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DF Modding / Possible Weapon mod?
« on: July 03, 2013, 04:43:16 am »---WEAPON LIST---
Base Complete
(Though I have completed these weapons to work in game, I won't consider them fully complete until I've tested them and others have and can determine them to match up with their real world goals, the rapier as a quick stabbing and cutting weapon versus the falchion as a heavy machete style blade.)
Katar
Falchion
Glaive
Rapier
Flambard
Quarterstaff
Shuriken
Throwing Axe
WIP
Barbed Whip
Random List
Dirk
Sabre
Club
Bardiche
Guisarme
Lochaber Axe
War Scythe
Brass Knuckles/Cestus/Spiked Gauntlets
Dao
Spiked Chain (whip/scourge style weapon)
Naginata
Sai
Warpick
Javelin
Nunchucks
Ranseur
Kama
Trident
?Net? (Not sure if this one is possible)
Sling
Kukri
Alternate Crossbows?
Bastard Sword
Katana
Tanto
Download Link
(Though I have completed these weapons to work in game, I won't consider them fully complete until I've tested them and others have and can determine them to match up with their real world goals, the rapier as a quick stabbing and cutting weapon versus the falchion as a heavy machete style blade.)
Katar
Falchion
Glaive
Rapier
Flambard
Quarterstaff
Shuriken
Throwing Axe
WIP
Barbed Whip
Random List
Dirk
Sabre
Club
Bardiche
Guisarme
Lochaber Axe
War Scythe
Brass Knuckles/Cestus/Spiked Gauntlets
Dao
Spiked Chain (whip/scourge style weapon)
Naginata
Sai
Warpick
Javelin
Nunchucks
Ranseur
Kama
Trident
?Net? (Not sure if this one is possible)
Sling
Kukri
Alternate Crossbows?
Bastard Sword
Katana
Tanto
Download Link
I've included a download link above that contains the weapons that I've "finished" but not the WIP weapons. Any feedback is welcome
I've been thinking of possibly adding a selection of historical weapons into the raws as weapons both your dwarfs can craft/use and that are common among the other civs.
I assume that item_weapon.txt contains every weapon that is contained in the vanilla game? I've been playing Masterwork so I'm not sure if there is anything else related to the weapons elsewhere in the raws.
Basically I just want to add in realistic weapons for the different civs to use/craft, possibly expanding to armors as well. I assume that in order to create just the weapon I will be just creating it as a raw, in the format all of the other weapons use? Then what about the reactions you get during adventure mode fighting. The likeliness of certain attacks to land, the effectiveness of one attack over another etc. Same for fortress mode as well I assume? I'm not sure if the way weapons react during combat would effect the logs you see in fortress mode or not.
Anyway, this is more an interest in learning to mod than anything so I'd like to play around with this. If I end up with a good deal of content from it it would be a mod/modders recourse incase anyone else wants some of the weapons without having to do the research and number crunching I plan to do
.Any pointers/tips would be appreciated plus any suggestions for weapons to include, periods to cover. I plan on just focusing on the basic medieval bladed/blunt weapons for now but would love to play with ranged weapons eventually maybe firearms as well.
P.S I know there is a similar mod already that was made at the end of last year, I'm just wanting to do this as my own project, whether its a needed or non-redundant mod.
Edit: Once I've got a handle on things I'd also be interested in making "custom" weapons either from fantasy or my own creations.