30661
Roll To Dodge / Re: You Are Bolo
« on: October 02, 2012, 09:31:21 pm »
((GWG: You got crazy lucky with most of these repair rolls
Tiruin: Well, it's not like GWG is the only one who can make suggestions. But you're right, this is just one tank.))
T+ 000:00:20:526
Determining that the most critical systems require immediate attention, you run diagnostic systems to determine where the errors are coming from.
T+ 000:00:21:611
The solar arrays (when functional, at least) supplement your fusion plant's ability to generate power; when the sun is out, anyway. Diagnostics show that the collection film itself is mostly intact, but the extension arms are jammed (4). The nanites aren't even required for this job, just judicious application of lubricant from the automated systems. The job will be completed shortly.
T+ 000:00:23:003
The fuel cells are cracked, and a large amount of reactor mass has leaked out (2). There's nothing your nanites can do about the fuel, but cracks in the casing are repaired relatively easily. If you can find additional fuel, your status will be much better.
T+ 000:00:23:978
Roughly a quarter of your forward drive systems are out of commission badly enough that not even your nanites can fix them, but the suspension arms are still functional and you manage to disengage the clutch on the broken tracks (5). They might not provide propulsion, but they'll still roll and support your considerable weight. The remainder of your forward drives have minor problems only, and are repaired.
T+ 000:00:26:000
The radar detectors are cracked, but the emitters themselves are mostly fine (4). The more precise detectors will require extensive time to repair, but the low-resolution arrays are patched up with a quick film over the worst cracks.
T+ 000:00:30:634
The outer shell isn't as bad as you feared. It is scored and pitted, but none of those markings greatly diminish your defensive capabilities. The worst damage is a relatively narrow, but very deep hole that pierces your starboard armor. This may be what caused you to shut down in the first place.
Your nanites couldn't hope to fill in the chink in your super-dense armor, but they can cover up the hole with a thinner layer of scavenged scrap armor and raw materials (5). It won't stop an anti-Bolo weapon, but at least you shouldn't have to worry about man-portable weapons slipping past this potentially dangerous gap in your defenses.
T+ 000:00:33:712
Roughly a third of your antipersonnel weapons (flechette canisters, lasers, ion bolt rifles, etc) are outright missing. However, the rest have simply been knocked out of alignment (4). The diagnostics program automatically re-centers these weapons and they become operational.
You estimate that full repairs (or at least, what you're currently capable of doing in the field) will take roughly 13.562 hours and 56% of your raw materials. What will you do in the meantime?
Tiruin: Well, it's not like GWG is the only one who can make suggestions. But you're right, this is just one tank.))
T+ 000:00:20:526
Determining that the most critical systems require immediate attention, you run diagnostic systems to determine where the errors are coming from.
T+ 000:00:21:611
The solar arrays (when functional, at least) supplement your fusion plant's ability to generate power; when the sun is out, anyway. Diagnostics show that the collection film itself is mostly intact, but the extension arms are jammed (4). The nanites aren't even required for this job, just judicious application of lubricant from the automated systems. The job will be completed shortly.
T+ 000:00:23:003
The fuel cells are cracked, and a large amount of reactor mass has leaked out (2). There's nothing your nanites can do about the fuel, but cracks in the casing are repaired relatively easily. If you can find additional fuel, your status will be much better.
T+ 000:00:23:978
Roughly a quarter of your forward drive systems are out of commission badly enough that not even your nanites can fix them, but the suspension arms are still functional and you manage to disengage the clutch on the broken tracks (5). They might not provide propulsion, but they'll still roll and support your considerable weight. The remainder of your forward drives have minor problems only, and are repaired.
T+ 000:00:26:000
The radar detectors are cracked, but the emitters themselves are mostly fine (4). The more precise detectors will require extensive time to repair, but the low-resolution arrays are patched up with a quick film over the worst cracks.
T+ 000:00:30:634
The outer shell isn't as bad as you feared. It is scored and pitted, but none of those markings greatly diminish your defensive capabilities. The worst damage is a relatively narrow, but very deep hole that pierces your starboard armor. This may be what caused you to shut down in the first place.
Your nanites couldn't hope to fill in the chink in your super-dense armor, but they can cover up the hole with a thinner layer of scavenged scrap armor and raw materials (5). It won't stop an anti-Bolo weapon, but at least you shouldn't have to worry about man-portable weapons slipping past this potentially dangerous gap in your defenses.
T+ 000:00:33:712
Roughly a third of your antipersonnel weapons (flechette canisters, lasers, ion bolt rifles, etc) are outright missing. However, the rest have simply been knocked out of alignment (4). The diagnostics program automatically re-centers these weapons and they become operational.
You estimate that full repairs (or at least, what you're currently capable of doing in the field) will take roughly 13.562 hours and 56% of your raw materials. What will you do in the meantime?