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Other Games / Re: FTL - Faster than light - spaceship crew management and roguelike.
« on: January 31, 2013, 09:28:52 pm »
Strangely enough GG, I'm not buying your view either. Must be the dozens of runs when I couldn't afford anything thanks to constant damage from crappy evasion rolls. Must be the battles where the very first hit from an enemy wipes out my weapons, leaving me incapable of fighting back. Or the runs where I had no choice but to pass through a hazard which proceeded to disable half of my systems while simultaneously dealing with boarding parties and high-level ships.
Fact is, luck IS the biggest factor in this game. If the enemy shots hit you in the right places, you're fucked. No questions asked, and if you're lucky you'll be able to jump away and pray to whatever deity you wish that there's safety on the other side.
Fact is, luck IS the biggest factor in this game. If the enemy shots hit you in the right places, you're fucked. No questions asked, and if you're lucky you'll be able to jump away and pray to whatever deity you wish that there's safety on the other side.