Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirus

Pages: 1 ... 92 93 [94] 95 96 ... 2462
1396
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 16, 2019, 12:04:53 pm »
There's also some Lord of the Rings mods out there, but I don't believe they're a TC either.

1397
Imrak checks the fence to see if it's up to standard.

It isn't, of course, but there are varying degrees of sub-dwarfiness.
The fence looks adequate to hold goats in, so long as they are not overly-interested in getting out. It's getting on in years and is made of wood, but at least it doesn't seem to be falling down anywhere.

1398
Other Games / Re: Phoenix Point : In the works X-COMlike from Gollop
« on: March 15, 2019, 03:15:54 pm »
but its just another storefront you guys

1399
Yeah, you're fine. Mostly I'm waiting to see what the awake people try to do.

1400
Also, what the heck? Warhammer 40k mod? where?
Pretty sure that's just native. A defense force made up of faceless mooks with t-shirts and flashlights backed up by air support and heavy weapons platforms taking on a gene-editing alien conglomerate of multiple incorporated species (being lead by a mysterious elite caste of ethereals) wielding super-accurate long-range plasma rifles.


It's just a good ol' game of IG vs. Tau.
Heh, true enough.

There's also a 40k mod for OpenXCOM though.  Like X-Piratez, it requires a copy of X-COM for data files, but IIRC they have their own installers since they significantly modded OpenXCOM itself.
X-Piratez: https://openxcom.org/forum/index.php/board,18.0.html
40k: https://openxcom.org/forum/index.php/board,25.0.html
Gonna have to check these out tomorrow.

1401
Give Snow some of the bread
"Shh, I know you don't like it but after things get quite we could take what we need and go, now we need to stay still"
Snow certainly doesn't like bread, but the dog is hungry and eventually settles into his meal. He starts fussing again when a massive orc comes up the ladder, but once the orc falls asleep Snow quiets down again.

Behind Maraline, Raina walks in for a quick look.

"Phew, not the the worst roof I've slept under. You going to be alright here if I keep looking around with Imrak? I'll come wake you and Hate up once it's your turn."

While talking, Raina looks around for an easy way to the barn's roof. Perhaps a hatch inside, or just a ladder outside? She's not going to climb up there just yet, but it'll be a decent vantage point once the group settles down for the night. Nearby trees might make for more covered spots as well, so she looks for any climbable ones nearby once she's done with Maraline and the barn. With both mercenary and rebel experience, where there was plenty of reason to be able to keep lookout from a hidden place, recognizing good ones shouldn't be difficult.
There is no hatch for the roof, but Raina locates a ladder lashed to the barn's back wall. It's old, but it looks sturdy enough.

There are a number of trees along the border between Dawls' farm and the neighboring fields, but these are tall elms with the lowest branches a good eight feet off the ground. Climbable, but not without risk of a painful fall. A more likely prospect would be the old and gnarled pear tree around the side of Dawls' shack.

1402
Amberly did her best to contain her panic, but this situation just seemed to be getting worse by the minute.

H-9, zappify Archer G!

1403
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 11, 2019, 04:12:54 pm »
This seems like as good a time as any to bring up something that bugs me about Rimworld, and that's dealing with the aftermath of an attack.

Let's say you just drove off a raid. You have several dead raiders, and maybe a couple of them with relatively minor wounds that can be treated. But then you have one or two raiders that are clearly on their way out. Massive bleeding, damaged vital organs, missing chunks of torso - whatever the reason, these guys will probably die before they can get medical help, and even if they don't there's a better than even chance they'll die in bed. Some might survive treatment, but be so entirely damaged that they'll never move around on their own short of a bionic spine or some such thing.

What is the best response? If you take them prisoner and they die, your colonists' moods will suffer because you let them die in your care (even if you did everything humanly possible). If you mercy kill them, moods are still negatively affected. It isn't quite as bad, but it's still a penalty when all you're doing is giving a person that intended to kill you a clean and relatively painless end.

No, the best solution (from a purely gameplay perspective) is...to leave the wounded raiders writing on the ground, possibly in the freezing cold or blazing sun, until they die in agony. Your colonists will not suffer a single negative moodlet from this, other than the minor one from witnessing an unburied corpse. Heck, you can (and in survival situations, should!) strip them of their clothing before they finally stop breathing so you can use it for your colony.

It's a really weird disconnect for me. I'm not saying everyone in the colony should suffer mood penalties from not tending to wounded attackers (maybe just the ones with Bleeding Heart traits) because, after all, they did just attack you. You might be too busy saving your own people to deal with surviving raiders. But mercy killing really shouldn't be penalized. It turns what could conceivably be a good act into one that your own colonists will despise. But standing around and watching someone with three bullets in their gut squirm in pain for hours is somehow totally okay.

1404
Alright Rockeater, you're in!

1405
"Guess it's you and me, then, Imrak."

Raina faced the dwarf and looked at him appraisingly.

"I don't mind taking watch for the first half of the night, and I guess the second half might be brighter for Maraline's eyes. What do you think, Imrak?"

"Guess it don't matter either way, so sure for me."

She began to stalk off towards the barn,gesturing for Hate to follow her.
"Come on, chunky. Let's 'ave a look in the barn.
The barn is, as Dawls said, nothing fancy. Rusty hand tools cover one workbench, and larger implements hang on the walls. A fenced-in stall with a collection of buckets must be where the nanny goats are milked. Maraline quickly deduces that most of these items would be entirely worthless in a monetary sense, except possibly as scrap metal.

A large wardrobe is filled with scratchy blankets, probably intended to keep the goats warm when winters grow harsh. There are more than enough for everyone in the barn. A ladder leads up to the barn's second level, which is mostly empty. Roughly a quarter of this level is covered in loose hay, likely the leftovers of the previous winter's goat feed. Still, there's enough to make simple beds for the night.



Buried under the hay, trying to keep a small white dog from giving away their hiding spot, lies a clockwork creature shaped something like a spider...

Weaver of Secrets is in!

1406
J-7, switch to Light Screen and zappify Archer E!

1407
Heal up Victoria! Canto south a square!

1408
Max, while watching the Saw series: "This is not what I was expecting at all."

1409
Geez there's a lot of junk in storage.

I wouldn't mind getting a few extra hit points from the Angelic Cloth but it isn't exactly critical.

I think what I'll do is trade out the Recover staff for one of the Restores. I have plenty of HP healing on hand - it's status effects that we might need to worry about. By the same token, I'll get rid of Antidote and grab Hammerne instead. Just let me know when one of your super-awesome weapons is about to break, and I'll fix it.

1410
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 08, 2019, 05:34:29 pm »
Pretty sure that's a creepypasta.

Pages: 1 ... 92 93 [94] 95 96 ... 2462