Waitlistin' it up. Sounds like a spot or two might open soon >:3
Name: Alexi Tsarkoff
Appearance: A solidly-built man (much like his mecha) with a large beard. Alexi is nearing his 50s though he is still spry enough to mix it up in combat if he must, a fact he credits to his daily exercise regimen (true) and plenty of vodka (unverified).
Biography: Alexi grew up in what used to be Western Russia, now a collection of nation-states after that country's fragmentation in the mid-22nd century. Still, he is the very soul of a husky ruskie; claiming to wrestle bears (which went extinct in that region before he was born), drink vodka like it was water (often without a rise in blood-alcohol levels, indicating very dilute or possibly non-alcoholic drink), and wearing a ushanka (one of the few genuine things about him, being a family heirloom). He enlisted in a mercenary outfit charged with protecting his particular nation-state and showed a particular aptitude in the art of mecha combat and blowing things up. He retired after several years, unsatisfied with the occasional low-level skirmish common to the region, and took his prized mecha Torterror with him on a journey to the stars.
Skills: (Divide 60 points amongst these)
- Reflexes : 10
- Piloting : 10
- Engineering : 15
- Targeting : 17
- Communications: 8
Traits: (Between 1-4. Specific bonuses for your character. Serves as a balancing mechanism for your mech, so expect less if you have a really good one.)
- I see veekspot!: Bonus when attacking armored targets. The heavier the armor, the greater the bonus
- In glorious Arstotzka, turtle faster than you!: Bonus to piloting when attempting to bring a weapon system to bear on an enemy
Not too sure about the traits, would like some input on those.
A low-slung mecha designed purely for combat, the Torterror is easily capable of destroying enemy armor ahead and behind itself. Whether it is demolishing lightly-armored targets with its autocannon, taking out heavy armor with precision shots from the howitzer, destroying enemy structures with HESH bombardment rounds, or even disabling valuable targets with a variable-power electrolaser, the Torterror does it all. For smaller threats, the head-mounted swivel machine gun unleashes a hail of full-metal jacket rounds capable of punching through light cover with ease, and missiles can be shot out of the sky using laser emitters placed in strategic points on the body. Any infantry or other small target attempting to get close can be repulsed - often with deadly force - by grenade projectors.
The low, turtle-like design allows the Torterra to take cover behind buildings or landscape formations with ease. It has zero melee capability however, and must keep its distance from such threats.
Using the sophisticated AR control system, the Torterror's pilot can easily locate and designate targets and can be informed exactly where any damage is taking place as it happens. The Torterror becomes almost an extension of the pilot's own body, reacting as quickly as the pilot does.
Size: Medium
Role: Main Battle
Posture: Sprawling Quadruped with Digitigrade feet.
Engine: Nuclear Reactor
Armor: MEXAS Composite
Additional Defenses: Laser-hardkill APS (I assume this stands for Anti-Personnel System)
Optics: Sonar Imaging
Weapons: 2 Main Shoulder, 1 Main Torso, 1 Secondary Head
Right Shoulder: 40mm Rotary Cannon
Muzzle Brake, Chain-Autoloader
HEI Rounds
Left Shoulder:
85mm Medium Howitzer
Computer-Assisted Gyroscopic-Stabilized
Standard Ammo: Guided AP
Bombardment Ammo: HESH
Torso (rear-facing, forming the "tail" of the mech):
8.9MW Oxygen Iodine Electrolaser
Secondary Weapon (head-mounted):
10.4mm Heavy MG
Limited Traverse
Full-Metal Jacket ammunition
Extras: Multirole Grenade Projectors, AR Headset System
Traits: Low Profile