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Messages - Sirus

Pages: 1 ... 1341 1342 [1343] 1344 1345 ... 2462
20131
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 03:48:41 pm »
Made throwing daggers and javelin craftable but they hit 15 and 20 respectively. A bit OP for tier 1 equips. Right now, 5 daggers cost 1 iron and 25 pix and 5 javelin cost 1 iron and 5 wood blocks and 50 pix.

What do you think?
Are those reusable? Throwing an iron bar away per attack definitely (imho) makes up for the higher-than-normal damage.

Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.

Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
*sigh*

The difficulty curve is exactly the same, the only difference is that there are fewer groups. All of the difficulties between level 1-10 are now encompassed by level 1; you can find mobs that would have previously been classified as "level 10" on level one worlds just as much as ones that would have been "level one". I've seen a wide range of mobs from ones to barely hurt me up to ones that take a third of my life with one hit (not counting birds) in the same sector, and occasionally even on the same planet.

I have really not found this to be the case. The actual difficulty of planets that I've explored is fairly homogeneous in each non-end game sector, particularly since I've found weapon drops on my starting planet with every character I've made that easily deal with any monster in the sector.
I disagree. Monsters on my starting planet were dealt with fairly easily (bubble bird of death notwithstanding), but monsters on this other planet in the same system easily deal upwards of 30 damage per basic hit.

20132
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 03:27:06 pm »
I think this moon I'm one may have been bombarded from orbit or something. There are vertical columns of some dark stone cutting through the ice and snow, the tooltip for the stone says that it is created through intense heat, there are abandoned settlements scattered here and there, and the next moon over has a small group of avians hiding in a natural cave. I think they were the survivors  :-\

20133
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 01:56:00 pm »
I found a Magic Scroll!

...wat do?


ETA: Eh, apparently its just something you can wear on your back. Boring...

20134
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 01:35:28 pm »
Thankfully, the main snow world has proven to be reasonably rich in coal and other ores. Haven't found a deep enough cave system to go delving in, but I've already more than made up the resources used by the distress beacon.

Gonna check out one of the moons next.

20135
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 12:53:54 pm »
Well, full snow gear seems to provide more than enough warmth; even at night and away from heat sources the temperature bar doesn't appear.

Also found a pair of fairy wings in a chest. Floran is so pretty now :P

20136
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 12:29:13 pm »
So far I only have about 41 coal. Enough to get there and check out all three worlds, not quite enough to go anywhere else.

20137
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 12:25:25 pm »
Alright, cool. I figured I might as well craft it now even if I'm woefully underprepared :P
To answer your question, all I've found so far are a couple of clothing merchants. They both had inventories, so.

Are ores and stuff common on snow worlds? In my starting system, there's a snow world with two snow moons. I figured I'd try going there once my snow gear set is complete, but I don't want to arrive and find out that there's no fuel leave with.

20138
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 12:10:37 pm »
So, for the first time I have enough resources to craft the distress beacon. Will !!FUN!! happen the instant I craft it, or would I have to place and activate it first?

20139
What I mean is that, to my knowledge, Edwin has not managed to put a single magic user to sleep. Not even once. No matter how good the odds. Remember when we went up against Joz's troops and he wasted several turns trying to put one guy to sleep and didn't hit a single time?

I'm just saying, maybe it's a curse.

20140
Have you seen Edwin's record at sleeping other magic users? He'd just be wasting shots and turns.

Though I agree, sleeping seems more useful at present :I

20141
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 11:36:53 am »
I wonder if it would be possible to mod in a "skinning knife", which functions like the hunting knife but is weighted towards dropping leather instead of meat.

20142
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 10:59:14 am »
I have noticed that arrows tend to pass through critters, especially at close range.

Speaking of arrows, does anyone know why they nerfed the iron bow so heavily? It went from one-shotting most monsters on a level 1 planet to taking several fully-charged arrows. I'd hate to see how bad the regular bow must be...

20143
Other Games / Re: Starbound - We have lift off.
« on: December 11, 2013, 09:57:23 am »
There are birds on my floran's starting world that spit streams of bubbles. Bubbles that routinely deal upwards of 60 damage but also have very little knockback from what I can tell. Getting caught in a bubble stream is generally instant death, despite being a water-type attack and my character being plant-type.

20144
Not sure why Tantallos was compared to a Sniper.

"Random traveller who then turns out to be of minor nobility"

Tantallos started as random traveling mercenary shaman who turned out to be of minor nobility. Thus, Jeorge :3
Why was Gregor being compared to a paladin of all things? He didn't join the party promoted and his stats were no better or worse than anyone else's.

20145
please good level please good level plz gud lvl p g l....

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