Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirus

Pages: 1 ... 1893 1894 [1895] 1896 1897 ... 2462
28411
Play With Your Buddies / Re: BAYCOM 12, an XCOM LP
« on: February 22, 2013, 11:09:28 pm »
IN!

I vote for a start in Asia. We need skilled officers and decent upgrades ASAP!

28412
Other Games / Re: Games you wish existed
« on: February 22, 2013, 10:08:21 pm »
And it would have an obligatory mission where you shoot Hitler, changing absolutely nothing for some reason.
Hitler decoy. Either you shot the decoy, or the Nazi government claimed you shot a decoy and brought out a replacement.

28413
Bah. First character died because a njerp-whatever camp was less than a screen away on the map. They found and killed me in my sleep after less than a week.

28414
I found a website where you can purchase usage rights to the article. Other than that...
My small-town college apparently isn't important enough to have access to articles like those xD

28415
Forum Games and Roleplaying / Re: Fire Emblem on Forums (FEF), OOC Thread.
« on: February 22, 2013, 12:26:38 pm »
That right there was some perfect theatrical timing :D

28416
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 22, 2013, 12:07:49 pm »
Yeah, I've noticed people with claimed gaydar are incapable of picking out any gays who aren't walking around flapping their wrists and asking if the jeans they're wearing make their butts look big.
This. It's more sterotype-dar.

28417
Play With Your Buddies / Re: Random Emerald Nuzlocke LP! Badge get!
« on: February 22, 2013, 11:58:03 am »
Indeed. I didn't show it, but I grinded for Brawly a bit by fishing Machop and the occasional Sunflora.

28418
Play With Your Buddies / Re: Random Emerald Nuzlocke LP! Badge get!
« on: February 22, 2013, 11:55:58 am »
Area-Unique 1-1 Substitutions. Each floor of a cave, for instance, counts as a new map and will have a different Goddamn Bat for me to deal with :P

I assume the same applies to fishing and surfing.

28419
: "Alright! Enough fooling around, it's time to show my worth to the team by--"

Quote from: Bandit B vs Gregor
79+15-5-10-14 = 65
Hit roll: 40, hit!
Damage: 17+1-6-3 = 9dmg

: "Oh gods the pain..."

28420
Other Games / Re: Action Roguelike(like)s
« on: February 22, 2013, 01:03:04 am »
I'd call AZS an RTS title because you're usually commanding several different elements at once, and the strategy is more important than anything.

Then again, you do the same in FTL and you basically do the same thing...

28421
Play With Your Buddies / Re: Random Emerald Nuzlocke LP! Badge get!
« on: February 22, 2013, 01:00:28 am »
Hey, Brawly's other two Pokemon were tough enough as it was :P

I'm not sure about the Old Rod catching anything else. I haven't fished anywhere other than Dewford so far, but I suppose I can try fishing in some of the towns to see if I can get anything else.

28422
Other Games / Re: How did you last die?
« on: February 21, 2013, 11:49:32 pm »
Reloading after a character dies isn't optimal or suboptimal, it's wanting to ensure everyone survives. And unless you're playing on an emulator with save states, most of the FE games I've played only let you save in between battles, so if you lose someone near the end you have to make a hard choice between restarting the entire thing or losing a unique and possibly valuable member of the cause.

I've always enjoyed playing with perma-death.  In X-Com for example, I love that i can enable setting so even if I want to, I can't save some one who is dead.
X-COM is different though, since everyone starts out as faceless mooks and you can always get more. In games like FE, every character you recruit is unique and irreplaceable.

I do play a lot of games with perma-death rules, but I can't seem to bring myself to do it in Fire Emblem :P

28423
Other Games / Re: How did you last die?
« on: February 21, 2013, 10:25:07 pm »
Reloading after a character dies isn't optimal or suboptimal, it's wanting to ensure everyone survives. And unless you're playing on an emulator with save states, most of the FE games I've played only let you save in between battles, so if you lose someone near the end you have to make a hard choice between restarting the entire thing or losing a unique and possibly valuable member of the cause.

28424
Other Games / Re: Action Roguelike(like)s
« on: February 21, 2013, 09:30:24 pm »
I doubt it's gonna be worked on any more, to be honest. They already have their major project to work on and Receiver was basically done as a weekend challenge, IIRC.

28425
General Discussion / Re: Things that made you sad today thread.
« on: February 21, 2013, 09:28:20 pm »
Hopefully it'll be something for the two of you to laugh about later.

Pages: 1 ... 1893 1894 [1895] 1896 1897 ... 2462