34375
« on: March 05, 2012, 12:19:47 am »
Gonna retrain Insight to Dungeoneering then. Thankfully it's still a solid +8.
As far as powers go, I'm torn between:
Word of the Blinding Shield
Encounter * Divine, Radiant, Runic, Weapon
Immediate Interrupt Close Burst 5
Trigger: An enemy makes an attack roll against your ally
Target: Triggering enemy
Attack: Strength vs Fortitude
Hit: The target is blinded until the end of it's turn
RoD: The target also takes radiant damage equal to your Const modifier (2)
RoP: The ally gains THP equal to your Const modifier (2)
So it basically stops all attacks from that enemy for that turn. Could be useful against monsters with lots of damaging attacks.
Beacon of Vengeance
Encounter * Divine, Radiant, Runic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier radiant damage, and one ally adjacent to the target becomes invisible to it until the end of your next turn.
RoD: If the ally's next attack against the target before the end of your next turn is against AC, it is against Reflex instead if that defense is lower.
RoP: The ally can as a free action shift a number of squares equal to your Wisdom modifier (2)
Could be useful against tough bastards like that hobgoblin captain (assuming I can hit it in the first place).
And finally:
Word of Alliance
Encounter * Divine, Runic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs AC
Hit: 2[W] + Strength modifier damage
RoD: Until the end of your next turn, when any ally attacks the target, he or she gains a power bonus to the attack roll equal to the number of allies adjacent to the target.
RoP: Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of your allies adjacent to it when it attacks.Which would really help against those big bastards that we always end up surrounding. Pretty strong attack too.
And I'm game for sharing my vision, as long as it's IC.