: May 11, 2011, 05:30:32 am »
But what's with the "free image hosting" links?

They're part of the formatting copied from the image host's selection of codes for posting on forums. The format that proved to be the least uglifying also included those, and I was too lazy to remove them I guess. As far as I can tell, postimage.org is pretty benign and mostly useful, although if you try to upload .TIFFs be prepared to be confused and annoyed.

146
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: May 11, 2011, 04:38:00 am »
Also, this exists:


147
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: May 11, 2011, 04:28:04 am »
Something ordered me to sew cloth images, but I realized I don't have any cloth and I don't know how to sew so I made some things like these instead.



This one was the closest I could get to the adventurer @ symbol in mac's cheapo "paintbrush" program.

Here's my favorite so far, probably because it took the most work. Which is not saying much. I couldn't figure out how to make an alpha symbol to go along with the omega symbol.



Think about it!

Here is the first of the series, spoilered because it's ever so slightly spoilerific.
Spoiler (click to show/hide)

148
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 10, 2011, 01:26:49 am »

I'd guess that the dead human was the work of the dreaded...OLD AGE

This vile fiend has killed millions in its lust for murder!

149
The secret of creating accursed items. The secret of being able to tell a dwarf to put a particular thing in a particular place without having to "construct" it. The secret of summoning ghosts. The secret of efficient GUI. All the really creepy stuff, really.

150
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 10, 2011, 12:11:46 am »
*goes into a strange mood*

It's the first of Granite, 529 in Cloistersummit. 528 was a big, eventful year for Oddomkobel, my longest running fort at almost nine years. 527 saw the elevation of the fort to a barony, and in 528 it became a county. The Countess and Chief Medical Dwarf seems happy with her arrangement, but has a lust for aluminum that cannot be sated by this fort's limited means. Nevertheless, the Countess is a merciful Dwarfess, as evidenced by the light five day sentence she gave to one of her ungrateful inferiors.

In the spring of 528 Feb Likottorish came of age and was elected mayor at the tender age of 13. Feb undoubtedly rose to fame in Oddomkobel because of his creation of the partly misnamed masterpiece "Ultrawealths the Grooved Horn" he created several years previously, earning him the title of Legendary Bone Carver despite the badger bone short sword only being worth about four thousand dwarfbucks. Feb's youthful arrogance somewhat mitigates his artistic achievement, but these days he is more humble for all that he makes masterwork crafts out of the bones of forgotten beasts.

In 528 the Dwarves truly became the Lords of the Mountain. Oddomkobel endured three successive Goblin sieges this year, but each time the Goblins forces were manipulated by the Dwarves, who used their mastery of the mountain and the innate dim-wittedness of the Goblins to drop rocks on their heads by luring them into dark caves, trap significant portions of their armies, and rain crossbow bolts on their diminutive green heads from above. The Goblins, notwithstanding their inferior intellect, apparently learned the lesson of the siege of 526 when the Afflicted Spider's law giver made an appearance on the battlefield, and no longer ride terrible beast mounts into battle with the Dwarves: they know the mounts will simply be caged and sequestered deep in the mountain. Observing the Dwarven soldiers, you would think Oddomkobel an outpost of Smestreutes by the thin crescent on every chest, but it is only a sign of the Dwarven dual appreciation of both irony and fine craftsgoblinship.

The greatest dangers to the Dwarves in 528 came not from above but from below. A program of systematic neutralization of the terrible beasts in the deep met with mixed success: the squads never failed to kill a Forgotten Beast, but at times the beasts exuded terrible vapors from their gaping maws and their thickly running blood, and so many dwarves were tragically lost in their moments of victory. The beasts themselves proved both crafty and loathesome, for in one case they were able to psychically compel dwarves to open the gates to the Caverns, and in another case a flying insectoid beast apparently made its way into the bowels of the fort through fortifications carved in the Cavern walls. The incidents remain a mystery and the former mayor has denied any need to pursue a more thoroughgoing investigation.

Despite the optimistic outlook of the Dwarves, mystery and danger hover at the edge of their perception. Shortly before the final siege of 528 a lone human was found on the periphery of the County, apparently dead of exhaustion. The human's dress mark him as an official of Tapstrenmong, but no writings were found on his person and no humans followed. Was this human part of a caravan that was ambushed by the Goblins? What terrible fate befell this man? We may never know. The Forgotten Beasts, the ever present threat from below, have crowded into the Caverns, giving some Dwarves a sense of futility. It is suspected that these wily creatures are also responsible for stuffing a Nether Cap into the fort's plumbing, putting efforts to obtain obsidian on hold for months on end. Skeptical Dwarves have pointed out that if they could get out of the Caverns, the fell beasts would simply attack, but paranoia once unleashed cannot be leashed again.

*Nasikabatrachus has created Lugugraybis, a forum post!*

Wow, I got long-winded there. Huh.

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