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Messages - Nasikabatrachus

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151
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 09, 2011, 04:22:48 pm »
I've got a couple of sad lookin' goblin ghosts chillin' on my goblin corpse pile...

Didn't even know that goblins could come back as ghosts...

That's really strange. I've never encountered any non-dwarf ghosts before, and I atom smash the corpses of many invader goblins. Did you do anything strange to their corpses?

No, I haven't done anything to their corpses... Also, before I stopped using coffins. My dorfs kept trying to put the goblin corpses and body parts into the coffins, and when I looked at the coffins with Q it would show up as Current Owner: [Generic goblin name here]...

EDIT: No, it isn't a reclaim

Maybe you're actually at peace with the goblins. Have you modded the Goblin raws at all?

152
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 09, 2011, 02:00:16 pm »
A forgotten beast was loosed on the bowels of my fort for about three in-game days before I realized it and dispatched the military. I have no idea how it got in, except for a) it flew through the fortifications between the fort proper and the caverns (carved to reveal more cavern) or b) FORGOTTEN BEASTS CAN FREAKING TELEPORT THROUGH FLOORS.

Probably a).

Luckily it doesn't seem to have had any syndromes or freaking boiling/freezing extract; nevertheless, four dwarves lost their lives in a place that should have been safe.

153
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 09, 2011, 01:04:05 am »
My dwarves just elected a thirteen year old to the office of Mayor. They must realize, as I do, how worthless the position actually is. They're just doing it to mess with me.

...

Holy crap, the dwarves are metagaming.

154
DF Suggestions / Re: Let's see some discipline!
« on: May 07, 2011, 05:36:16 pm »
It's not a perfect solution, but if your squad is chasing camels and stuff around you can press o to remove their orders, turning them into civilians again and making them run away from the thing they were fighting. Personally the most annoying thing is having companions in adventure mode madly dash off to kill every animal in the vicinity. Some way to rein them in would be nice, preferably something tied to social skills to give a "general" character differentiation from your typical hack-and-slash adventurer.

As far as waking sleeping soldiers up, maybe there could be an option to create a bell that can wake up every dwarf in the fortress, or at least within X distance of the bell. The bell would have to be rung, like how levers must be pulled by dwarves, making it part of the gameplay. It would wake up any dwarf who could hear it, giving them an unhappy thought, thus balancing the temptation to use it liberally. Quality modifiers could affect its effective range, and there could be a low chance of the bell cracking once in a while, thus leading to !!FUN!!. Ringing it too often might also make dwarves less likely to wake up when it is rung, so an array of bells linked to a lever would be a bad idea rather than a guarantee of success. Perhaps certain bells could be assigned certain tones which would summon certain squads to the site of the bell whenever it is rung.

155
DF Dwarf Mode Discussion / Re: The gods in your game.
« on: May 06, 2011, 11:39:01 pm »
the Capitalism god.

I've got Teshkad (Price), the West Way of Wealth. Pretty apt.

My favorite because it is the most visually evocative, however, is ékil Calledmines the Fair Sculpture, deity of mountains, earth, volcanos, fire, the sun. And, presumably, MAGMA.

156
DF Dwarf Mode Discussion / Re: Your mere existance irks me.
« on: May 06, 2011, 09:27:57 pm »
If I were you I would turn the place into a statue garden. That or a well room. Maybe a goblin zoo?

157
My most recent fort has no iron either. I "adapted" to this lack by building lots of cage traps and just taking all of my iron equipment from goblins. That pretty much had me set up for iron weapons and some portion of iron armor needs. To get other iron I grab everything made of iron that I can from dwarven and human caravans. Puzzle boxes, instruments, oversized armor, etc, can all be melted down to give me what I need. I've never had much to work with, but I have enough to meet my fort's needs.

158
DF Dwarf Mode Discussion / Re: First .. Giant .. a let down :(
« on: May 05, 2011, 10:37:22 pm »
Large creatures in general are pretty disappointing in DF unless they have some extra weapon like freezing extract that kills a creature if it gets covered in it. You'd think giant beasts with great strength and girth would have some kind of advantage over even a large group of lesser creatures, but you would be wrong in DF.

Although, come to think of it, it's not really a let down if you've got War Bunnies.

159
DF General Discussion / Re: Dwarf Fortress VS. Minecraft
« on: May 05, 2011, 09:20:23 pm »
I think they're both great. However, I find that having played both quite a bit, Dwarf Fortress has held my attention for longer. Minecraft just seems emptier after a while. Maybe once there are big increases in the sheer amount of gameplay I'll switch over to Minecraft again. The next update for Minecraft is maps; the next update for DF is whole cities. Wolves? M'kay, whatevs. This is not an objective assessment of course, nor is such possible, and if maps make you cream your pants it's all good with me. It's certainly pretty cool all around.

160
Edit the fanciful creature raws to include Elder Gods and things like that from the Cthulhu mythos, so with enough patience you can have a fort filled with engravings of Elder Gods which the dwarves like for their "terrifying features".

161
In ten years, Dwarf Fortress will be able to simulate a player playing Dwarf Fortress, after which Toady will take it into closed beta testing.

162
DF Dwarf Mode Discussion / Re: Nobles
« on: May 05, 2011, 05:12:02 pm »
Have you tried evicting every other dwarf from their current rooms? I'm curious to see if that would work.

163
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 05, 2011, 03:15:02 pm »
Hm, I wonder what these levers in my dining hall do... they don't connect to any floodgates, So I guess they're okay to pull. What's the worst that could happen?

One Q-a-P later...

Scary-Ass Forgotten Beast has destroyed a door!

I look for the location of the beast frantically. It is on one of the marble layers, set up for marble crafting and masonry, attacking haulers; I send everything I have at them.

Then the second one walks in. And this one is able to spit out both frozen and boiling forgotten beast extract. Blood and "mist" go everywhere. Final death toll is something like seven, including my Legendary Macedwarf Captain of the Guard.

This was not too long before a goblin siege showed up and managed to kill most of the caravan from the mountainhalls, mostly because they took the long way from the edge of the map to the trade depot. A goblin elite marksman was able to kill three or four of my marksdwarves by shooting through the fortifications from a z-level below. Several militiadwarves were caught out in the open for days on end, but were able to run away from the siegers long enough to make their way to one of the open fort entrances. Ironically, Trolls weren't very dangerous in hand-to-hand combat except when they managed to knock a dwarf into a body of water, drowning them. The siege eventually broke when enough were killed.

In short, later summer to mid-winter of 527 was one big season of Face Palm for Cloistersummit. On the plus side, I now have most of my levers labeled with points.

164
By Crom, these maps are gorgeous. Amazing work. I hope somebody makes this doable with GIMP.

165
DF Suggestions / Re: Alien Creature Behaviors and Myth
« on: May 05, 2011, 02:34:11 pm »
The Sword of Truth books by Terry Goodkind had some good unusual creatures in them. The least spoilerific of these are some humanoids called Andolians who lived to carry messages from place to place. One lesson to draw from those books is that tying "interactions" to objects to create these creatures with unusual motivations is a good idea. The Vorpal Blade can cut through even adamantium--but only at the cost of turning your adventurer into a creature who must eat a -small iron right gauntlet- every day to live! Or some such silly procedural curse.

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