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Messages - Sirus

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1366
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: April 03, 2019, 08:41:24 pm »
Still on my underground run, I've noticed that my rooms fill up with ugly little rocks that have no label and don't show up on the beauty viewer, and  I can't force clean them.  is that a bug, or an unsmoothed cave thing, or what?  They're annoying to look at but they don't seem to exist in the game.  Occasionally I've seen people remove them while cleaning, but it looks like they're cleaning something else and it's automatically removing them.
It's basically dirt. Pawns track that stuff around as they move from outdoors to indoors, or move around on natural floors. They can track blood and possibly vomit the same way. Incidentally, dirty/bloody environments are a big contributor to food poisoning and I believe they negatively impact medical work as well.

Laying a floor down should help keep the stuff localized near the entrances to the cave. Cleaning is a fairly low priority task by itself, so you may want to find a low-skilled colonist to devote to cleaning duties.

1367
That's because the e-mail worded it as "you and 7777 others," or 7778 in total, assuming both your e-mail and mine pulled properly from the same template.  The kickstarter page itself has the total number of 7778 as well.

Obviously, though, we should have aimed for 8888.
Naturally. I'm not really wishing Space Haven had fewer backers, I just like it when the numbers line up in some way :P

1368
I'm vaguely sad that there wasn't one less backer. 7,778 backers just doesn't look as nice as a solid row of 7s.

1369
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 31, 2019, 02:30:00 pm »
Oh jeeze, that's always a hassle. I always wind up building around existing structures, which makes all of my settlements (Rimworld and Dwarf Fortress alike) look like shanty towns. When the alternative is tearing down your massive stockpile or your first, far too small freezer, what else is there?

1370
You sure you want to do that, Ochita? With the monk in dense woods and with WTD, you're gonna have a hell of a hard time hitting him. Maybe go for the boss, if you can reach him.

1371
Amberly was, for once, perfectly happy to be covered from head to toe. Hopefully she wouldn't have a bounty on her own head after all this was over.

: "Let's just get out of here. Quickly, if possible."

S-6

1372
: "My presence will extend the average adventurer's life expectancy by at least three-point-six-two minutes."

Spoiler: Incoming WIP! (click to show/hide)

1373
Posting to watch, got a sheet and mug in the works.

1374
(6,7), Tiena Kaarina and Guard her as well.

1375
: "Okay, that's gonna be your last mistake, pal."

L-8, FWOOSH the swordsman!

1376
A-9 and fleeeeeeee.

1377
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 5
« on: March 27, 2019, 08:24:03 pm »
10-I, Javelin Phobos.

1378
Amberly scampers off to C-9, glad to be getting away from the massive knights.

1379
Other Games / Re: How did you last die?
« on: March 24, 2019, 09:27:18 pm »
I've had a lot of success by using Furs for cold environs and Tribal Wear for hot ones. Even in extreme temperature conditions you'll take little to no stun damage.

Mind, these outfits make your morale decrease faster, so these are not perfect solutions, but they'll at least take temperature out of the equation.

1380
I spent most of the day playing that Xpiratez thing people have been talking about lately. It's gloriously cheesy (think bad pulp novels, complete with cover art of scantily-clad women fighting monsters) and yet has all the fun tactical action of good old X-COM.

I may be slightly addicted. Welp.

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