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Messages - Sirus

Pages: 1 ... 134 135 [136] 137 138 ... 2462
2026
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: May 14, 2018, 05:29:30 pm »
-snip-
There's a holocron of "the One Noble Sith", the one dude who apparently lived in a Dark Side nexus (speaking of, why the fuck did Luke decide to 'hide' on an island with a Dark nexus on it? Sith are drawn to those things like flies) without going on a death-and-torture rampage against everything within reach. He only ever played any part in any story because he mastered an otherwise unknown dark art which was later uncovered by a couple more murderbone-prone sith.
-snip-
I can't answer the rest of that, but the EU provided a hypothesis on why Luke might have chosen to live near such a strong Dark Side nexus. In the Thrawn trilogy, Luke posits that Yoda may have chosen to exile himself to Dagobah because of the dark side cave located there (where Luke fought his dream battle against Vader/himself). The idea is that having two strong, opposing Force presences so near each other makes them difficult if not impossible to sense from a distance. They basically cancel each other out.

It doesn't quite fit what we hear and see in TLJ, but it's certainly what came to my mind while watching.

2027
I voted for option four, and I will tell you why.

The staff classes in general place way, waaaay too much focus on healing staffs. You have the Priest's Self-Healing, the Servant's Live to Serve, and now this proposed Healing Flow. Every single one of these either works best with a Heal staff (Self-Heal, which also works with ailment staffs for removing status effects) or ONLY with healing staffs (the other two). Just about every single priest, maid, and troubadour is going to specialize in healing as a result, unless there is a different character on the same party that is already doing so.

Healing is useful and all, but having three separate classes with three separate class skills all heavily focused on a single subcat is a little extreme. You look at the non-staff classes, and they have skills that are not dependent on any particular subcat. The staff users are an aberration in this regard.

If we seriously want to give the troubadour a new class skill, let's make it focused on something else. For example, did you know that Buff staffs get absolutely no class bonuses until promoted level? Ailment staffs don't get much of a boost either, only being useful for treating a priest's own status ailments. I'm sure we can come up with some better ideas than that.

2028
Give the poll an option to leave troubs as is, maybe? An option that says "Healing flow sounds terrible, if you must axe Physical Training find something else"?

Hell, how about a "do you even want to change the troub's skill?"

2029
General Discussion / Re: When Kickstarter goes wrong?
« on: May 14, 2018, 03:58:51 pm »
Here's a classic kickstarter fail: Project delayed because the sun said not to publish the game
That response to the claim that she is breaking the law by not delivering her paid-for products is...interesting.

2030
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: May 14, 2018, 03:51:42 pm »
Rogue One ties with Return of the Jedi for the Best Space Battle in Cinematic History, at least in my mind. And yeah, of all the new stuff it easily stands up to the OT in terms of quality. I just wish the rest of the New Canon could match up.

I guess my biggest gripes aren't with the story or the pacing (though both certainly could use improvement) as much as they are with lore. Whaddya mean, "it's impossible to track a ship through hyperspace"? They had tracking beacons back in ANH! Leia has a tracking beacon with her so that Rey can track her! At any number of points in the EU do they talk about tracking hyperspace vectors or what-not!

Why on earth do the guns on Snoke's flagship fire in an arc? Even with Star Wars' rather flexible space physics, energy weapons travel in straight lines and do not arc even in a gravity well (which they were not in, they were in deep space). I have a similar issue with the payload from the bombers (now those were some hot garbage) but I can at least imagine the bomber's artificial gravity doing a thing in that instance, maybe accelerating them out the open hatch.

2031
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: May 13, 2018, 07:24:09 pm »
Finally saw The Last Jedi. It was alright. I wasn't expecting a cinematic masterpiece and I was not disappointed. Certainly better than some of the prequels.

I geeked out a little upon seeing Yoda though. He moved and looked a hell of a lot like the original puppet. I hope it was.

2032
: "Oh, I always need money for something. But yeah, I guess there's one or two things in particular I could use some extra cash for."

2033
: "Right. And if we do find proof, we can take anything valuable as "evidence". And non-valuable evidence too, of course; Phineas will want something he can use to convince the guard to raid the place." Harlan returned to picking the lock. Almost there...

: "Don't mention it. I owe you one for all the help you gave us in dealing with Ixiom. Besides, if you went in there alone and got yourself into serious trouble, Senija would kill me."

2034
Harlan took a quick break to examine the lock. These mages knew their locksmithing, alright. Fortunately his tools were up to the task.

: "Run it by me one more time, just to make sure we both have it right."

2035
Other Games / Re: How did you last *own*?
« on: May 13, 2018, 12:06:32 am »
Yeah, he was the first Captain of the Normandy and later becomes an Admiral.

2036
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 12, 2018, 04:04:22 pm »
The apocalypse happened in 1992.

2038
OK, how do I do a forest, and without colour. My map's going to be in greyscale since I lack a particularly large assortment of coloured pencils and I can't draw for shit online.

There's quite a few ways, this is an okay reference if you want to make a reasonably simple and legible map, which is ultimately what you want in a game. Not sure if there's much more to say beyond "use lots of circly things".
Whatever that is, it isn't loading.

2039
Thought I'd post this here as a thank you for the series so far.  I've invented/discovered a way to make a cheese without rennet (or really any other obscure equipment, ingredients).  It's meant to be a natural rind cheese and I've been aging it for almost 2 weeks now in my fridge.  Yes, just like the series, I haven't tasted it yet, so it might be awful.  But I'm hoping it's not.  I call it Mistem cheese :-)

Recipe is in the spoiler:

Spoiler (click to show/hide)
I demand an update once it has been tasted.[/list]

2040
Forum Games and Roleplaying / Re: Darkestvania IC Thread.
« on: May 11, 2018, 06:23:27 pm »
Heal Jaromir this time!

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