Everyone's favorite(?) Nun returns!

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*gives a thumbs-up*Name: Amberly
Class: Mage Trainee -> Nun -> Inquisitor probably
Character Skill: Charisma
Affinity: ??
Personal Fault: Animal Lover: When fighting Mounted units, Amberly suffers a -15 to Hit.
Personal Skill: Turn the Other Cheek: When Amberly is below 50% HP, she gains +2 DEF.
/Personal Skill: Strength in Numbers: Amberly gains +10 Crit when adjacent to an ally.
//Personal Skill: TBD
Preferred Stats: Skill, Magic
Weapon Profs: Light (E)
Level: 1 (0/100)
Total Level: 1
Progression Spent:
HP: 17 (50%)
STR: 0+1 (10%)
MAG: 5+1 (50%)
SKL: 4+1 (50%)
CON: 5+1
AID: 4
LUK: 2 (30%)
DEF: 0 (30%)
RES: 3 (50%)
SPD: 4 (60%)
MOV: 4
Bio: Bio: The product of a short-lived fling between a nobleman and a tavern wench, Amberly is a young woman from Alvada and a Nun in the service of the Old Gods. The nobleman, not wanting Amberly or any future grandchildren to someday make a claim to his wealth and lands, "generously" paid for Amberly to be placed in a convent at the age of 10, in the hopes that the girl would stay out of the way...and celibate.
While an enthusiastic worshiper of the Old Gods, Amberly is not so fond of the strict rules of her convent. Head-to-toe coverings are required at all times, and initiates are forbidden to speak out loud except when addressed directly by a superior or in dire emergency. Still, there are parts of her monastic life that are quite appealing; the library is well stocked with tomes both magical and mundane, and she finds a great deal of pleasure in being so close to the Old Ones.
As is perhaps natural for one denied the ability to speak freely with others, Amberly takes great joy in reading and research. Lacking much in the way of a zealous streak, Amberly has little to no interest in converting non-believers to her faith, and she's willing to overlook any minor blasphemies that occur in her presence. Her greatest wish - other than making her biological "father's" life miserable should she ever get the chance - is to discover some ancient secrets from before the Reckoning.
Looking at the new Warding magic, I'm seriously tempted to give it a try. It's just a bit of a shame that the new Monk/Nun skill seems somewhat...bad.