30556
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30557
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 05, 2012, 12:09:55 am »
@ GWG: You mean aside from simply ignoring/defending against them? No. Bolos are weapons of war, designed to besiege entire continents or defend entire planets if needed. They are not designed for police work 
@ GUN: Great is taller than any of the nearby buildings. Where exactly would you take cover?

@ GUN: Great is taller than any of the nearby buildings. Where exactly would you take cover?
30558
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 04, 2012, 11:35:08 pm »Defend self. If vocorders or somesuch are available, use them to apologize in case of misunderstanding.Deadly force, or purely passive?
30559
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 04, 2012, 11:31:33 pm »Disengage ECM and conduct a more thorough scan before deciding what to do.
EDIT: So, what? We just find fuel lying on the ground?
T+ 000:55:31:900
Hopefully, you've managed to elude your pursuers for now. You disengage ECM and begin sweeping with your mostly-repaired sensors (3).
A bolt of energy streaks out from one of the closest buildings (1), glancing off your armor (5)! You focus with your optical heads and lidar on the attacker's location, and see two humans dressed in some form of improvised armor (5). The two are manning a stationary weapon, probably a light anti-tank platform.
If anyone approaches, try to figure out if they're friendly or foey before we kill them.
You don't know a thing about these humans. Are they working with the Enemy? Are they pirates, or some form of resistance movement? You activate your communicator and begin hailing on as many frequencies as you can.
Watching through your sensors, you see another human running towards the gun crew, waving his or her arms. They don't seem to notice the third human however, and fire again (4). Your battle screen doesn't come up in time (1), and the deadly beam detonates one of your port infinite repeaters (1). Pain, no less uncomfortable for it's artificial nature, streaks through your circuitry, and your dampeners fail to contain the damage (1(!)). Several point-defense clusters go offline, whether destroyed or simply disabled you cannot tell at the moment.
In response to the damage, your Battle Computer rages to life and prepares to defend itself.
30560
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 04, 2012, 11:14:55 pm »
Wait, seriously?
Well, that blows my whole theory out of the water <_<;
Well, that blows my whole theory out of the water <_<;
30561
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 04, 2012, 11:05:31 pm »
Like I said, the original laser weapons were the most accurate. I'm guessing laser weapons in this one will be the same way, while plasma has more raw power.
Again though, this is all pure speculation
Again though, this is all pure speculation
30562
Other Games / Re: FTL - Faster than light - spaceship crew management and roguelike.
« on: October 04, 2012, 11:03:08 pm »
You're gonna need plenty of luck for this
30563
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 04, 2012, 11:02:10 pm »
Laser weapons in the original weren't bad. They were easily the lightest and most accurate standard weapons and could do a lot of damage. Plus the whole no ammo thing.
I'm guessing that lasers will have a similar role in Enemy Unknown.
I'm guessing that lasers will have a similar role in Enemy Unknown.
30564
General Discussion / Re: Cartoon/Western Animation Thread. -- Insert Short Joke Here
« on: October 04, 2012, 10:52:29 pm »
Well in that case, consider yourself disowned 
Seriously though, it's got actual story progression, good animation and voice-acting, and I could go on but I start to feel like some snooty fan boy.
I can link you to the site I'm watching the sequel series on. It's not to shady.

Seriously though, it's got actual story progression, good animation and voice-acting, and I could go on but I start to feel like some snooty fan boy.
I can link you to the site I'm watching the sequel series on. It's not to shady.
30565
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 04, 2012, 10:46:10 pm »
(Where do you want to locate fuel? In the town, on the outskirts, move on, what?)
30566
General Discussion / Re: Things that made you sad today thread.
« on: October 04, 2012, 10:43:46 pm »Lung is nasty. I don't blame you for skipping it.I skipped lung today because I had a big breakfast. The problem is that when I came home from school I had forgotten that I had done so. As a result around 5:00 PM I started feeling dizzy and attributed it to a lack of sleep. I then futiley attempted to take a nap ( I have difficulties falling asleep under most circumstances) before going downstairs to set the table. At which point I remmebered about lunch and went and ate dinner as fast as possible. And because of this mess I lost 2 whole hours I could have spent writing my AP US History paper!
I hate it when I skip lung too.
30567
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 04, 2012, 10:42:50 pm »Wat.Yup, that's a totally unbiased article, source, and title
Seriously, wat. That thing has been the utter opposite of success for them in any meaning of the word that is not imaginary error-free clouds.

Not saying that it's false or anything, but I get automatically leery of anything so unabashedly one-sided.
30568
General Discussion / Re: Cartoon/Western Animation Thread. -- Insert Short Joke Here
« on: October 04, 2012, 10:41:28 pm »So, if I mentioned that I haven't seen a single episode of Avatar, would you guys disown me?...maybe a little

Was it just never on TV, or did you not like the look of it, or what?
30569
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 04, 2012, 10:37:04 pm »
((GWG: A 32,000 ton battle tank can name probabilities and percentages any way it wants to
))
((Also, did you guys want to divert more repair work to the sensors to get them done faster, or what?))
T+ 000:22:01:712
Your decision trees determine that the best course of action is to find current information and possible repairs. The logical course of action at this point is to seek human grouping from earlier.
Now that you're free of the mound of debris, your sensors can easily pick up the settlement. It is approximately 60km away to the south, over broken terrain (3). This will put a bit of strain on your fuel reserves, but now that your solar collectors are working you can supplement the energy needed.
You shut down your weapon systems and begin trundling south. The ECM stays active, to help disrupt the sensors of anything searching for you. On the downside, pumping out so much interference also renders your own sensors next to useless.
The going is harder than you expected, and you sometimes have to detour around vast craters or other piles of broken machines. Solar power is less efficient than it could be thanks to heavy cloud cover, and your fuel reserves are down to 15% (2).
You come across what used to be a largish town. Judging by the scorched fields on the outskirts, this used to be a farming community. While this is not the human grouping you saw earlier, your sensors detect a great number of lifeforms inside the town. However, you cannot tell what they are.
What will you do?
))((Also, did you guys want to divert more repair work to the sensors to get them done faster, or what?))
T+ 000:22:01:712
Your decision trees determine that the best course of action is to find current information and possible repairs. The logical course of action at this point is to seek human grouping from earlier.
Now that you're free of the mound of debris, your sensors can easily pick up the settlement. It is approximately 60km away to the south, over broken terrain (3). This will put a bit of strain on your fuel reserves, but now that your solar collectors are working you can supplement the energy needed.
You shut down your weapon systems and begin trundling south. The ECM stays active, to help disrupt the sensors of anything searching for you. On the downside, pumping out so much interference also renders your own sensors next to useless.
The going is harder than you expected, and you sometimes have to detour around vast craters or other piles of broken machines. Solar power is less efficient than it could be thanks to heavy cloud cover, and your fuel reserves are down to 15% (2).
You come across what used to be a largish town. Judging by the scorched fields on the outskirts, this used to be a farming community. While this is not the human grouping you saw earlier, your sensors detect a great number of lifeforms inside the town. However, you cannot tell what they are.
What will you do?
Spoiler: Status (click to show/hide)
30570
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 04, 2012, 09:51:53 pm »I've decided to name my first rookie after Neo. If he lives long enough, will earn the nickname Grumpy....brilliant.

