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Messages - Sirus

Pages: 1 ... 1173 1174 [1175] 1176 1177 ... 2462
17611
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: March 09, 2014, 03:44:05 pm »
By the way, the first beta of Long War compatible with Enemy Within is out.
You sure? It says right at the top of the description that it doesn't work with EW.

17612
Grifen grabbed Sakura by the upper arm, providing support in case the poor girl passed out or grew weak in the knees.

: "Oh no...Fezz, can ya get me an extra bucket or somethin'? And put a pot of water on to boil. This ain't gonna be pretty.."

17613
Well, they are listed as psionic abilities, which is the monk's power source. I could justify them as specialized forms of meditation or something...

From an IC perspective, the abilities do match Keyleth's personality rather well and help do three things she tends to do outside of combat: staying out of the way, staying quiet, and being helpful.

17614
The cantrips are at-will. Already got them picked out should I go that route and they wouldn't interfere with anyone else's abilities from what I can read off their sheets.

Again, it wouldn't improve Keyleth's ability to kill things, but the extra abilities they represent could be very useful.

17615
A-okay with my level :D

17616
: "Oh really? That sure sounds excitin', huh Fezz?"

: Note to self: wear bandana over face when gettin' ridda that plant. Seems pretty potent.

17617
: "Well, fair enough. I'm probably just imagining things anyway."

Griff moves to (14,21), KA-THUNKs Ghoul E, then retreats to the same spot he was at before.

17618
: "Hey Miguilla, ya think ya can take down that southern ghoul? I think we're being watched by somethin'..."

17619
So I'm debating on which feat to take for 2nd level. I've got it narrowed down (mostly) to 3 choices:

Improved Initiative - because I want Keyleth to go first as often as possible to get the most bang out of her encounter power.
Skill Training: Athletics - Because a lot of her movements allow for jumping and other athletic-based moves.
Wild Talent Master (from Dark Sun) - Gain three utility powers, basically cantrips but psionic-based instead of arcane. Useful things like far-hearing and short-ranged telepathy.

Thoughts?

17620
That's true, actually. We're still doing really good on vulneraries, and Gordon's staffs will last a good long time.

17621
: "Good question, now that ya mention it. I'll ask around later, see if they wanna get rid of it."

Working with Fezz, she began helping the doped-up mage along.

: "Thanks, Fezz. C'mon Sakura, let's get something nice to drink and settle down until the pollen's outta yer system."

17622
I think that if Gordon challenges the bad guys to come at him, and they do and fail, it should count as crits for the purpose of inflicting terror :P

17623
He's also been taunting the enemies constantly, though I don't know if that actually affects their chances to attack him :P

Maybe I should have taken Provoke instead of Guard...

17624
I'm not optimized yet, but I'm trying to make Sophie into a front-line dancer.
* Sirus shrugs
Up to you, dood.

17625
I can do it from 1, 8.
Kat's there. She moved so Gordon could heal Garret.

You could move to where Sword2 used to be, but that'd put you on the front lines.

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