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Messages - Sirus

Pages: 1 ... 908 909 [910] 911 912 ... 2462
13636
Five.
Nights.
At Freddy's.
Jesus McUrist fucking christ, this game.
Looked it up.
Watched a video.
nope.mkv

13637
General Discussion / Re: Things that made you sad today thread.
« on: August 18, 2014, 12:30:33 am »
Imagine if Bay12 created a country...
Oh, you mean the Bay12 space colony?
Or the mountainhome?

13638
Runa moves to N16 and heals Dimitri.
Sarah moves to Q17 and stabs Nomad B. If Nomad B is dead, move to L14, attack Soldier G, move to K17.
Jake moves 1 to the right and shoots Soldier G with his crossbow. Support bonus activates.

13639
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 17, 2014, 10:49:07 pm »
I'd still like to know how to fix morale. Do I just need to leave the ship in orbit over a colony for a certain period of time?

13640
General Discussion / Re: Things that made you sad today thread.
« on: August 17, 2014, 10:30:05 pm »
We would still have to "invade" even if the only goal was to get Cmega out. Or do you think his/her(can't remember which, sorry) parents will just let Cmega leave and not take the money?

He/she will need safe transportation and protection out of their grasp.

13641
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 17, 2014, 10:19:20 pm »
Okay, something's not right. I have my geosurvey ships set for 13-month deployment times, since they have enough fuel capacity for 400 days and I always have them refuel when they get below 40%. Overkill, in other words.

But my first geosurvey ship has just spent double it's deployment time in space and still had around 90% fuel reserves. I went ahead and brought the ship in for refueling anyway, hoping to at least reset the clock, but the crew's morale is still in the tank. Resupplying didn't help. And I can't overhaul the ship because "it is classified as a freighter and freighters do not need overhaul". What do I need to do?

13642
Play With Your Buddies / Re: Let's Play Shores of Hazeron!
« on: August 17, 2014, 08:44:58 pm »
The game has shut down, so you're a little late  :'(

13643
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 17, 2014, 08:43:09 pm »
Increasing that number seems to have increased the weight of the ship. I take it this is for additional food, water, etc?

13644
General Discussion / Re: I like anime, do you like anime?
« on: August 17, 2014, 08:39:09 pm »
Spoiler (click to show/hide)
Just curious - did you watch the bit after the credits of the last episode?
Yes, after I posted that >.>
Spoiler (click to show/hide)

13645
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 17, 2014, 08:27:12 pm »
I finally started playing this again, now that I have a monitor that can fit the entire game without resorting to outside programs.

First question: I've had a geosurvey vessel running around the past four months, checking out asteroids (which I notice are automatically named now). Now I'm getting warning messages about crew morale decreasing because they've been deployed for too long, or something. How can I solve this? I'm used to just turning my geosurvey ships loose with a conditional refueling order, but this changes things up some.

13646
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 17, 2014, 07:00:37 pm »
I've enabled ads on the LP Archive, and that's about it. Sure as hell am not going to let Youtube pester me with 4-6 ads per video.

13647
General Discussion / Re: I like anime, do you like anime?
« on: August 17, 2014, 06:57:08 pm »
Sweet, I finished PMMM. That was...a much more positive ending than I anticipated. Not exactly happy, but not the "everyone dies, GG" I half-expected.
Spoiler: PMMM Gripes (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

13648
General Discussion / Re: I like anime, do you like anime?
« on: August 17, 2014, 05:16:03 pm »
Sweet, I finished PMMM. That was...a much more positive ending than I anticipated. Not exactly happy, but not the "everyone dies, GG" I half-expected.
Spoiler: PMMM Gripes (click to show/hide)
Spoiler (click to show/hide)

13649
Grifen looked down and spotted the limp form of a certain historian.
: "Oh no, Fezz! Don't worry, I'll getcha back on yer feet."

Use Concoction on Fezz, move to (12,13)! Provide Double Support!

13650
Looking at the map, I don't have a lot of options. The crossbowmen are all at full health (no hope of a kill unless it crits), the Monk is effective against units with bows, the shamans will drop Grifen if they hit...
About the only thing I can think of is healing another party member, and with only three Concoctions I'll have to make them count.

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