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Messages - Sirus

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33751
Sorry 10ebbor10, but your system is just a little complicated for my Arena RTD :P

I do like the idea of multiple players in a single ship though. Try that!

33752
I'm afraid that I'm going to have to put this on hold. It's taking up far more time than I initially expected. I have the first round of finals coming up (worth 40% of my degree) and I need to severly cut back on all non-studying activities. I'll come back and finish this run afterwards, but that won't be until June.
This is a common symptom of LPs, so don't worry. Wait for that spark to come back :)

33753
General Discussion / Re: Natural Gas and "Fracking"
« on: April 14, 2012, 04:33:10 am »
Solar sure, hydroelectric fucks up freshwater ecosystems something fierce though, even with fish ladders
Yeah, that's one of the "downsides" I was referring to  :-\

Still, is every dam currently in operation fitted for hydropower? I assume so, but perhaps existing dams could be refitted, perhaps with more efficient generator and turbine designs. That way, no new ecosystems are screwed up.

33754
General Discussion / Re: Natural Gas and "Fracking"
« on: April 14, 2012, 04:21:49 am »
I still think we need to invest more in solar and hydrodynamic power. Sadly, they both have their downsides, but at least there's no toxic/radioactive waste to worry about. Running the entire nation on those wouldn't be feasible of course, but every megawatt they contribute helps, right?

33755
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 14, 2012, 12:51:47 am »
Second Impact?
*checks Google Earth*

Whew...Antarctica is still there. False alarm.

33756
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2012, 11:08:07 pm »
Nope, just the same reduced height windows that have been there for a while. I think it's basically impossible to make resizeable windows in VB6, so you'll have to wait 10 years for Aurora II.
Either that or get a desktop with a decently-sized monitor :P
I believe most of us who need the various aids are on laptops.
Guilty.

33757
General Discussion / Re: Natural Gas and "Fracking"
« on: April 13, 2012, 11:07:21 pm »
I too feel that nuclear may be our best option, but there's still the problem of what to do with those fuel rods and other waste once you're done with them. Launching them into space would solve the problem of storage, but then you have the risk of a rocket exploding (scattering radioactive material into the atmosphere) or (depending on where you send the rockets) accidentally running into them in the future.

33758
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2012, 10:46:31 pm »
Nope, just the same reduced height windows that have been there for a while. I think it's basically impossible to make resizeable windows in VB6, so you'll have to wait 10 years for Aurora II.
Either that or get a desktop with a decently-sized monitor :P

33759
Quote
How would armor be damaged? o_O
Damage rolls. Roll a d20 and see what the result of getting shot is. You might lose a weapon system (-1 attack), a section of armor might be destroyed (-1 Armor), a vital section of the superstructure could be damaged (-1 Hull), the shot could hit a non-vital area and just leave a hole to be patched up later (best possible result, no "real" damage suffered), etc. In the worst-case scenario, the warp core could breach, causing additional damage rolls that might instantly destroy the ship.

@ Caellath: Hmm, I hadn't thought of that idea for shields. It might work better that way.
In a future version (assuming this one is successful), there will be different types of weapons that have different effects. For now though, the mass-drivers, missiles, lasers, etc all fall under the single "Weapon" stat.

Quote
He can say "fuck you" to me or just see if I have spouted something other than nonsense.
I try not to be so rude :P

33760
I hadn't thought about decreasing shields, honestly O_o
The idea I had was that while shields could be repaired when damaged, they were weaker overall (the current plan I have is that your shield rating is half the number of points you put into the skill, rounded down). Armor is more solid, but once damaged it cannot be repaired mid-battle (it's kinda hard to weld massive metal plates onto a ship that's currently fighting). That way, the basic idea is to put most of your defense points into tried-and-true armor and maybe setting a few aside for expensive shield technology.



Not sure about a Coding Game, mostly because I'm not sure what format it would be. I'm assuming an RTD, but what sorts of rolls would you do? Would you invent your own language? LOLCODE might be fun, just for the sheer hilarity of everyone sounding like a lolcat, but you'd be alienating people who aren't very good at coding or the theory behind it. Or would there be no coding at all, everything is abstract?

33761
Yeah, I'm a little concerned about balance myself. Still, I've had this idea kicking around my head for a few months now (it's actually far more complex in my head), so I'd like to get it out in the open and see how it turned out.

Defense = Armor + Shields. Say one person had 5 attack and you had 5 Armor and 2 Shields (7 defense). Each side would roll a d20 and add their attack/defense. If the defender has the higher score, the attack is nullified. If the attacker has the higher score, he would roll a number of damage dice equal to the difference between the two (up to a maximum of the attack modifier, in this case 5).

33762
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2012, 09:35:23 pm »
Does the newest version have native re-sizable window support, or are you still forced to use that extra program? ResizeEnable doesn't agree with my computer very well, so I haven't played Aurora in months :(

33763
Alright, I've been messing around with my spaceship RTD idea, and I've come across a potential balance issue. There are a number of categories for players to put their points in, but I'm not sure how many each player should get. I'm thinking each category would start with one point, plus some extra so players could customize their ships. Here are the categories:
Hull (HP. Run out and you die.)
Weapons (Attack. Roll higher than defense to do damage.)
Armor (Standard Defense, cannot be repaired.)
Shields (Special Defense, slightly weaker but are harder to fully destroy.)
Engines (Speed. The faster ship gets a small, non-scaling defense boost. I'm also working on a way to implement range, so faster ships can control it a little more.)
Crew (A second form of HP. If the entire crew dies, you lose.)
Command (Special orders such as repairs or ramming.)


Each of these can be damaged or destroyed thanks to damage rolls, with a corresponding loss in function. I'm trying to avert the whole "you can fight at full capacity until you lose your last health point" thing as much as possible.

Anyway, I'm thinking of each player getting 20 points each, but I'm not sure if that's too many or too few. Any words of experience?

33764
But then what would we do with all the porn?
I...don't see the connection :-\

@ fqllve: I'm the same way, I don't automatically like or dislike conservatives or liberals or whatever. Just the jerks.

33765
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 13, 2012, 08:23:51 pm »
Oh yes, you're having fun trying to measure the world, all right. But you lost count halfway in the measuring thing you're doing, and now, you have to start over.

Did I tell you it took you 9 years to get halfway?

I wish for a bunch of tissue
Clever bastard :P

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