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Messages - Sirus

Pages: 1 ... 214 215 [216] 217 218 ... 2462
3226
I have a 50% off coupon for Dawn of War III, if anyone's interested. I'm not.

3227
Other Games / Re: Factorio - Factory building game
« on: August 22, 2017, 04:36:43 pm »
I do see one issue with the volatile fusion reactor suggestion. In Factorio, on maps that are big enough, there's no reason why you couldn't build your fusion reactor in an isolated area of the map surrounded by defenses with electric poles connecting it to your base. And since it's clean it wouldn't attract many enemies, so it wouldn't require even a railroad connection for maintenance probably, so now it presents no danger to your main base base. So there needs to be some kind of reason to keep it within your main base, I think.

It was always fun to watch someone build his super hyper efficient resource generation centre, taking him an hour and a half of turtling to do... only for you to come in with 20 strat bombers and blow the whole thing up after sniping a single corner.
Heh, yeah, that's not how you play SupCom.
Well, I can think of a couple reasons. For one thing, it could be handwaved that something about fusion power attracts/angers the aliens. Radiation, vibrations, magnetic fields, whatever. Perhaps the attacks are much more powerful as long as your fusion plant is up and running.

A second possible reason could be that the fusion generator provides power in a very large radius but cannot transfer power through anything but heavy-duty lines. Park it in the middle of your base and you no longer need to worry about throwing power poles down everywhere, which can open up room for further optimization of your industry. On the other hand, it also puts your base at greatest risk of explosions.

I'm sure someone more familiar with Factorio than I could come up with something else.

3228
Forum Games and Roleplaying / Re: ScrollChat
« on: August 22, 2017, 04:12:29 pm »
Okay, so. We've all gathered together, and we'll head out to the entrance I marked on my map, working backwards through the complex.
You're already headed out? Damn!

Guess I'll provide support from here and try to join in next time. I'm still stuck here.

3229
Other Games / Re: Factorio - Factory building game
« on: August 22, 2017, 03:38:34 pm »
I don't understand why there are portable fusion reactors for your power armour but no fusion power for your base. How does that make any sense?

I guess they wanted base power to have some sort of sacrifice.  Either you have steam that pollutes like hell, or you have solar that's clean but you need a billon of them and they take up all of the space everywhere.  Fusion would have neither of those problems.
I can think of one very simple (and !FUN!) way to give fusion a drawback: make it a risk to your entire complex. Fusion should be quite safe and efficient normally, but if the alien hordes break through and wreck your fusion generator it should go critical in a very big way. I'm talking a couple square miles of destroyed buildings and infrastructure. Sure, that particular attack wave will probably perish as a result, but chances are you'll lose most of your factory unless you positioned your fusion generator far away from your bases.

3230
Forum Games and Roleplaying / Re: ScrollChat
« on: August 22, 2017, 03:18:43 pm »
Well I think it's rather nice. I have many books of poetry in my library, though I have no talent for the stuff myself and the locals only seem to show creativity when it comes to inventing new drinking songs.

3231
Forum Games and Roleplaying / Re: FEF: Liberation of Izzarra IC Thread
« on: August 22, 2017, 03:11:47 pm »
Sam to (13,12) and bard Bert and Esther.

3232
After getting healed, Aloisturm checks the area for that dog statuette the group saw earlier.

3233
((I thought that was only for ranged attacks. Whoops.))

Move 1 square north, then Power Attack.

3234
With the ghost's effects diminished somewhat, Aloisturm decided that now was the time to cut loose.

Power Attack Simon!

3235
: "Just want to make sure things are clear. If the two of you don't work out, well that happens sometimes. But if you go and get yourself killed while under her care, I'd have to seek vengeance. Nothing personal." The rogue rummaged through his bag of holding for a moment before handing a pouch of medicine to Harold. "Here, you two go ahead and patch yourselves up. Might as well let Albert concentrate on the more seriously wounded."

3236
I thought Albert healed her? Given his power, Senija should be just fine.

But whatever.

3237
"Well, I'll leave you crazy kids to it." Harlan smiled a moment longer, but then his face resumed its normal expressionlessness.

: "But seriously, do keep a strong grip on Harold. I would hate to have to try to kill you if you dropped him. I'm not sure I'd win, for one thing, and I also happen to respect you and your brother."

3238
"Oh yes, now I remember. You didn't just "give" the bugs to Suzy. You dropped them. In her hair."

He gave Senija another crooked grin. "Honestly, to look at him now you'd never have guessed it, but he used to get flustered so easily. And when he got flustered, he became clumsy. Well, that happens to just about everyone. Point is, I'd make sure I'm holding on to him reeeeeally tight if I were the one flying him around up there, otherwise he might just faint and fall off."

3239
Harlan ignored his brother, looking Senija (who appears to still be there) directly in the eye.

"Why, I remember when you asked out Little Suzy back when you were, oh, five or so. You tried to give her a handful of worms, if I remember correctly. Or were they beetles? Point is, she ran away screaming! I'm glad to see you've graduated from bugs to actual words, even if it did take twenty years or so."

3240
Harlan approached Harold again, wiping away imaginary tears and throwing an arm across his brother's shoulders.

"I never thought I'd live to see this day...my little bro, all grown up..."

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