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Messages - Sirus

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33526
I've played Final Fantasy Tactics Advance, and that's it.

33527
Funny you should mention that...It is theoretically possible, though emulators would be required.

33528
Other Games / Re: How did you last die?
« on: April 30, 2012, 10:49:12 am »
Infinitely respawning terrorists. Goddamn Veteran difficulty.
Spoiler (click to show/hide)

33529
General Discussion / Re: Food Thread
« on: April 30, 2012, 10:46:40 am »
We had freshly-caught crab yesterday for dinner, straight from the coast. Add a delicious green salad and some toasted baguette slices w/ goat cheese and bruschetta (spelling?), and it was a fine meal.

33530
Other Games / Re: Games you wish existed
« on: April 30, 2012, 10:41:52 am »
Thought of this last night while making a midnight snack.

tl;dr: Amnesia with serial killers.

Long version: You witnessed a massacre several years ago perpetrated by a bunch of deranged psychotic thrill killers. They were supposed to be locked away for life, but escaped from prison and find you before you can be placed in protective custody.

Now, your character is a handyman. As you flee from the murderers, you can build and set traps (nonlethal), barricade doors and windows, use tools to bludgeon your pursuers, and so on. You can also exploit the psychosis and phobias of the thrill killers; for example, one of them might be afraid of his own reflection, so startling that guy with a mirror might give you a few precious seconds to escape before he smashes it. There would be a number (possibly a dozen or so) of unique killers, and you'd have to discover the best ways to avoid and evade them. Of course, certain techniques wouldn't work with everyone; a clown wielding a chainsaw would not be greatly slowed by a sheet of plywood over a window, but perhaps placing a baby doll in a visible location would cause him to go after it instead (after all, he was a child killer).

It all boils down to if you can survive, and how. Perhaps multiple endings depending on if you used your tools, played mind games with the killers, if you actually killed them, if you saved your family as well, etc.

33531
The steam trading forums are private.
In that case, can someone provide context so that we may share the brilliance?

33532
http://forums.steampowered.com/forums/showthread.php?t=2676979

Brilliant.
Requires a log-in? I thought anyone could browse the Steam forums.

Also, hey, found out that my campus does have a wireless network! Can't stay all day, but at least I can keep up on things I missed yesterday :D

33533
General Discussion / Re: Food Thread
« on: April 28, 2012, 03:12:02 pm »
Almost makes me wish I enjoyed alcohol. That sounds like a steal :-/

33534
Wait, heavy bolters are starting equipment? O_o
DAMN. I mean, I know it goes through a lot of expensive ammo, but damn. That's possibly the most powerful, versatile weapon on the list - at least, according to fluff and tabletop rules.

33535
And the thread is up! - http://www.bay12forums.com/smf/index.php?topic=108354.msg3234869#msg3234869
Looking it over, and...why do you skip straight from bolt pistol to heavy bolter? You skipped a whole bunch of steps, but included a lasgun  ???
This is especially odd if playing as an actual Space Marine (rather than a techpriest or whatever), because pretty much all of them wield normal boltguns.

33536
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2012, 12:17:32 pm »
I use :P constantly, depending on the emoticon involved. Here, it is used a a dry sense of humor, as the face is smiling. In other places, it is a more traditional "ugh" face.

33537
Other Games / Re: Games you wish existed
« on: April 28, 2012, 02:53:07 am »
An Evil Genius-esque game that rewards cunning and intelligence, not cartoony elaborate deathtraps and half-naked slave girls. Reading the List of Things an Evil Overlord Should Not Do would be required.

33538
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2012, 02:45:58 am »
Quote from: YouTube
What's that? You wanna watch a half hour video? You just want to let it load for a few minutes and then let it run normally?
LOL.png
You WILL pause every 40 seconds or so to buffer, despite sitting literally 10 feet from the router, because we hate you.
Is your laptop an iPod? But seriously you need more RAM. About 60GB should fix your problem.
Thing is, it used to work fine. Then a couple of weeks ago YouTube started getting worse and worse, and now things are pretty much unplayable.

(4 gigs of RAM, btw)

33539
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 28, 2012, 02:42:35 am »
Ok, seriously I think this laptop is broken or something. I just spent the last twelve hours installing updates, running virus scans, cleaning caches, fixing registries, restarting routers, and closing pretty much every open tab...and YouTube still refuses to load more than 30 seconds of video at a time.

