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Messages - Sirus

Pages: 1 ... 2030 2031 [2032] 2033 2034 ... 2462
30466
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 11:11:27 am »
I did :P

Although I'm a little annoyed that I can't seem to zoom in on the various rooms in the base. I want to see my employees wandering around and doing what I pay them for.

30467
General Discussion / Re: Video Game Name Generator
« on: October 10, 2012, 11:04:25 am »
Sexy Ghost Tactics

Sounds like a bad porn :P

30468
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 04:27:29 am »
Unless you bothered to check the entire map before rescuing the VIP, there's always a risk that aliens lurking in the darkness might show up and take potshots at you. Even if you stick to already-explored areas. Hell, my first VIP mission had a bunch of Sectoids on an elevated sidewalk that I simply couldn't see or draw beads on. Not with my sniper, even. They sure as hell could shoot at me, though.

Thin Men can spawn in the dark, or in elevated places you might not be able to shoot at right away. Since they go into Overwatch immediately, trying to get someone in position to shoot them might just result in a fatality on your part. Plus there's always the chance of you missing your shot, followed by the Thin Man scoring a hit on the VIP or any of your soldiers.

Quote
What unfortunately makes this a LOT less useful is because it happens after an attack. Where "before" would be much more helpful.
Still is useful, especially since enemies like to find a piece of cover to hide behind and stick with it rather than move around. Being able to Overwatch them as well has it's perks.

30469
General Discussion / Re: Things that made you sad today thread.
« on: October 10, 2012, 04:07:43 am »
Dammit, cats are evil. My cat just came in the back door and started bugging me so I fed him, then he sneakily came in the side door, which I accidentally left open all day today (oops) and then he just came in through the front door, headbutted my leg and then went out. I swear he is scoping the place out. He and his cat-friends are plotting something.
You best placate your master with an offering of catnip or kitty treats. Maybe - just MAYBE - he'll spare you any nefarious actions. For now.

30470
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 04:04:26 am »
Y'know, I admit I had my doubts about some things. The class system for one, the removal of TUs for another. But so far they haven't been anywhere near a deal-breaker for me.

Class system: Every class has a use. No exceptions. Assault is an excellent front-line room-clearer with an incredibly deadly weapon...when you're close enough to use it. Heavy provides a high-damage primary weapon that is excellent at providing cover for other soldiers, as well as long ranged and accurate explosive death. Sniper is positively deadly with the proper upgrades, but requires protection until they can get good enough to do so. And Supports fill a vital role, whether it's medic or more generalized support. Did you know that supports can upgrade Overwatch so that they can shoot at firing enemies, not just moving ones? I learned that with Medi-San, and his abilities are helping to keep the squad alive.

The two-action system: Instead of being able to slowly inch a scout forward while everyone else shoots at targets of opportunity, now you have to actually think about placement and commit to your actions, and every time you do so there's a chance that someone will die. It's still remarkably tense, despite any loss of "tactical flexibility" the removal of TUs produced.

30471
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 03:36:06 am »
My general policy is to never move the VIP across any ground that a soldier hasn't recently tread.  Figure the soldier is somewhat more expendable, and more likely to survive getting shot at.

My strategy isn't the problem, I've just made smallish mistakes twice now and lost those oh so desirable rewards.
That's pretty much what I do. Soldier always goes first to draw fire, and when I can arrange to do so I have the rest of the squad providing cover.

In other news, I played a bomb disabling mission tonight. Geez, that was tense! Once or twice I was down to a single turn to disable the bomb.

30472
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 03:25:56 am »
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Also don't be afraid to move your VIP long distances. No alien has a "Show up and shoot" to my knowledge.
That's terrible advice. Even if newly spawned aliens can't immediately shoot, aliens that are already on the map can be in Overwatch without you seeing it. If a Thin Man that spawns behind you or a Sectoid out in the darkness somewhere is on Overwatch and the VIP runs out in front of them, you'll probably have a dead civilian on your hands.

30473
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 03:03:22 am »
Thank the RNG that Medi-San recovered in time for this mission  :-[

Abduction in China. Bunch of Sectoids everywhere with improbably good aim, plus some Floaters hiding in a corner. The Sectoids refused to come out to play, so I sent Honor on top of some shipping crates that had some cover on top.

She got critically wounded and there were still three Sectoids waiting. I rushed Grande and Hellsing forward, and they worked together to bring down a Sectoid mind-merging with another one (Grande destroying cover and using Holo-Targeting, Hellsing scoring a head shot). Medi-San climbed on top of the shipping crates and deployed a smoke grenade, which kept him safe from the surviving Sectoid. He then stabilized Honor, getting reduced to 1 HP for his efforts on the next turn.

At the end of the day, everyone lived and Socks managed to stun a Floater with a 49% chance to do so. Still, Honor got hurt pretty badly and Medi-San is out of action again. At least Hellsing is a Captain now.

30474
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 10, 2012, 02:06:34 am »
This run is going so much better than the last one! It worries me, because things are getting progressively harder and I know I'm gonna lose one of my awesome dudes before long.

Alright: Current primary squad members are; Grande, the French Heavy (last name, I kid you not: Petit, which means "little"); Medi-San, the Japanese Support/Medic (been in the hospital for three missions now); Hellsing, the British Sniper with my best Mission/Kill ratio; and Honor, the German Assault (because of her last name, Weber. I'm sure some sci-fi nerd will get the reference). Also in the rotation are Socks, the Nigerian Assault and a recently-promoted and unnamed Sniper.

NOT ONE DEATH SO FAR, though the unnamed Sniper got critically wounded in the last mission, a landed UFO. But that's okay, since Socks managed to capture both my first Sectoid and an Outsider. That mission actually could have gone much worse, as all but Honor and Hellsing are wounded, quite badly in some cases. Unless there's a long wait until the next mission, we're gonna have to fill the ranks with rookies, and that makes me a little nervous.

30475
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 11:21:33 pm »
Well, if you don't mind a few spoilers, check this out:
http://forums.2kgames.com/showthread.php?140951-Additional-settings-which-make-game-coolest!

It's a list of additional settings, kind of like Civs advanced options. Actually here, I'll copy and paste below as well. SPOILERS.

Spoiler (click to show/hide)
I don't suppose these are anywhere in the files, are they? I did some cursory checking around the config files and found nada.

30476
Wait, are you talking about the Polish people or polish the chemical that makes stuff shiny?

30478
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 07:19:58 pm »
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Oh, and they can leap up walls now.
Thin Men can as well. Don't think that all you need to do is hold a staircase against them.

30479
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 09, 2012, 01:36:35 pm »
I just realized, looking through my list of rookies (all I have left now): I don't have a single woman on the entire team! I ordered some more rookies, and none of them were women either!

I hope XCOM doesn't fall under Affirmative Action, or we'll be in trouble :o

30480
You guys are JUST NOW figuring out he's a troll? Dayum :P
I will stand to defend my neocommunistic healthcare regime against those capitalists, even if they are trolls. Trolling does not give one the right to be wrong(defenition discusionable) on the internet.
Defend against someone who might actually be convinced. All you're doing is wasting your own time, but if that's what you want to do go right ahead :)

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