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« on: April 18, 2019, 07:52:16 pm »
I have this fantasy strategy/RPG game in my head that I have to get written down in text form.
What I want is this bizarre cross between X-COM, Battle for Wesnoth, Age of Wonders, Final Fantasy Tactics, and scaled-down Dominions.
X-COM-style randomly generated, unique soldiers that can be renamed and die permanently. They also need to be able to be equipped on an individual level.
Battle For Wesnoth-style unit progression. Recruit newbies that can promote into more advanced classes.
Age of Wonders-style army customization. Don't just limit yourself to human units when playing as humans - acquire an Elven village and mix elves into your ranks! Capture an orcish stronghold and add orcs! Stuff like that.
Final Fantasy Tactics-style job classes. Yes, your mage has done fine work, but his strength growths have just been too good to keep him as a squishy rear-line spellcaster. Hand him a weapon instead and let him go battlemage.
The Dominions one is a bit harder to explain. I don't want whole armies duking it out, not really. What I want instead is small squads of these individual units, maybe six per squad, with the ability to organize them into formations. Combat would be squad-vs-squad level, though there should be a larger map upon which squads maneuver when not engaged in battle.
Other things that would be important: elemental affinity, which mildly determines stat growth. Think natures from Pokemon, though affinity would also determine a mage's spell list. Also important would be Squad Unity, a stat that goes up when units fight in the same squad for a while. Mixing them around would lower Unity until they can mesh with their new squads. Unity would allow units to perform special actions; like a tanky unit intercepting an attack aimed at a squishy comrade, or a couple of mages combining their spells for greater power and new effects.