Quote from: YouTube
What's that? You wanna watch a half hour video? You just want to let it load for a few minutes and then let it run normally?
LOL.png
You WILL pause every 40 seconds or so to buffer, despite sitting literally 10 feet from the router, because we hate you.

33540
I decided that the ESTHER is a good name. Meet the newest member of Yuri's fleet!



Ain't she a beauty? Of course, this is bare-bones, straight from the shop. Like any ship, the ESTHER needs some upgrading to make a full-fledged warship.



Here is the Askold-class cruiser, with default parts: a Level 1 Bridge and Engine Room, and just enough Level 1 Crew Quarters to make the minimum requirement. First thing I do is strip it all out. Gotta have a blank canvass to work my magic!
Sadly, the short profile of most of the Askold means that a lot of "tall" modules (Deflectors, Amplifiers, War Rooms, etc) will have a hard time fitting. Still, we have lots of "long" modules, and I take full advantage of them. Here's the shopping list:
  • Elgava Bridge Level 4
  • Engine Room Level 3
  • Fire Control Room Level 1
  • Anti-Air Control Room Level 1
  • Nav Bridge Level 1
  • Shield Frame Level 1
  • Radar Room Level 2
  • Accounting Office Level 1
  • Sick Bay Level 2
  • Security Room Level 1
  • Mess Hall Level 1
  • + Crew Cabins to meet minimum requirement.

As you can see, I focused primarily on Livability, with combat a secondary focus. This is because a lot of combat-oriented modules are not only tall, but arranged in L-shapes or plus signs or other pain-in-the-ass shapes. Still, with all of this Livability, the ESTHER is now pretty much a heavily armed cruise liner, and it'll help keep the crew fresh on long voyages. Now, here is the ESTHER after everything has been added:



You may notice that I left some squares open near the "Catapult" section of the ship. Those spaces are for hangers, once we get them. Hangers must be placed either next to catapults or next to other hangers to carry fighters, so in a lot of carrier designs you pretty much have to plan your module placement around those areas.



Now, when I went to the weapons menu, I noticed something kinda cool. The Askold, apparently, comes equipped with two Dual-AS Lasers, rather than the normal AS Lasers every other ship we've had so far has come with. These are nifty things; Though they are slightly weaker and less accurate than a similar sized normal laser, they fire twice at the same target for a chance to inflict much greater damage (normal small laser has 60 power, each shot from a small dual laser has 50 power). I decide to keep them, as A: I'm personally fond of the things, and B: That's 460G I don't have to spend.



And here it is, the much-improved ESTHER! Look at the numbers now compared to the first pic, and you'll what a difference proper modding can make. Total cost: 7,260G. After purchasing the ship itself, that leaves me exactly 9048G to play with. And boy, will I play with it :D



Here's the PANSY's new loadout. I couldn't do much, but I did upgrade the bridge and anti-ship fire control, add a mess hall, and install a hold so we can earn a little money each time we dock. I also upgrade its medium laser to Level 2; because the two small missile launchers cannot be traded out, this is the only real way to improve its firepower. Total cost: 2,450G.



And finally, the RUSALKA. Oh my, the RUSALKA. Thanks to being flat broke after buying this baby, I was unable to utilize a lot of space. It has the basics, yes, but there's so much more that can be done.
  • Level 2 Bridge is swapped out for a Level 4
  • Level 1 Engine Room swapped for a Level 3 (60% increase in speed. For a battleship, that's goddamn huge)
  • Level 1 Anti-Ship Control Room swapped for a Level 2
  • Navigation Bridge Level 1 swapped for Level 2
  • Added a Mess Hall. Seriously, these things are tiny, relatively cheap, and give huge bonuses to Livability. I'll add them anywhere.
  • Added Briefing Room Level 1. Fleet-wide bonuses can only be good news.
  • Added Observation Room Level 1. These not only increase Livability, but increase the amount of money you earn from stuff like battles and Holds.
After all that, you think the RUSALKA is full?



Hahahahanope. I freaking love these Borodinos. Sadly, I can't add anything else because we're pretty much out of cash. Total for the RUSALKA: 6,660G. We're left with a mere 338G in the bank, but you know what? It's so worth it 8)



And here it is, folks. The new and improved fleet. The LOTUS will go safely into storage, where it can serve as a memento to Yuri's humble beginnings. Tune in next time as we take the new fleet on a test run, and continue our exploration of the Kalymnos Cluster!

Spoiler (click to show/hide)

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