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Messages - Sirus

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2656
"Hmm, well there was that other one sent with us. I... don't remember his name if I'm being honest. But maybe you two were sent both because you'll be helpful, but also because it will be good for you. You'll get experience and that sort of thing."
Amberly cocked her head to the side at that, considering.

: "Hm. Yes, that does make sense. They say there's nothing like hands-on experience...and if I may be allowed a moment of immodesty I can state with certainty that my magical abilities have grown more on this one trip than they have in the past year. I imagine that's not uncommon when you're actively putting your training to use."

2657
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 13, 2017, 04:38:09 pm »
For me it's easy to boycott Chik-fil-a. As far as I know, there isn't a single location within 50 miles :P

2658
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 09:14:46 pm »
Spoiler: just in case (click to show/hide)

so about that colony...
...what about it?

2659
Forum Games and Roleplaying / Re: FEF: Death to Traitors: Prologue
« on: November 12, 2017, 08:25:29 pm »
Keyleth, of course, had already seen the destruction from the air. Now she sat on Skar's back, absentmindedly scratching the reptile's head to keep him calm and staring broodily at the crater.

2660
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 08:22:35 pm »
how far along are you with the horizon event chain?
Well
Spoiler: just in case (click to show/hide)

There's a Return button on the fleet select screen that lets you force it to jump back to the nearest shipyard.  If it cannot find a natural path, it'll ask you if you're sure you still want to force the fleet to return.  If you confirm, it'll go into "Fleet Missing" mode (the same as if a closed-border power expanded their borders to cover the fleet or if a power closed its borders) and reappears there out of the aether in a few months or years.  It looks like an arrow going in a circle from a dot on back to the same dot, but let me rummage up a screenshot quick...
Spoiler: Ping (click to show/hide)
Oh snap, I had no idea. Thanks.

2661
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 07:37:42 pm »
Not sure I should bother. These Zealots continue to expand, and in fact my fleet and a survey vessel are now completely cut off from friendly space due to encroaching borders + no trespassing policies. Short of declaring war (which would probably be suicide) I can't get my ships back, nor can I reinforce them. I could disband the entire damn fleet (not to mention the survey vessel) but that would be a lot of minerals down the drain compared to what I have available.

I dunno. If I hadn't gotten the Horizon event so damn early I'd probably have dropped this game by now. There's just too many systems devoid of resources, or with so few resources that they aren't worth the costs involved in building frontier outposts to exploit.

I'm gonna try to do something stupid and deliberately antagonize the Zealots by building an outpost or two close to their borders. Maybe it'll push their border just far enough back that my ships can get home. If not...well, fuck.

2662
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 05:40:54 pm »
I swear that I had turned off Advanced Start AIs. I can only assume that I had missed that, because I just encountered an empire that is, frankly, bullshit. It's massive, encompassing 9 inhabited systems and a ton of other systems. Their fleet capacity and military power are overwhelming, which is to be expected, but their tech is also superior to mine despite being so huge. I'm still in a single system! Sure, I've had no real luck with extra-solar sources of research, but I'm still a single world with a single world's population, and therefore I should be going through techs at least as quickly as them.

To make matter worse, they're Evangelizing Zealots and they prefer the exact same worlds I do. My poor vampires are getting their asses kicked this game.

2663
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 05:03:41 pm »
Yeah, I've had a few events pop up that I'm 90% sure are connected to the signal. Got a couple of technologies I've never seen before that look interesting.

2664
Other Games / Re: Games you wish existed
« on: November 12, 2017, 04:04:13 pm »
I doubt Resist Energy would do much against a hand grenade. The concussive force is only secondary to the real damage dealer, namely the spray of sharp bits of metal. Energy Resistance wouldn't do a thing against shrapnel.

2665
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 04:01:55 pm »
The game is unfortunately staggering in other ways. Aside from the black hole where the Horizon Signal emerged, the nearest systems are almost uniformly sub-par. I'm running into an energy crunch and there aren't enough energy-rich systems to justify the expense of frontier outposts. At best, I'd be breaking even on each one without building mining or research stations. Thanks to a quirk in the hyperlanes combined with the game's tendency to generate worlds matching your preference "nearby", I have exactly one colonizable world in close proximity to the home world. The other one is thirteen jumps away. Every other nearby world requires terraforming to be more than marginally useful, unless they're useless tomb worlds.

To top it all off, I have two Fallen Empires very close by and cutting off most of my possible expansion. One's a xenophobic isolationist, the other is a xenophilic observer. Chances are, they'll start fighting eventually and pull me into it.

I just wanted to conquer other sapients and turn them into living blood banks, is that so wrong?  :P

EDIT: Aaaaaaaaand the isolationists declared war because I dared to construct a frontier outpost that might have given a net energy gain. So much for that.

2666
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 02:57:40 pm »
Huh. My very first Horizon Signal event triggering, and it just so happens to be my vampire race. Fairly early in the game too; no colonies, no frontier outposts, just exploration and five jumps from the homeworld.

This will get interesting fast, I believe.

2667
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 01:03:33 pm »
I want to make a race of vampires. Basically, dudes that live extraordinarily long lives and farm other sentients for "blood" (food). I don't want to purge them for food, mind, I want slave pops to serve as renewable food sources. Therefore, the gestalt consciousnesses are out. What's the best sort of traits and civics to choose for these vampires? Should I pursue the genetic engineering lines of ascension perks?

Not sure whether you're intending to play Vanilla or not, but there's a semi-recent mod that might of interest on that front: "Syncretic Plus." Starting with some delicious-trait pops, for example.
Nah, I don't care about Vanilla all that much (but I don't like cheaty mods). Syncretic Plus looks perfect! Thanks.

2668
Harlan casually tosses a knife at the Fencer.

2669
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 12, 2017, 10:58:30 am »
I want to make a race of vampires. Basically, dudes that live extraordinarily long lives and farm other sentients for "blood" (food). I don't want to purge them for food, mind, I want slave pops to serve as renewable food sources. Therefore, the gestalt consciousnesses are out. What's the best sort of traits and civics to choose for these vampires? Should I pursue the genetic engineering lines of ascension perks?

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