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Other Games / Re: FTL - Faster than light - spaceship crew management and roguelike.
« on: January 25, 2013, 03:15:02 pm »
I'm terrible about keeping my boarding crews alive. I keep forgetting that systems getting destroyed counts as a point of hull damage, which cost me the last game when the Rebel Flagship jumped away with my poor dumb sons of bitches on board. The best "boarding party" I could muster for the second round was a single no-skill Engi
