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Messages - Sirus

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3061
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 03, 2017, 02:55:12 pm »
Please don't get yourself locked in jail, Hans.

3062
Indoor plumbing has probably saved more lives than any other development in history. If toilets and sinks don't make you happy, I can only assume you're a pathogen in disguise.

3063
Ayy, another Ribombee fan :D

3064
 :'(



Amberly promotes to NUN!
Pref Stats: RES, SKL
+2 HP, +2 STR, +1 MAG, +2 SKL, +1 LCK, +2 RES, +1 CON/AID, MOV 5
+5% DEF
PS should already be on sheet.
Weapon Prof: Ward (C), Light (D)

Sticking with Ward might be a mistake (given how badly I misunderstood the mechanics behind it), but I did promise to test it...

3065
The nun huffed in irritation as the useless guards left without even bothering to pretend to investigate.

: "Ooooo...if we weren't in a hurry I would tell the Matron Mother about this at once. She'd bring the wrath of Aaos himself down upon the city council."

3066
Amberly staggers to her feet, looking somewhat annoyed but feeling furious.

: "Your response time to a battle at your own city's gates was disgraceful. Who is in charge here?"

3067
: "Thank you, Lysander. That was...reckless of me."

3068
Forum Games and Roleplaying / Re: ScrollChat
« on: September 03, 2017, 10:21:09 am »
My apologies. Arachnophobic means "afraid of spiders".

3069
Forum Games and Roleplaying / Re: ScrollChat
« on: September 03, 2017, 10:10:59 am »
What sort of self-respecting wizard doesn't know how to enchant things? It's not in my usual purview (no one around here is rich enough to afford that sort of thing), but I still remember how it's done.

If you can make it to the village of Highwater, you'll find my tower only a few miles away. I can bring your warhammer to the IWE and work on it there.

Having said that, I must warn you: please do not come to Highwater if you are arachnophobic. Even a little bit. You will not be happy.

3070
Ahh, that would explain it. Thanks.

3071
I think Amberly's supposed to be at 15 HP, not 14. If she dealt 9 HP of damage to the horse archer, she should have had a shield worth 4 HP. It immediately disappears in the 9-damage counterattack, dealing the remaining 5 damage directly to her.

3072
So that was one group dealt with (praise the Old Gods!), but it seemed like the horsemen weren't willing to give up. Amberly rushed south and did her best to zap the bow-wielding man just outside the gate.

H-9, ZAP!

3073
Also, now that Brisker is dead, we should probably try to put our axes in front if we can, since they have WTA and counter the mounted archers at 2 range.

Not... entirely sure how we can do that, though. The horses are walling us pretty well, and if we bring our frontline up they'll just get dropped by free damage, especially with only one heal/vuln available to each.

I guess we can just do a really slow slog of this.

Edit: Maybe just put the axemen at the second row and don't heal our frontline. That'll force the horse archers to hit the axes and the lancers to do nothing at all.
That...could be dangerous. If the axemen take some bad hits, they'll get downed as well and just reaching the frontline will get tricky. Especially with just a few turns to work with.

We don't necessarily have to heal both of the downed people right now, but we should at least try to stay on top of the down counters.

3074
Acceptable.

3075
Ehhhh

Oh well.

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