Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - hawk767

Pages: [1]
1
DF Modding / Possible Weapon mod?
« on: July 03, 2013, 04:43:16 am »
---WEAPON LIST---
Base Complete
(Though I have completed these weapons to work in game, I won't consider them fully complete until I've tested them and others have and can determine them to match up with their real world goals, the rapier as a quick stabbing and cutting weapon versus the falchion as a heavy machete style blade.)
Katar
Falchion
Glaive
Rapier
Flambard
Quarterstaff
Shuriken
Throwing Axe

WIP
Barbed Whip

Random List
Dirk
Sabre
Club
Bardiche
Guisarme
Lochaber Axe
War Scythe
Brass Knuckles/Cestus/Spiked Gauntlets
Dao
Spiked Chain (whip/scourge style weapon)
Naginata
Sai
Warpick
Javelin
Nunchucks
Ranseur
Kama
Trident
?Net? (Not sure if this one is possible)
Sling
Kukri
Alternate Crossbows?
Bastard Sword
Katana
Tanto

Download Link

I've included a download link above that contains the weapons that I've "finished" but not the WIP weapons. Any feedback is welcome



I've been thinking of possibly adding a selection of historical weapons into the raws as weapons both your dwarfs can craft/use and that are common among the other civs.

I assume that item_weapon.txt contains every weapon that is contained in the vanilla game? I've been playing Masterwork so I'm not sure if there is anything else related to the weapons elsewhere in the raws.

Basically I just want to add in realistic weapons for the different civs to use/craft, possibly expanding to armors as well. I assume that in order to create just the weapon I will be just creating it as a raw, in the format all of the other weapons use? Then what about the reactions you get during adventure mode fighting. The likeliness of certain attacks to land, the effectiveness of one attack over another etc. Same for fortress mode as well I assume? I'm not sure if the way weapons react during combat would effect the logs you see in fortress mode or not.

Anyway, this is more an interest in learning to mod than anything so I'd like to play around with this. If I end up with a good deal of content from it it would be a mod/modders recourse incase anyone else wants some of the weapons without having to do the research and number crunching I plan to do ;).

Any pointers/tips would be appreciated plus any suggestions for weapons to include, periods to cover. I plan on just focusing on the basic medieval bladed/blunt weapons for now but would love to play with ranged weapons eventually maybe firearms as well.

P.S I know there is a similar mod already that was made at the end of last year, I'm just wanting to do this as my own project, whether its a needed or non-redundant mod.

Edit: Once I've got a handle on things I'd also be interested in making "custom" weapons either from fantasy or my own creations.

2
DF Dwarf Mode Discussion / Water Tower
« on: December 21, 2011, 02:23:49 am »
I couldn't find this answer anywhere so far so figured I'd post.

I embarked in a hot location and each mid-summer the pools of water all around evaporate. I still have a stream but wanted to build a water tower to feed water into and then out of for my well and whatever else I need it for. I was going to build it a few levels high then cover off the top. Will the water still evaporate, same as all the other water?

3
DF Gameplay Questions / Dwarf Fortress Fort Necessities
« on: November 08, 2011, 12:07:23 am »
Hope this is the right place for this.

I was thinking of doing a Let's Play for Dwarf Fortress. I've played this game plenty. I was struck by a fey mood many a times over the last year and a half that I've started playing, tried making something amazing then falling melancholy as my fortress fell apart (though thats the fun of course and I've always gone back.) Anyways I've always been interested in the design of the fortress. The room layout, defense positions, and of course the grand dining hall which I always make to big.

What I've also always been interested in is how people create sewer systems in their forts. How they have waterfalls creating mist down hallways and in dining halls and even in dwarf rooms creating happy thoughts.

What I want to do with the fortress for my LP is to add things I've never done before. I don't think I've ever seen video of a fort with waterfalls inside, a working sewer system, and even rooms with plumbing. I just like the idea of making the fort more "real" and making every dwarf as happy as possible. I've usually focused on military and not on fort design then had my military fall anyways.

So I'm curious if there are any videos or images of forts with these sorts of features. Things that are there to make dwarfs happy or make the fortress look good. On top of that what about intricate traps, defenses, and really anything interesting in a fort. I've looked through everything on the wiki and most of it I have seen before or attempted. I'd just like my fort to be a little more interesting with design and it wold just be nice to know how to do these things ^^.

http://www.youtube.com/user/WeBmaster767?feature=mhee For the sake of shameless advertising so people can watch the LP when I get enough of a plan brought up for it.

Thanks,

Hawk

Pages: [1]