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Messages - Sirus

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12586
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 05:40:45 pm »
I'm now playing with Not Created Equally, Hidden Potential, Training Roulette and Absolutely Critical. Damage Roulette is gone for now. Absolutely Critical might hurt sometimes, but there's nothing like successfully flanking an enemy and then blowing it's face off.

12587
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 21, 2014, 05:35:10 pm »
Britain imposed on her
This reminds me; I've always wondered as to why countries are almost always referred to as being female.

I'm going to start messing with people promoting gender equality by referring to boats and countries as male.
Isn't Germany sometimes referred to as the "Fatherland"? Or is that just in video games and such?

12588
There are Coke cans with Santa Claus on them. Christmas season begins!
But...but it's not even Halloween yet!

12589
I'll make a sheet for the waitlist later :<

12590
General Discussion / Re: Things that made you sad today thread.
« on: October 21, 2014, 04:25:57 pm »
Were you the one with the 13-year-old cousin that got someone else pregnant? All the family drama around here starts to run together after a while .__.

12591
I finally found the title of a music track that I first heard several years ago, but never knew the name of ^-^

This one, to be precise. I never really thought I'd say this, but thanks DasBoSchitt! You're the first person I've seen actually credit the song so that others can find it.

12592
Well, I won't be able to get a sheet up in time. So I'll sit this out I guess.

12593
Sunday, and a couple of hours each morning (Pacific time). Sometimes I have late evenings free, but that's never a guarantee :/

12594
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 12:36:33 pm »
I almost lost the base assault already .__.

Five chryssalids, first two then immediately afterward three more. The two were gunned down with no problem, but the other three surrounded one of soldiers (thankfully none were able to attack). All my others were nearby except for Squadsight sniper, so I was confident of being able to kill them...except damage roulette decided to kick in right there. No shots missed, but it took every single one of my soldiers (my laser-assault twice because of Close and Personal) to kill a single chryssalid thanks to repeated 1-damage hits. Thankfully the chryssalids suffered from the same problem, and we were able to finish them next turn, but sheesh.


ETA: Nope. Fuck this game. Fuck these chryssalids that can, in the exact moment that they are revealed, move towards my sniper, leap up to her perch, and move adjacent to her for free. Fuck this game that decides that two point-blank overwatch shots (one scatter laser, one assault rifle) should miss when I attempt to save my sniper. Fuck this game that deals enough damage for my sniper to survive two chryssalid attacks with a single HP then kills her with poison. God fucking dammit.

12595
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 12:02:33 pm »
Refresh my memory: Does destroying the alien base reduce global panic levels, or no? I've got 2 nations on the verge of leaving XCOM and 5 others in the orange level of panic. I don't have any more satellite capacity at the moment, and if another abduction occurs I'm bound to lose at least two, maybe three nations come the end of the month. So far as I can see, destroying the alien base is my only hope at the moment. However, my equipment is less than ideal. Only a few laser weapons and not even enough carapace armor for the whole squad. Plus I have FOUR freaking assaults. Why do I have so many assaults? My only other veterans are a sniper and a support.

So if destroying the base will reduce panic levels, I'll do that. If it doesn't, I'll probably take the time to build my forces more.

12596
General Discussion / Re: SCIENCE, the Higgs, and everything else!
« on: October 21, 2014, 11:40:06 am »
No, no, not a sandwich. Add croûtons. Put the bread in the bowl, too. Everything goes in the bowl. Everything.
Why not make the bowl bread?

12597
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 04:08:02 am »
On the bright side, I just returned from another Council mission, to escort a VIP through territory which is, of course, infested with Thin Men.

It turned out perfectly. It was an all-female squad, so I earned the Flight of the Valkyries achievement. The only person requiring sickbay was my assault, who took multiple poison clouds to the face and kept ticking thanks to her gene mod. Two of the squad members were recruited at the same time, came from the same country, and had similar appearances, so I made them sisters and they both went along. Everyone got promoted. The VIP wasn't even scratched.

Now watch as the next mission rolls around and all of my valkyries die :P

12598
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 03:33:12 am »
Quote
Terror mission, of course, failed. Two rookies and my Sergeant Heavy died, the last two rookies managed to get back to the evac zone and escape. Australia straight-up just left the council

Did they leave because the panic pushed them over the top?  I thought that as long as you made a showing, they would not automatically leave?  Do you have to have all your dudes KIA for it to count as a showing?
No idea, dude. Australia's panic wasn't in the red zone. I'm not even sure it was orange. Maybe if everyone were KIA they wouldn't have left, but I wasn't willing to lose two rookies with kills when I was in such dire straits.

12599
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 02:33:09 am »
I'm not using Long War. I want to complete the vanilla game at least once first. And I'm pretty sure it was an EXALT mission; the VIP was going on about how XCOM doesn't actually know what's going on and making like XCOM is the bad guys.

12600
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2014, 01:16:34 am »
Welp. The game hates me.

I'm on what I assume is the first Exalt mission. Need to escort a VIP to the exit zone while being harassed by Thin Men. I try to get my assault in position to stun a wounded Thin Man, when that same Thin Man takes aim at the VIP. The VIP behind full cover, with his head down, with a wall that I was sure blocked line-of-sight between his cover and the Thin Man. The VIP gets one-shot, mission failed, get to the evac zone. I run my assault in, stun the Thin Man, and it turns out that was the last enemy on the map because the mission ended right there.

If that Thin Man had just missed his shot...or if the VIP hadn't taken so much damage...or if the wall had actually blocked LOS...ugh.


AAAAAAND now my first terror mission of this campaign. With all but one of my veterans in the hospital for treatment from the last two missions.
Terror mission, of course, failed. Two rookies and my Sergeant Heavy died, the last two rookies managed to get back to the evac zone and escape. Australia straight-up just left the council :(

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