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Messages - Sirus

Pages: 1 ... 1722 1723 [1724] 1725 1726 ... 2462
25846
It wouldn't surprise me in the least if the Countess were actually preserving her youth in this game's story. A lot of crazy stuff happens when magick is involved :P

25847
Fine >:I

Could Gregor or Olison scout the sewer drain to find out where it would lead?

25848
General Discussion / Re: Things that made you sad today thread.
« on: May 11, 2013, 02:11:53 am »
The same asshole who's been fucking my course the entire semester stood me and my partner up for a project meeting he'd specifically pushed us to come to after we tried to cancel.  We've emailed twice and he hasn't replied.

I am... so upset right now.
Do what Gordon Freeman does at a time of scientific need.
Hit things with crowbars? Throw random switches? Grab a gravity gun and go nuts?
Make a deal with Gman?
I don't think Gordon ever actually made a deal with the G-Man. Or maybe he did and we just never hear it.

He did. At the end of HL1. The Gman gives you a job offer. you can accept, or be teleported into a place filled with the hardest mobs in the game, with you having no weapons.
That can be filed under coercion, which is of dubious legality. If someone said "be my slave and fulfill my every wish or I'll drop you into that pit filled with hungry crocodiles", any court of law would support you agreeing to become a slave only to escape or call the police at first opportunity. G-Man only gets away with it because he appears to be nigh-omnipotent.

25849
General Discussion / Re: Things that made you sad today thread.
« on: May 11, 2013, 02:04:58 am »
The same asshole who's been fucking my course the entire semester stood me and my partner up for a project meeting he'd specifically pushed us to come to after we tried to cancel.  We've emailed twice and he hasn't replied.

I am... so upset right now.
Do what Gordon Freeman does at a time of scientific need.
Hit things with crowbars? Throw random switches? Grab a gravity gun and go nuts?
Make a deal with Gman?
I don't think Gordon ever actually made a deal with the G-Man. Or maybe he did and we just never hear it.

25850
General Discussion / Re: Things that made you sad today thread.
« on: May 11, 2013, 01:59:04 am »
The same asshole who's been fucking my course the entire semester stood me and my partner up for a project meeting he'd specifically pushed us to come to after we tried to cancel.  We've emailed twice and he hasn't replied.

I am... so upset right now.
Do what Gordon Freeman does at a time of scientific need.
Hit things with crowbars? Throw random switches? Grab a gravity gun and go nuts?

25851
General Discussion / Re: Things that made you sad today thread.
« on: May 11, 2013, 01:19:33 am »
In-grown toenail. On both sides of the toe, somehow O_o

If spending half an hour trying to dig the nail out from under the skin doesn't count as a sad - even a minor sad, yes - I'm not sure what does. Now to apply neosporin and hope the swelling goes down overnight.

25852
Just for fun (and because I'm bored out of my skull), have Olison's and Gregor's odds at not horribly dying!

Olison - Assuming he's using an Iron Lance for damage and accuracy
versus Ballista:
Olison has a 94% chance to hit twice, dealing 8 damage each time.

versus Knight:
Olison has a 93% chance to hit twice, dealing 4 damage each time. The Knight has a 57% chance to hit, dealing 12 damage.

versus Mage:
Olison has a 83% chance to hit twice, dealing 13 damage each time (enough to kill). The mage has a 74% chance to hit, dealing 16 damage.

Gregor - Again, assuming Iron Lance for accuracy and damage.
versus Ballista:
Gregor has a 98% chance of hitting twice, dealing 10 damage each time.

versus Knight:
Gregor has a 97% chance of hitting twice, dealing 6 damage each time. The knight has a 60% chance to hit, dealing 10 damage (reduced to 8 if personal skill activates).

versus Mage:
Gregor has an 87% chance of hitting twice, dealing 15 damage each time (enough to kill). The mage has a 77% chance to hit, dealing 16 damage.

