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DF Modding / Re: Possible Weapon mod?
« on: July 04, 2013, 12:51:35 am »
I do actually have the kukri in my list of things to do, I really just asked a friend for a list of weapons I could make and he rattled off a good half of what is on there now.
I do still have more tweaking and testing to do with the weapons, for sure. So far what you described is sort of what I tried doing with the Falchion since it really does more represent a machete than it does a sword, sort of that cross between the hacking power of an axe and the cutting power of a sword, which is what I tried to accomplish with it.
When I test I have been first controlling the character myself against 1 other unarmored opponent just to get an idea for how each attack behaves most often. Then I'll throw in an opponent with iron armor or leather armor on, and finally a number of opponents versus my one and I'll let the ai control just to see what attacks are used and to what effect. So far I've sort of achived what I want on the weapons I've done, but my own opinion isn't going to be enough to determine if I'm reaching a degree of plausibility with the weapons I'm making rather than them just being renamed versions of what is already there.
I'm going for flavor, yes, but also usability =p
I do still have more tweaking and testing to do with the weapons, for sure. So far what you described is sort of what I tried doing with the Falchion since it really does more represent a machete than it does a sword, sort of that cross between the hacking power of an axe and the cutting power of a sword, which is what I tried to accomplish with it.
When I test I have been first controlling the character myself against 1 other unarmored opponent just to get an idea for how each attack behaves most often. Then I'll throw in an opponent with iron armor or leather armor on, and finally a number of opponents versus my one and I'll let the ai control just to see what attacks are used and to what effect. So far I've sort of achived what I want on the weapons I've done, but my own opinion isn't going to be enough to determine if I'm reaching a degree of plausibility with the weapons I'm making rather than them just being renamed versions of what is already there.
I'm going for flavor, yes, but also usability =p
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