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Other Games / Re: Shores of Hazeron: War was beginning
« on: December 30, 2011, 02:37:41 am »
Paul said it best, I think. The pirate update came out of nowhere, when most of the smaller empires didn't even bother arming their ships because there was so little point. The update was horribly buggy to begin with; a simple tech level (TL) 1 empire with a single planet-hopper might find itself besieged by TL20 warships that opened fire on basically anything. Only now are pirates being reduced in strength, though the larger empires suffer daily attacks compounded by the AI suddenly getting stupider. Only the foolish or desperate send ships out unarmed now.
This is shortly after an update which re-worked how officers worked, and made hundreds of them (the officers, not the players!) commit suicide during a weekend when many players weren't around to stop it.
Now the game is buggier than ever. I haven't been on in weeks thanks to laggier-then-normal servers, and with the mail system crashing so frequently I have no idea what happened to my empire.
This is shortly after an update which re-worked how officers worked, and made hundreds of them (the officers, not the players!) commit suicide during a weekend when many players weren't around to stop it.
Now the game is buggier than ever. I haven't been on in weeks thanks to laggier-then-normal servers, and with the mail system crashing so frequently I have no idea what happened to my empire.
