2356
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: January 19, 2018, 11:06:13 pm »I wonder if anyone at Paradox has ever actually tried to play Stellaris.I'm not sure what you were trying to do, there. You can't blockade a system in any meaningful sense. You can blockade planets by bombarding them, but to do that you need to destroy the enemy space port. And space ports are a pretty decent match for a 800 strength early-game fleet. I wouldn't take one on with less than 1k, and even then I'm bound to lose some ships.
Specifically, the way that space combat works is so bad as to suggest that it is the result of deliberate sabotage by a disgruntled developer.
I tried to blockade an enemy homeworld with no defenses other than its spaceport. My early-game fleet of 800 strength was in place. A single corvette was built and started heading out of system.
My fleet saw it, moved forward, vaporized it in a shot, and then just kept on going and started attacking the enemy spaceport, and was erased.
Is there a game designer in sweden or wherever Paradox is leaning back with a satisfied grin, thinking to him- or her- self, "that's some innovative game design right there?"
Why didn't you retreat? Yes, the "blockade" would have ended, but you'd at least save some ships. Space ports are tough and relatively well-armed, but they can't "erase" a fleet that quickly.
:
: