Problem: When reloading the game after finding a Monster Zoo, the awesome music does not play. So listen to
this while enjoying the carnage.

So here we are. The Stout Amphitheater. 28 monsters, a somewhat small zoo. Full of things that want to grind Hopson's bones for bread and possibly drugs.

Step One: Rocket-punch the Deth. It dies instantly, and a gap opens in the monster ranks. The rest move up, and a mummy launches some sort of poison gas cloud, which thankfully misses.

Step Two: Equip the Bolt of Squid.
Step Three: Unleash inky, tentacled doom at the nearest Mummy.

Hopson catches a little bit of the blast, but he's mostly unhurt. The monsters, on the other hand...

And with that, there are a mere 11 monsters remaining. And the bolt of squid is still active. That was the amount of carnage in a single turn of movement.
Two rounds later, just 2 monsters left alive. I got very lucky here however; Hopson got hit some more by the squid bolt, and was even put to sleep for a short time. If the bolt hadn't been so utterly devastating and some monsters got close enough, Hopson could have been in serious trouble.

The aftermath. Those darn wights were the only survivors, and Hopson quickly clears them up.

Done.

Nice shoes for a rogue, but we've got aluminum boots.
Well, that was fun. Tune in next time!