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Messages - Sirus

Pages: 1 ... 91 92 [93] 94 95 ... 2462
1381
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: March 23, 2019, 09:10:51 am »
I mean, from the sound of it you'll have at least two years before you'll have to worry about playing the sequel :P

1382
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 21, 2019, 10:36:00 pm »
You don't go to Armor or Kong to play HTML games.


Man, what an era...
Newgrounds. That was my drug of choice back when Flash was king.

1383

Hey, wait a damn second! that's my face in that there avi! I forgot for a second yoink shopped that up forever ago and I got slightly freaked out for a second lol. I'm glad my face is entertaining enough to represent folks around here.

Anyway, I've got one stumping the hell outta me. It was an first person adventure game on the N64, where the intro/first level was your character attempting to escape a jail or a house arrest type situation. In retrospect, it reminds me a lot of those might and magic games on the PC forever ago. But I have no clue what it is! I distinctly recall there wasn't any combat - at least in the level i remember - mostly puzzle solving.



My guess is Shadowgate 64.

1384
There's a connected game, Force and Destiny, that uses the same rules but is geared towards playing as an entire group of Force users. Age of Rebellion is more about being an ordinary person, fighting against (or for, the rules are more than flexible enough) the Empire. Think more Han Solo than Obi-Wan Kenobi.

1385
It's worth noting that Age of Rebellion's lore and stat blocks all assume that the game takes place during the Original Trilogy. That said, I guess there's no real reason a GM couldn't scale everything back a few hundred/thousand years and just re-name the ships available.

1386
Hey, everyone. I've been invited to take part in a Star Wars: Age of Rebellion campaign. Nobody but the GM has played FFG Star Wars before, and as it'll be her first time GMing she is, per our mutual friend, somewhat nervous about it. Unfortunately, having never played myself, I don't really know what things to avoid as being mechanically annoying, so I'm worried I'm going to build around something that's going to cause a huge headache down the road without either of us realizing it ahead of time. Are there any skills/talents/weapons that are notoriously broken in Edge of the Empire/Age of Rebellion or just weird to deal with?
Advise your GM that auto-fire weapons can put out tremendous amounts of damage, both to groups and individuals. It'd be hard to ban them entirely, but maybe limit how often they are used against the players and try to avoid handing them out like candy.

Also, Force-users have the potential to completely overshadow non-Force users. Be careful not to unbalance a group too badly.

1387
Other Games / Re: How did you last die?
« on: March 21, 2019, 01:38:11 pm »
I'd call you a monster, but that'd be an insult to the poor monsters you're fighting.

1388
: "Well. That didn't work as well as it should have."

1389
(5,6), shoot the Dread Wisp!

1390
Other Games / Re: How did you last die?
« on: March 20, 2019, 11:17:13 am »
How in space does one block a power fist? Aren't they supposed to be able to punch through tank armor?

1391
You know the mission where you have to rip a dragon's dress off and then pound her until she's no longer horny?  That one.
Too easy? Probably.

1392
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 5
« on: March 18, 2019, 07:44:21 am »
I meant 7-H.

1393
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 5
« on: March 17, 2019, 08:15:43 pm »
8-H and attack the archer!

1394
Dammit! She has told the guy to quit moving around, and now look at this mess!

: "Hey folks, I don't mean to be a bother but we're kinda in trouble over here!"

Vuln Rafiel anyway! Maybe he'll dodge this time?

1395
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 16, 2019, 02:54:01 pm »
On the bright side, sufficient modding can result in something similar to a total conversion. Using, say, Faction Control in conjunction with Medieval Times can result in a roughshod TC by allowing you to disable all high-tech factions. Not a true conversion, but it will all but eliminate guns and the like until you research the ability to build them.

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