Got bored due to lack of activity (seriously, all three FEF games are dead today for some reason), so I threw together an experimental character design.
Class: Priest Trainee
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
HP: 15 (30%)
STR: 2 (00%)
MAG: 3 (40%)
SKL: 2 (30%)
CON: 3
AID: 2
LCK: 4 (50%)
DEF: 3 (60%)
RES: 6 (60%)
SPD: 6 (60%)
MOV: 4
Instead of focusing on nothing but RES and LCK like many healers, I decided to try and make a tanking Priest. Basically, the idea is that he'd be reasonably dodgy with plenty of DEF and RES to soak up any attacks that happen to hit. He has Pass so he can rush through enemy lines to heal someone (probably a downed character) and hopefully not end up on the ground himself afterwards. Progression would be Priest Trainee -> Priest -> Bishop for yet more tankiness.