25853
It would indeed be hilarious. However, Seyena wouldn't be sticking around to provide bonuses (she'd have to get backup) and Valor would be useless against the knight (13 AT vs 13 DEF, not to mention weapon disadvantage). Sorry :P

And again, it all depends on whether Haspen even allows this plan of action.

I think Valor would busy himself with the ballistae rider rather than try to fight the knight, but this all hells of risky, so I understand any trepidation. I wish I wasn't doing this from my smartphone so I could crunch some numbers.
Valor could attack the ballista user, but the knight isn't just gonna sit by and let that happen :P

Let's see...Valor could land two guaranteed hits on the Ballista user for 4 damage each. No chance of crits, sadly; Archer has a DG of 6 while Valor's Crit is only 4.

The knight would have a 74% chance to hit Valor for 15 damage. Valor would counter twice, but deal no damage whatsoever.

The mage would have a 76% chance to hit Valor for, again, 15 damage. If it were stupid enough to attack at melee range, Valor could double it, with a 93% chance to deal 9 damage each time. Of course, the mage has a massive 16 Crit, which is ridiculously dangerous.

25854
I blame school, Sirus.
I blame school.
Fair enough :P

25855
Also, I have a feeling that there will be a "Part 2" to this map, 'cause this is just the court yard and its mentioned they're in both the keep and the barracks.
That will probably be Chapter 5. Haspen said that FFS would be missing two chapters.

I have the feeling everyone forgets that Alexander exists/is an employee of Prixima's.
Well, you don't talk much :P

@SC: Naw, he's a knight of Kesselring. Which makes it a little strange that he doesn't even seem bothered by the attack...

25856
I kind of feel like a death or glory charge for the ballistae is a valid plan (not good, but there are no good plans here), and Gregor should try to talk her into it. Obviously, Valor would go with her for support bonuses, and because Valor and Seyena screaming in fear as they charge the ballistae would be incredible in a number of ways, in addition to being support fuel.
It would indeed be hilarious. However, Seyena wouldn't be sticking around to provide bonuses (she'd have to get backup) and Valor would be useless against the knight (13 AT vs 13 DEF, not to mention weapon disadvantage). Sorry :P

And again, it all depends on whether Haspen even allows this plan of action.

25857
Ugh. Dem fliers. WHYYYYYY CHARLOTTE?
Chris is the only one on the ENTIRE TEAM who can effectively fight them.

25858
I assume you mean north-east, not north-west.Edit-ninja'd.

25859
The problem is that none of our characters can survive hits from all three enemies. On the plus side, the enemies have fairly low accuracy and AS thanks to their powerful weapons (the mage has Elthunder, for instance). Valor is once again the worst choice because any two hits will take him out thanks to low defenses and HP. Hell, Valor can't even damage the knight, though he'd have the  best chance of dodging his attack.

I hate to say it, but maybe Gregor would be the best first attack. He would even gain +2 DEF if he gets dropped next to or diagonally from the Ballista user thanks to not using any MOV, which would boost his survivability dramatically. He also has Daunt, which could help keep him - and everyone else who catches up - alive, if only a little.

Of course, this is all purely hypothetical based on the assumption that A) Haspen allows this, and B) If Seyena can, IC, summon up the courage to charge headlong at a ballista :P

25860
The only serious problem I have with the plan is that there is a VERY HIGH chance of both Seyena and whoever she takes up first, (Probably Gregor or Valor,) can die.

She gets nailed by the Ballista, other guy gets knocked out by mage and knight. And then they are both out of the game.
Olison might actually be the best first choice, I think. He's got the best evade of the three (though not by much) and was no weapon triangle disadvantages. Not much DEF or RES though. Gregor's got the best attack strength and the best DEF, so if he could take out the archer in the first strike or force him to move, that'd help. Then again, the mage would be alive and could cause serious hurt. Valor unfortunately seems to be the worst in this situation: best accuracy by far, but he lacks punch, has a disadvantage against the knight, and his DEF is the worst.

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