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Messages - Sirus

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30646
...I didn't even think of that :P

30647
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: October 03, 2012, 11:30:59 am »
I've heard them called the same thing around here.

30648
Oh dear lord. Give a Man of War a crew teleporter and you have a flying death fort that murders enemy crew with complete and utter ease.
How's that? Slugs aren't exactly amazing when it comes to close-combat. I mean, sure the Bio Beam helps, but wouldn't that just hit your own dudes?

30649
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: October 03, 2012, 11:26:37 am »
I prefer Coke to Pepsi. But I prefer Diet Pepsi to Diet Coke :P

None of it compares to a good root beer, of course.

30650
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 03, 2012, 11:24:34 am »
T+ 000:12:41:099

The general term "deplete-able munitions" covers any weapon that uses actual ammo. This includes your VLS missiles, place-able explosives, and your anti-personnel flechette weapons. Everything else is an energy weapon and does not fall under this category.

Your stores of munitions are dangerously low; you only have 26.75% (random.org) of your maximum capacity. While your nanites can manufacture more, using enough explosives (placed by a drone) to shift the debris would take an estimated 9.66% (again, random.org) of your maximum capacity. Would you like to do this, or explore other options?

In the meantime, you order your in-air drone to search for the previously detected life signs. It tears through the air, faster than perhaps is wise, and the drone picks up a squadron of air skimmers scrambling to intercept (6). It does, however, manage to locate and identify the life signs. They are clearly Human, but the drone needs time to gather more data - time that it might not have if the incoming skimmers are hostile.

30651
Forum Games and Roleplaying / Re: Fire Emblem: Mystic Plague. (OPEN)
« on: October 03, 2012, 11:04:20 am »
Sadness :(

30652
General Discussion / Re: Things that made you sad today thread.
« on: October 03, 2012, 02:55:43 am »
Methinks he doth protest too much :P

30653
General Discussion / Re: Things that made you sad today thread.
« on: October 03, 2012, 02:00:04 am »
Is there a "Things that made you feel incredibly awkward today" thread?

No?

Well my new job has me learning how to deal with attractive co-workers.
Like, you're surrounded by attractive co-workers? Or are they showing you instructional videos like those "sensitivity training" ones?

30654
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 03, 2012, 01:58:37 am »
Sadly, this appears to be true. No more hitting an alien you weren't aiming at.

However, this also applies in reverse. Aliens can now hit your valuable Colonel instead of wasting rounds on the meatshield rookies blocking him :P

30655
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 03, 2012, 12:21:42 am »
T+ 000:10:45:002

Ever since the old XXIII series, Bolos have kept stores of robotic drones to improve tactical and strategic capability. They are frequently used to extend sight, sensor, and communication range, which is quite helpful when it comes to aiming indirect-fire weapons. Drones can also be given predetermined flight paths and even manipulate small objects with small tractor devices. Yours are fairly advanced; the size of an Old Earth UAV but with the maneuverability of a modern air-cavalry vehicle. They have extensive flight times, and are quite nimble and speedy, but other than a modest ECM package they are completely defenseless.

You have slots for fifteen drones in your cargo bay, but only 11 of the slots are filled. You send one up through the gap in the wreckage above you.


T+ 000:12:32:431

You ponder the aerial images the drone sends back to you. The various wrecks are quite extensive, but it doesn't seem like any larger machines that would be harder to shift are among them (5). In fact, some decent explosives would probably shove most of it away with relatively little risk of damage to yourself.

Those aren't the only images your drone sends back, however. If you had a heart, it would have gone cold at the sight of cities - Human cities - in various states of ruin. Even more battle wreckage is scattered all over the place, including the burnt-out remains of alien siege engines...and at least six other Bolos.


Spoiler: Status (click to show/hide)

30657
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 02, 2012, 11:18:55 pm »
T+ 000:02:86:307

While you can detect quite a bit of fuel in the pile of machine corpses (something that can be very dangerous in the wrong circumstances), most of it is out of reach of your extendable (and rather delicate) fuel siphon. You do manage to scavenge some, which is a welcome relief (5).

T+ 000:10:02:267

Feeding some power to your drive systems, you begin to crawl forward...only for some of the debris on top of you to shift, trapping you in place (2). You cut power to engines and weigh your options.

The most obvious solution would be to apply more power to the drive train, and force your way through. However, if the mass on top of you proves to be too much even for your mighty treads, it could cause damage and limit your mobility.
You could try using your weapon systems to blast some rubble away, possibly making the stuff on top of you fall to your sides. The downside of this is the very real danger of backblast in such close quarters, which could damage and reduce your offensive capacity.

You also notice that the shifting debris made small opening above you (hidden roll!). Perhaps you can exploit that somehow.


Spoiler: Status (click to show/hide)

30658
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 02, 2012, 10:59:49 pm »
What about burning 20 holes?

30659
Roll To Dodge / Re: You Are Bolo: A Suggestion Game
« on: October 02, 2012, 10:57:31 pm »
((@ Joben: I'm taking some creative license with the setting re: repair nanomachines and harvesting. But while you might be able to use some of the material (assuming it wasn't too badly damaged or corroded), there's no way you'd be able to use it all, and some damage is simply too advanced for field repair.))

T+ 000:01:04:564

Your sensors have a difficult time penetrating so much metal, plastic, and glass. However, you detect signs of life between 50-60 kilometers somewhere aft of you (5). The lack of precision is annoying, but you're pleased that you managed to detect anything at all. You also detect an energy source coming from that direction, but again, you cannot tell what it is at the moment.

You cannot find any sign of active machinery, except the aforementioned energy source (3). You estimate with a probability in excess of 30% that there may be other machines, you just can't detect them at present.


Spoiler: Status (click to show/hide)

30660
Roll To Dodge / Re: You Are Bolo
« on: October 02, 2012, 10:08:58 pm »
((I'm not gonna worry about moving it back. It's still my first RTD, so whatever :P
More players can jump in whenever, btw. This will operate a lot like those suggestion games, especially once things really get moving.))

As the nanites get to work, you take a quick look around with your external optical heads. These are essentially your "eyes", but far more capable than any purely organic form, capable of detecting wavelengths from low infrared all the way to the x-ray spectrum.

You can see that it is dark. Very dark. In fact, it's so dark that one of your optical heads gets damaged by an unseen protrusion (6)!

Switching to night vision after that embarrassing accident, it becomes clear that something terrible happened here...wherever here is. Your massive form, bigger than most buildings, is completely encased by damaged and destroyed war machines. Some of them you vaguely recognize as Human, but many are obviously of alien design. You cannot see anything of your surroundings, nor can you estimate the sheer tonnage pressing down on you.


Spoiler: Status (click to show/hide)

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