I decided that the ESTHER is a good name. Meet the newest member of Yuri's fleet!

Ain't she a beauty? Of course, this is bare-bones, straight from the shop. Like any ship, the ESTHER needs some upgrading to make a full-fledged warship.

Here is the Askold-class cruiser, with default parts: a Level 1 Bridge and Engine Room, and just enough Level 1 Crew Quarters to make the minimum requirement. First thing I do is strip it all out. Gotta have a blank canvass to work my magic!
Sadly, the short profile of most of the Askold means that a lot of "tall" modules (Deflectors, Amplifiers, War Rooms, etc) will have a hard time fitting. Still, we have lots of "long" modules, and I take full advantage of them. Here's the shopping list:
- Elgava Bridge Level 4
- Engine Room Level 3
- Fire Control Room Level 1
- Anti-Air Control Room Level 1
- Nav Bridge Level 1
- Shield Frame Level 1
- Radar Room Level 2
- Accounting Office Level 1
- Sick Bay Level 2
- Security Room Level 1
- Mess Hall Level 1
- + Crew Cabins to meet minimum requirement.
As you can see, I focused primarily on Livability, with combat a secondary focus. This is because a lot of combat-oriented modules are not only tall, but arranged in L-shapes or plus signs or other pain-in-the-ass shapes. Still, with all of this Livability, the ESTHER is now pretty much a heavily armed cruise liner, and it'll help keep the crew fresh on long voyages. Now, here is the ESTHER after everything has been added:

You may notice that I left some squares open near the "Catapult" section of the ship. Those spaces are for hangers, once we get them. Hangers must be placed either next to catapults or next to other hangers to carry fighters, so in a lot of carrier designs you pretty much have to plan your module placement around those areas.

Now, when I went to the weapons menu, I noticed something kinda cool. The Askold, apparently, comes equipped with two Dual-AS Lasers, rather than the normal AS Lasers every other ship we've had so far has come with. These are nifty things; Though they are slightly weaker and less accurate than a similar sized normal laser, they fire twice at the same target for a chance to inflict much greater damage (normal small laser has 60 power, each shot from a small dual laser has 50 power). I decide to keep them, as A: I'm personally fond of the things, and B: That's 460G I don't have to spend.

And here it is, the much-improved ESTHER! Look at the numbers now compared to the first pic, and you'll what a difference proper modding can make. Total cost: 7,260G. After purchasing the ship itself, that leaves me exactly 9048G to play with. And boy, will I play with it


Here's the PANSY's new loadout. I couldn't do much, but I did upgrade the bridge and anti-ship fire control, add a mess hall, and install a hold so we can earn a little money each time we dock. I also upgrade its medium laser to Level 2; because the two small missile launchers cannot be traded out, this is the only real way to improve its firepower. Total cost: 2,450G.

And finally, the RUSALKA. Oh my, the RUSALKA. Thanks to being flat broke after buying this baby, I was unable to utilize a lot of space. It has the basics, yes, but there's so much more that can be done.
- Level 2 Bridge is swapped out for a Level 4
- Level 1 Engine Room swapped for a Level 3 (60% increase in speed. For a battleship, that's goddamn huge)
- Level 1 Anti-Ship Control Room swapped for a Level 2
- Navigation Bridge Level 1 swapped for Level 2
- Added a Mess Hall. Seriously, these things are tiny, relatively cheap, and give huge bonuses to Livability. I'll add them anywhere.
- Added Briefing Room Level 1. Fleet-wide bonuses can only be good news.
- Added Observation Room Level 1. These not only increase Livability, but increase the amount of money you earn from stuff like battles and Holds.
After all that, you think the RUSALKA is full?

Hahahahanope. I freaking love these Borodinos. Sadly, I can't add anything else because we're pretty much out of cash. Total for the RUSALKA: 6,660G. We're left with a mere 338G in the bank, but you know what? It's so worth it


And here it is, folks. The new and improved fleet. The LOTUS will go safely into storage, where it can serve as a memento to Yuri's humble beginnings. Tune in next time as we take the new fleet on a test run, and continue our exploration of the Kalymnos Cluster!
Grand Total spent in the last hour or so: 25,970G