Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirus

Pages: 1 ... 88 89 [90] 91 92 ... 2462
1336
I probably missed this somewhere, but when will we get to submit captain names and other things of that nature?

I had a survey to take and a link to a site that seemed to be gathering all that info with the email.  I only backed at 30 though, so they just asked me what name I wanted in the credits.  Maybe if it's not there it will come later.
Ahh, okay. I hadn't gone far enough into the system at the time of that previous post.

1337
Pretty much, the same way Kancolle is about girls that are the personifications of WWII warships.

1338
It's a pretty fun game, though I've cooled on it lately in favor of other offerings.

I noticed that your new avatar was a character from GFL, it just wasn't until a little while ago that the new thread title and topic made sense.

1339
Well, unless I'm mistaken it's referring to an event currently running in the mobile game Girls' Frontline, in which you shoot up hordes of robots with anachronistic weapons to acquire Easter eggs. You then trade the eggs for goodies.

1340
Should I be ashamed that I know exactly what Gunner-chan is referencing? Normally I'm as clueless as anyone else :P

1341
Other Games / Re: Games you wish existed
« on: April 19, 2019, 05:25:55 pm »
Probably closer to Fire Emblem. It should be possible to pull squads back in order to heal wounded units (barring unlucky critical hits or the like) unless you carelessly have them go up against enemies with hard counters.

EDIT: On second thought, it should probably be closer to Nu-COM. Still letting individual soldiers become highly badass, but offering enough turnaround at low levels to encourage frequent recruiting sessions and serving as an adequate player punch when a seasoned veteran bites the dust.

1342
I probably missed this somewhere, but when will we get to submit captain names and other things of that nature?

1343
(12,7) and Guard Lycan. Also Transfer Might to him (4 points of STR and 4 of MAG).

1344
Double check your spam folder, too - that's where I found my backer email.

1345
Other Games / Re: SALES Thread
« on: April 19, 2019, 04:59:12 am »
I don't care if Epic is a spy for the Chinese government or not. There's no freaking excuse for them to be looking at that sort of info.

That, combined with their sleazy "exclusive" dealings, is enough to turn me off Epic for the foreseeable future. I didn't take Uplay's freebies, I didn't take Origins freebies, and I won't take Epic's either.

1346
Jasmine barely had any attention to spare for the oddly out-of-place golem, as she had a maniac with an axe to worry about. Fortunately he seemed to have gotten distracted and the two mages now had a bit of breathing room. Grabbing Rafiel's hand in her own, Jazz kept running despite a growing stitch in her side.

: "Just...a...bit...further...!"

Head to G-3 once Amber and William have moved.

1347
Other Games / Re: Games you wish existed
« on: April 18, 2019, 07:52:16 pm »
I have this fantasy strategy/RPG game in my head that I have to get written down in text form.

What I want is this bizarre cross between X-COM, Battle for Wesnoth, Age of Wonders, Final Fantasy Tactics, and scaled-down Dominions.

X-COM-style randomly generated, unique soldiers that can be renamed and die permanently. They also need to be able to be equipped on an individual level.
Battle For Wesnoth-style unit progression. Recruit newbies that can promote into more advanced classes.
Age of Wonders-style army customization. Don't just limit yourself to human units when playing as humans - acquire an Elven village and mix elves into your ranks! Capture an orcish stronghold and add orcs! Stuff like that.
Final Fantasy Tactics-style job classes. Yes, your mage has done fine work, but his strength growths have just been too good to keep him as a squishy rear-line spellcaster. Hand him a weapon instead and let him go battlemage.
The Dominions one is a bit harder to explain. I don't want whole armies duking it out, not really. What I want instead is small squads of these individual units, maybe six per squad, with the ability to organize them into formations. Combat would be squad-vs-squad level, though there should be a larger map upon which squads maneuver when not engaged in battle.

Other things that would be important: elemental affinity, which mildly determines stat growth. Think natures from Pokemon, though affinity would also determine a mage's spell list. Also important would be Squad Unity, a stat that goes up when units fight in the same squad for a while. Mixing them around would lower Unity until they can mesh with their new squads. Unity would allow units to perform special actions; like a tanky unit intercepting an attack aimed at a squishy comrade, or a couple of mages combining their spells for greater power and new effects.

1348
Other Games / Re: So OpenX-Com...
« on: April 15, 2019, 05:50:27 pm »
By the same token, never use the sledgehammer or chainsaw if you have allies in close proximity. If you botch the attack roll with those weapons it can easily redirect the attacks on your friends. In the case of a multi-attack weapon like the chainsaw, it can be absolutely devastating.

Not that I'm speaking from personal experience or anything.

1349
((Next time I leave the game inactive for so long, give me a swift kick to the gonads. I'm such a lazy slob sometimes.))

Dawls retreats to his shed, and the impromptu party settles down to wait out the night. A few hours pass. The moon rises high in the night sky, casting dim light over the sleeping community. All is quiet.

Until, that is, one of the watchers spots movement coming down the dirt lane. Two cloaked and hooded figures, probably men from their height and build, approach Dawls' property as quietly as they can. One of the figures throws something in the general direction of Mop, who quickly pounces on the object and appears to begin eating it.

With the guard dog distracted, the figures carefully open the pasture's gate and approach the sleeping goat herd. Perhaps these are the thieves?

Who is awake, and what will they do?

1350
: "Geez, this guy is fast! Run, run!"

K-3 once it opens up!

Pages: 1 ... 88 89 [90] 91 92 ... 2462