35011
Play With Your Buddies / Re: Let's Play Space Hulk! -Mission 0 Prep-
« on: January 29, 2012, 04:39:56 pm »Don't forget that you can clear a jam using 1 CP, bringing you back to Overwatch status. Unless you specifically state otherwise, I will clear jams for you.I will take part in this mission, for our chapter's honor and to bring His wraith upon these xeno scum
I thank that we should have both grunts take a corridor, the flammer in the north room and the captain in the south to keep the genestealers from getting in. The two bolter brothers take overwatch and fire as the xeno come closer, and once the tyranids get into assault range or if there's a large number of them, they retreat back and let the other two take stage, the captain blocking the genestealer's retreat and the flamer torching any in the middle cross road.
What you need to keep in mind is that when the genestealers run in they'll probably be able to run all the way up to the marine. If his bolter jams, then the genestealer is in close combat and has a good chance of winning. That leaves you with a dead marine. Also, backing up is much slower than moving forward, and turning around in Terminator armor is also slow. So, you pretty much have to assume that the two grunts manning the side routes are going to die if you use that route.
It may work out ok as a strategy, since the grunts should hold out long enough for the flamer and Sergeant to win. But it's pretty much guaranteed to result in the deaths of one or both of those grunts.
