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Messages - Sirus

Pages: 1 ... 1959 1960 [1961] 1962 1963 ... 2462
29401
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: January 03, 2013, 04:06:29 am »
Found out today that my cousin, formerly a moderate Christian, has slowly become super-fundamentalist after getting married. She's had two kids in two years, is pregnant with a third, and apparently refuses to get her kids vaccinated. Now they're both sick. Starting to worry that we'll hear about dead kids in a year or two.

29402
Spoiler (click to show/hide)
You mean this one? Yeah, I got nothing :P

29403
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 03, 2013, 03:20:18 am »
Thank goodness, DrPoo finally stopped drunk posting.

29404
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 03, 2013, 03:19:32 am »
First, how do you know they don't do AI research? There's obviously a lot of stuff going on behind the scenes; for instance, how the hell they managed to communicate with aliens which can't speak any Earthly language to such a degree that they can communicate complex ideas such as how their weapons work. And this is before any psychic research occurs. And while you have to research plasma weapons to use them, at no point do you have to figure out the proper tools and materials to build and maintain your own.

I agree that base attacks should be a thing, but I'm not sure how well it would fit into this incarnation. Maybe next time.

You can only upgrade machines in a blanket manner if you want them all performing the same function. Perhaps you want one SHIV to have extra-heavy armor for mobile cover at the expense of movement speed, while you want another one to emulate the Heavy's perk that increases suppression AoE and damage.

29405
Other Games / Re: What's going on in your games?
« on: January 03, 2013, 01:07:24 am »
Currently trying (and failing) to reach Ballos. I can get to him most of the time, but he always kills me  :(
Spoiler (click to show/hide)

29406
Just recently watched The Hobbit. Great movie. Naturally, I had Dwarf Fortress thoughts running through my head the entire time.
So I wasn't the only one thinking things like "Thorin Oakenshield hacks at the Pale Goblin's right lower arm with the *steel battle axe*, sending the severed part flying off in an arc!"?

29407
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 03, 2013, 12:39:50 am »
I don't think SHIVs are remote controlled or whatever. Otherwise, if SHIV skills are implemented then all SHIVs would have the same skills as they are built (as I doubt that XCOM would fire each pilot as each SHIV is destroyed).

The "upgrades" I'm speaking of are minor tinkerings done to each individual SHIV, and not standard. Sorta like how people will customize their sports cars.

29408
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 03, 2013, 12:30:38 am »
Too much, I think. Maybe one class-specific Psi skill, but not whole trees.

What I'd like is a skill tree for SHIVs. They aren't useful enough as they are.
Both of those ideas make sense.

Just call the SHIV tree "upgrades".

29409
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 03, 2013, 12:15:43 am »
*insert Jackie Chan meme here*

29410
Right, sorry  :-X

29411
Kai met up with his girlfriend.
Giggity.
Huh. Last thing I saw on that topic (had to go afk for a while) was
Spoiler (click to show/hide)

29412
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 02, 2013, 11:52:11 pm »
Know what would be nice? If each class had it's own set of psi skills to choose from.

Like, a psi-sniper could mind-control an ally, allowing that ally to make a shot using the sniper's Aim stat.

29413
(removed some TMI stuff and resulting creepiness)
Wait, what got removed? I didn't see anything overly-creepy O_o

tl;dr version is fine, but I'm genuinely curious.

29414
General Discussion / Re: Video Game Name Generator
« on: January 02, 2013, 08:52:49 pm »
"Endless Dinosaur Fortress" sounds incredibly badass.

29415
Wat. Killing crew activates the auto-heal!
Yeah, but fires will constantly damage the systems. Besides, it's not like the hull heals.

You've knocked out the O2. Fires are gon' go out. Best practice is to leave the laser room guy alive and wreck everything else.
Until the O2 gets fixed by the auto-repair! But yeah, best to leave at least one guy alive.

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