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Messages - Sirus

Pages: 1 ... 126 127 [128] 129 130 ... 2462
1906
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 17, 2018, 06:37:23 pm »
Indeed. Tories have been around long before Trump started making noises about being the President, and Brexit happened years ago. Take responsibility for your own brands of idiocy.

1907
After Brock moves, go to (12,15)! Bard Sharne and Farra!

1908
It's entirely random, but it seems to me that if you keep tapping your pokemon to punch a standard bag you tend to find a whole lot more of them.

1909
Remember, you can use the blank punching bags in Super Training to reset EVs.

1910
Other Games / Re: How did you last die?
« on: June 16, 2018, 12:11:00 pm »
Gibs of all kinds. I can't think of many other games where your comrade's corpse can physically shield you from incoming fire.

1911
You did good, Soly. Thanks for four fun years.

1912
The EXP Share certainly makes things a lot easier, or at least makes it so you don't have to grind nearly so much. People also say that the newest gens are easier overall, so perhaps that's another factor.

If you want to catch low-level pokemon, I suggest seeking out the TM False Swipe and teaching it to something. False Swipe can never, ever, bring an opponent to less than 1 HP. Even if that opponent is already down to just 1 HP. It's too weak for normal battle but it's incredible for catching. Add in a source of reliable paralysis (Thunder Wave) or Sleep (Spore, Hypnosis) and catching anything becomes a lot easier.

1913
Basically, psychics had no true counter in Gen I. There was only a single Ghost type attack, Lick, which had less power than Tackle. Okay there was also Night Shade, but that did set damage and wasn't affected by types. The only ghosts available in Gen I were also part Poison, which made them extremely weak to psychic attacks.

Bug types fared slightly better, but with only two bug type attacks (Pin Missile and Twin Needle) they didn't have many options either, and almost everything that could learn those attacks was also part poison. Plenty of bug type pokemon couldn't learn either move.

Meanwhile, psychic types like Alakazam were among the fastest pokemon in the game and had ludicrous Special stats. Very few things could stand up to them except other psychic types.

1914
Basically, if something is hard a Fighting type can break it.

1915
Neither rock nor ground are weak to dark. You might be thinking of how dark types attacks deal neutral damage to rock types, which makes things like Bite far more useful against early-game rock types than Tackle or whatnot. You were talking about Ghosts there, herp-a-derp.

1916
See, that might make sense if any number of grass or bug types weren't part-poison and/or could learn poison moves. Sure, things like Muk and Trubbish obviously represent manmade pollution, but things like Beedril and Seviper are completely natural.

1917
IIRC the weakness to steel is actually a reference to the fae in mythology; that is, iron and steel were fatal to the touch.

I'm not sure what the non-balance reason for being weak to Poison is, unless that is also mythology-based.

1918
I tend to agree; at best I'll do some focused EV training (ORAS's Super Training is pretty nice for that) but other than that I let my pokeymans be what they are. I have no interest in competitive battling, so I don't worry too much about the in-depth mechanics and grind.

1919
Yes in Omega Ruby, I have no idea about Ultra Moon. If you visit Super Training, you can use the graph on the bottom screen to get an idea of where your EVs are going and what your final stat distribution will look like. You can also use certain punching bags to completely reset a pokemon's EVs, giving you a fresh start.

1920
IVs and EVs are both numbers that affect your pokemon's stats.

IVs are hidden values that are inherent to each individual monster, and cannot really be changed except for certain very rare items (and even then only in later games). Having one or more stats with max IVs can turn a merely average pokemon into something more powerful.

EVs start at 0 in each stat with a freshly-caught/freshly-hatched pokemon. These values increase when a pokemon earns experience, based on what type of pokemon they earn experience from. Each pokemon can only earn so many EVs, and each stat has a certain cap, so it's impossible to max out all EVs no matter how much a pokemon battles. This, by the way, is where the rumor about rare candies resulting in worse stats came from; if you glitch yourself infinite rare candies and raise your monsters to max level right away, they will lack the EVs that a more honest player would earn, and thus have worse stats.

EVs were once hidden in much the same way as IVs, but more recent games offer ways to see your pokemon's EVs and even train them outside of battle.

Basically, unless you want to get competitive you can almost always ignore IVs. Figuring out which IVs each pokemon has is a somewhat painful process with a great deal of uncertainty built in (you basically get different messages based solely on how many max IVs you have, and little else). Since you're playing OR (good choice) you have access to Super Training for easy access to EVs.

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