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Messages - Sirus

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22561
"..."
"Right, then, you and me, right now."
: "Who, me? I ain't got a problem with you; heck, I thought we were gonna race and stuff."

22562
Except that she'll be using crossbows :P

22563
That shouldn't last long, with all the waitlist characters being male :P
: "WHAT."
:"You heard him, whip it out, crossdresser."
: "WHAT."
: "Leo, we're gonna need your magic after I kick the crabcakes outta this ninny."

22564
That shouldn't last long, with all the waitlist characters being male :P
: "WHAT."

22565
Well, you and Derick did run ahead of the tank wall to fight on your own. Not exactly the smartest move :P

22566
Pretty sure Imma back this :D

22567
Other Games / Re: Steam Sales
« on: August 30, 2013, 11:09:04 am »
So not that overpriced, I guess.

22568
General Discussion / Re: I like anime, do you like anime?
« on: August 30, 2013, 08:15:47 am »
Weevil Underwood.

That's who had that haircut.  Now I can die peacefully.
I knew Levi looked familiar!

22569
Other Games / Re: Games you wish existed
« on: August 29, 2013, 10:54:32 pm »
An MMO shooter with permadeath where players form massive mega-corporations and higher-ups gain the ability to order lower-level players around (by changing the quests that their questgivers hand out). Players that teamkill are blackbarred from their guild/clan/corporation and become free game, so there's quite a bit of incentive to be a good little drone and follow orders. However, massive revolts can also become a thing, as well as backstabbing and assassination on the higher levels. All of this is ordered by players, to be executed by players. So sort of like EVE Online, except as an FPS.
Sounds like SF FPS Battlemaster :P

On that topic, I want an FPS set entirely in zero-/microgravity. It would be sci-fi themed for obvious reasons. The movement scheme would be very... original, and there would be a big learning curve, based around pushing off or holding on to various objects, jetting around, and just outright drifting.

Also, view/turning controls would be a bit different - your view wouldn't maintain a constant roll and pitch like it does in most FPSs, and you would have to carefully adjust it if you wanted to face the right way. Rotation on all three axes would be possible - but you could only turn so far (i.e. turning the head) before you would have to use thrusters or grab hold of something. To keep turning the camera from getting too difficult to control (i.e., spinning forever and requiring manual adjustment), there would be a control to automatically engage retrothrusters to help stabilize it (futuristic computer technology or something). Needless to say, though, this would not be game for the motion-sickness-prone.

The main method of maneuvering would be the jetpack (think those old NASA things). It would be built into whatever protective suit the player wore. As mentioned above, this jetpack would be sophisticated enough to allow turning on three axes, plus moving (from the player's point of view, of course) "up", "forward", and "sideways" (probably not down or backward, although there could be multiple versions of the jetpack with their own strengths and weaknesses, one or two of which would have such movement as special abilities). The jetpack would also have limited (but replenishable) fuel, however, which would partly incentivize grabbing and holding objects, as well as the fact that the jetpack would be a bit finicky to control compared with just holding a rail and clambering along.

Honestly, any first-person game would work (vehicular, for example - you could even work space vehicles into this). Hell, the combat would probably be secondary to the maneuvering. I just thought FPS because I've seen spaceship sims in the past - and because I got the idea while crudely simulating a jetpack in HL1 via cheat-commands, keybindings and macros. Flying through Black Mesa like you're in space with a jetpack turns out to be wildly fun.
Shattered Horizon sounds like the game for you. Sadly, its multiplayer-only last I checked and I don't know how active the community is anymore.

22570
General Discussion / Re: I like anime, do you like anime?
« on: August 29, 2013, 10:50:43 pm »
Personally, I find it rather refreshing that AoT lacks the sort of blatant in-your-face fanservice that many other animes have. Whether or not the belts and outfit are intended to be such is beyond my ability to guess, but at least Mikasa's chest isn't halfway falling out of her uniform or anything.

I'm not against fanservice as a rule, but there's a time and a place for it and fighting man-eating giants while your friends are dying horribly is neither.

And the hair isn't that anime.

22571
Actually, two of you will get to promote. Gregor has an Elysian Whip for Ami or Sal (typing only scapheap has asked for it), and Raquel should have picked up a Knight's Crest from Wodan, which Olison can use.

22572
Judge Haspen has already spoken:

Quote from: OP
Inventory Space:
-CON no longer used to determine amount of inventory slots. Every unit have 5 inventory slots, unless special rules are applied ('Bag of Holding' of Rogue class, for example).

22573
Finished my training today. I start going solo next week D8

22574
Finished my training today! I start going solo next week! :D

22575
Other Games / Re: Games you wish existed
« on: August 29, 2013, 06:54:30 pm »
A game where you play as an extremely depressed man that slowly spirals into madness, you have choices, but all the choices affect everything negatively in some way. At the end, your choices turn him into a serial killer, make him commit suicide, or seek psychological help and become an emotionless guinea pig in psychological study.
Sounds depressing as hell. Would not play.

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