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Forum Games and Roleplaying / Re: Fire Emblem on Forums: Shattered Hope IC: Chapter Two: Allies and Enemies
« on: September 06, 2014, 11:52:45 pm »
: "I have no idea. But it does not seem human, whatever it is!"
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: "I have no idea. But it does not seem human, whatever it is!"
Gonna try a restart. Will report back.All sound on my computer suddenly died. At first I thought it was a YouTube problem, but nothing works.Restart not fixing it? The sound on my comp dies fairly regularly, but it kicks back on after I restart/close a few programs. Flash/javascript and/or high memory usage programs in particular seems to lock it up for some reason, especially if I've suspended said programs with any regularity. Comes back when they're closed (well, when enough of them are, usually), but until then sound pretty much just stops working.
Oh wow, LOTS of things are borking up now. Da fuq computer?!
Spoiler: Law and Chaos, kicking ass as one. (click to show/hide)
: "I wouldn't mind a bit of healing myself. I see a bunch of shady-looking characters near the wall and they might try to take a few potshots at me."

Which is all cool stuff, but not what I'm talking about. I prefer the runs where the runner relies only on his/her own skill and reflexes, no tools required to do the "technically possible". Glitches are still acceptable.I usually prefer the toolless runs myself, if only because the feats that get pulled off are due to pure skill rather than continually resetting and playing frame-by-frame to get the desired effect.Yeah, but stuff like TAS plays in Super Smash Brother Melee, for example, are all "technically" possible feats that can be accomplished in the engine, but require impossible superhumanly precise frame-by-frame timing to be done. It shows what the engine is capable of if it's used to its absolute fullest. So you get stuff like this or this.
And then you get crazy feats like this where TAS is used to reprogram Super Mario World while it's running on a NES. fun to watch in a mind-blowing way.