Welcome back! The voices in Hopson's head (the majority of them, anyway) tell him to place his mummified ring on the anvil as an offering to Krong. He steps up, whispers a few reverential words, and lays it down.

Success! Krong is pleased with the gift and blesses the ring with voltaic resistance! Hopson slips the ring back onto his finger with a word of thanks.

With his backpack rapidly filling up, Hopson heads back to Brax's shop to sell some of the less useful items.
Nearly 3000 zorkmids later, his inventory is considerably lighter. I use some of the money to buy him a pair of Fabulously Striped Pants, which increase dodge and block ability. Better than running around in his underwear.

He's looking pretty well kitted out now. Could use some more damage though. Time to resume exploration in the meantime.

Another store...sadly not really anything worth buying (that we could afford). Moving on.

Hey, a potion of healing! Unlike most items/spells, these give you roughly 20 HP in an instant, perfect for getting out of any tight spots later. Hopson grabs it.
He finds a second one in the next room


Found this bad boy in what appears to be a jail cell. Hopson swaps it for Varval, as this one deals more piercing damage plus some blasting damage.

We find some enraged diggles in another jail cell. There doesn't appear to be any way to open the door, and we don't have any teleportation moves. Lucky day, dudes.

Ah-ha! Just gotta bring this to the Eyeball Shrine.

It turned into a...

Whatever. Time for a reward!

...thanks for nothing, Inconsequentia.
So anyway, I'm in the middle of slaying some monsters...

...when that happens. We need a new ability, folks!
Axe Skill: Viking Strike
Has a chance to perform a special attack in combat. Also increases counter chance and accuracy.
Shield Skill: Duck and Cover!
Has a chance to increase defense for a while after getting hit. Also increases block chance.
Berserker Skill: Viking Temperment
Has a chance to increase attack power for a while after getting hit.
Master of Arms Skill: Suit Up
A cooldown ability. When active, your defensive abilities are increased. Also passively increases block chance and piercing resistance.
Smithing Skill: Metallurgical Practitioner
Increases burliness, promethean resistance, and smithing level.
Demonology Skill: Fervor of the Flagellant
When hitting or being hit by a demon, has a chance to provide a buff to damage resistance and damage, at the cost of a little health.
Clockwork Skill: Rocket Jump
This ability will detonate explosives at your current location, allowing you to jump to another point within sight range. However, you will also take damage from using this ability. Also passively increases tinkering skill.