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Messages - Sirus

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34366
Other Games / Re: Minecraft - It has blocks.
« on: March 05, 2012, 10:25:05 pm »
I was swimming through a lake and on one of the edges it suddenly got deeper. I went down and saw that it was in a perfect rectangular prism shape, with the bottom two blocks both cobblestone around the edges.

What this is?
Screenshots would be nice.

34367
Other Games / Re: Steel battalion: Heavy armor
« on: March 05, 2012, 10:24:21 pm »
Looks like call of duty in a mech. I'm not complaining, because you're in a mech.
Did Call of Duty ever have a semi-realistic interior for a battle machine?
Therefore, this is superior to Call of Duty.

34368
Other Games / Re: Steel battalion: Heavy armor
« on: March 05, 2012, 09:26:41 pm »
Looks interesting. Wii game? Sure seems to be a lot of hand movement controls.

34369
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 05, 2012, 09:17:11 pm »
Well, once I hit level 6, Rune of Mending adds 1d6 to surge value. Not great, but it does get better every five levels or so. I can also see about getting feat bonuses maybe.

And yeah, go with the color spray. Sounds like it could come in handy.

34370
Other Games / Re: Mass Effect 3
« on: March 05, 2012, 08:59:58 pm »
Now, I know your all excited for the new ME game, but you guys realize that there selling a
Spoiler: Minor Spoiler (click to show/hide)
as Launch-DLC?
Discussed several pages ago. Pretty much everyone declared it an outrage, and I'm pretty sure that at least half went and bought it anyway.

34371
Other Games / Re: Mass Effect 3
« on: March 05, 2012, 08:54:12 pm »
Yes, exploring endless barren wastelands and identical buildings while shooting legions of identical Geth (with the occasional krogan thrown in for good measure). Clearly superior to the interesting planetary environments and vastly more varied enemy forces in the sequel.

Quote
fighting bad dudes
Quote
shooting
Can't your argument at least be consistent?

34372
Other Games / Re: Mass Effect 3
« on: March 05, 2012, 07:49:15 pm »
And now I desperately avoid spoilers for however long it takes for me to get this  :'(

34373
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 05, 2012, 01:13:09 am »
Well, just about every Heal skill power allows people to spend healing surges. I'm sure they could come in handy, especially if there aren't many healing powers specific to runepriests. Not gonna bother with them this level though.

34374
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 05, 2012, 01:06:28 am »
I need to get out of the paladin's mindset of "lure enemies over to me so I can murder them" and into the protecting runepriest's mindset of "keep my buddies from getting murdered". It's hard work when your best character so far could tank with the best of them and had a mix of melee and close-burst enemy-only attacks :P

Yeah, I think I'll take the first power. Also, I noticed in the 3rd handbook that we could take powers for trained skills. How useful are those, especially considering I could be getting more healing powers?

34375
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 05, 2012, 12:19:47 am »
Gonna retrain Insight to Dungeoneering then. Thankfully it's still a solid +8.

As far as powers go, I'm torn between:

Code: [Select]
Word of the Blinding Shield
Encounter * Divine, Radiant, Runic, Weapon
Immediate Interrupt    Close Burst 5
Trigger: An enemy makes an attack roll against your ally
Target: Triggering enemy
Attack: Strength vs Fortitude
Hit: The target is blinded until the end of it's turn
RoD: The target also takes radiant damage equal to your Const modifier (2)
RoP: The ally gains THP equal to your Const modifier (2)
So it basically stops all attacks from that enemy for that turn. Could be useful against monsters with lots of damaging attacks.

Code: [Select]
Beacon of Vengeance
Encounter * Divine, Radiant, Runic, Weapon
Standard Action    Melee weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier radiant damage, and one ally adjacent to the target becomes invisible to it until the end of your next turn.
RoD: If the ally's next attack against the target before the end of your next turn is against AC, it is against Reflex instead if that defense is lower.
RoP: The ally can as a free action shift a number of squares equal to your Wisdom modifier (2)

Could be useful against tough bastards like that hobgoblin captain (assuming I can hit it in the first place).
And finally:

Code: [Select]
Word of Alliance
Encounter * Divine, Runic, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs AC
Hit: 2[W] + Strength modifier damage
RoD: Until the end of your next turn, when any ally attacks the target, he or she gains a power bonus to the attack roll equal to the number of allies adjacent to the target.
RoP: Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of your allies adjacent to it when it attacks.
Which would really help against those big bastards that we always end up surrounding. Pretty strong attack too.

And I'm game for sharing my vision, as long as it's IC.

34376
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 04, 2012, 11:49:32 pm »
Let's see, all abilities and skills go up by 1, right? And looking over the rulebook, I can retrain Insight into something more useful, like Dungeoneering. Let Mahtan deal with interrogations, I'll help find traps and stuff.

@ Zako: Go with Ice Rays. Your fancy color spray targets each creature, meaning the allies trying to protect you as well.

34377
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 04, 2012, 11:17:55 pm »
I never expected a vision cave to be 100% factual, tbh. :P

34378
Forum Games and Roleplaying / Re: 4e D&D Campaign
« on: March 04, 2012, 11:11:31 pm »
I think my vision was about killing a god as well. Either that or a zombie apocalypse.

34379
When Clint Eastwood goes to bed, he wears John Wayne pajamas.
When John Wayne goes to bed, he wears Bass Reeve pajamas.

34380
Got a bunch of good ones I'm working on right now  :D

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