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Messages - Sirus

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1486
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 10, 2019, 09:28:43 pm »
Pre-sliced pieces of cheese suck and no longer taste like cheese
Maybe if you go to some hell-store where cheese is sliced with rusty blades weeks in advance, and stored in the open air directly over a dumpster...

For the most part, pre-sliced tastes fine. Maybe not quite as good as something fresh off the block, but it's certainly more convenient.

1487
Other Games / Re: How did you last die?
« on: February 10, 2019, 02:46:02 am »
A modded start gave me 30 dudes to start with, right off the bat. You'd think it would be easy mode.

Well, no. Aside from the fact that you start with no money and all those dudes need to be fed eventually, you are also placed in some very nasty locations that no bunch of newbies should be running around in. So many runs were ended almost as soon as they began. Cannibals in the North Coast. Striders in the desert. Swamp Ninjas. Slave Takers. Berserkers. Red Sabres. Blood Spiders. Good lord, the blood spiders.

Spoiler (click to show/hide)

1488
Each ancestry has its own racial tables (most of them lacking mechanical effects), so it'd be tough to include them all in a basic universal sheet. Your method - writing up Imrak's appearance, personality, and reason for adventuring - is actually a great way to do it!

I'll add a wealth section, though.

1489
The more I read of Shadow of the Demon Lord, the more I like it. You start as level-zero nobodies with all sorts of interesting backgrounds (good and bad and everything in between). You choose from four novice paths, sixteen expert paths, and a heck-load of master paths to make highly unique characters (and that's just in the core game; supplements add even more paths). There are no experience points to track - the party as a whole levels up when thematically appropriate. There is even a mechanic designed to simulate the world slowly coming apart at the seams as the titular Demon Lord draws ever closer.

In completely unrelated news, I have opened a thread in FG&RP. Check it out if you like.

1490
IC thread can be found here.

The orcs have rebelled.
The Emperor is dead.
The Empire is crumbling.
The Shadow draws near.
And in the outskirts of Tomrik's Hollow, a farmer is convinced that someone is stealing his goats.


Take Warhammer Fantasy Roleplay, mix with Dungeons & Dragons (mostly 5E), add in a splash of Darkest Dungeon and a pinch of Numenera, and what comes out is Shadow of the Demon Lord. It's a grimdark take on fantasy tabletop roleplaying games, where casualties are high, the monsters are vicious, and sanity is fleeting. Gameplay is relatively simple, with just four characteristics and a small collection of derived stats, and no skills whatsoever other than what can be assumed with a little common sense. It also has one of the more interesting character advancement systems I've seen in a tabletop game. I want to give it a shot.

I'm looking for four to five players willing to start as level-0 scrubs. This game will be run in a play-by-post format, right here on Bay 12. This means that I will probably have to do all of the dice rolling, but unfortunately my schedule is a little loopy so I can't really commit to live sessions. Rolling the dice is a small price to pay.

Spoiler: Who are the players? (click to show/hide)
Spoiler: Sample Character Sheet (click to show/hide)

Since this game is pretty new on the forums (a casual search seems to show that no one has tried to run SotDL here), I'll give prospective players at least a week, possibly two, to get their sheets together. Obviously if there is a glut of characters by the end of the first week there won't be any reason to wait longer.

Send me a PM if you don't have access to the core rulebook, and if anyone needs help with character creation, please don't hesitate to ask! Good luck, have fun, and remember: there are far worse fates than death.

Current Party
Imrak the Dwarf (Kagus)
Raina the Human(?) (IcyTea31)
Maraline the Human (GiglameshDespair)
Hate the Orc (lawastooshort)
Weaver of Secrets the Clockwork (Rockeater)

Waitlist
1: Sigmund the Human (randomgenericusername)
2: Gorma the Orc (scriver)

1491
Other Games / Re: How did you last die?
« on: February 06, 2019, 08:30:03 pm »
Yeah, that was one of the first tasks I set myself: building a repair tool and fixing up the lifepod so it wasn't full of annoying smoke.

I think I found the proper entrance on my return visit (and dodged a really massive thing on the way in), but I had just acquired a code to a cargo bay when I couldn't figure out how to proceed. I tried to clear a path through some fire with an extinguisher, but I guess it was insta-kill decorative fire because I died almost at once. So I guess that's technically my most recent death (and I've had a number of near misses since).

Spoiler (click to show/hide)

1492
Other Games / Re: How did you last die?
« on: February 06, 2019, 08:14:51 pm »
First time playing the game, trying to find my way onto the Aurora. Somehow wind up getting stuck simultaneously inside it and outside the world proper, and become unable to escape. Eventually died from dehydration.

Spoiler (click to show/hide)

1493
: "Basically this whole section of the caravan wiped out. We killed eight of them, with help from these two, and the rest ran off after Alsh gave them a stern talking-to. We were debating what to do next when you bunch showed up."

1494
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 3
« on: February 05, 2019, 03:56:55 pm »
Keyleth wasn't going to get involved in the interrogation unless Jack asked for a little wyvern-based persuasion. Instead she checked closets and pantries and other hidey-holes, searching for anyone armed and lurking in ambush.

1495
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 3
« on: February 04, 2019, 03:37:27 pm »
(10,7) and attempt to Halberd the Researcher.

If Jack kills him, try (12,5) and halberd instead.

1496
General Discussion / Re: [Why] Sssoomebody once told me- (Happy thread)
« on: February 04, 2019, 03:20:52 pm »
I have gum disease!
That's a Happy because it is supposedly not that... well, it is pretty bad, but I've apparently caught it early enough that I should be able to stop my teeth falling out and my face from disintegrating horrifically because of it.
Given that I was wondering whether you had leukaemia I'd rate that as good news. But yes do get that sorted
I was thinking Lupus.
It's never Lupus.

1497
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 3
« on: February 04, 2019, 03:18:48 pm »
(13,10) and huff impatiently as all the groundpounders get in the way.

1498
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Chapter 3
« on: February 02, 2019, 10:51:15 pm »
Evra to (14,6) and zap the Axeman.

Jack to (12,9) and stab Arcanist E.

1499
(20,9), heal and Guard Seraphim.

1500
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: February 02, 2019, 06:27:01 pm »
I do the production chain because building supplies and iron plates are bulky and I'd rather not have gofers running for hours each day scrounging them up from other settlements :P

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