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Messages - Sirus

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36511
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 25, 2011, 01:41:31 pm »
Well, there are two ways to add a colony:

Go to System View (F9), select the planet, moon, or asteroid you want to colonize, and click the Add Colony button.
On the Economic window, click the Geo Status button, which will allow you to view planets by what mineral are located on.

36512
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 25, 2011, 01:27:22 pm »
Do you have a colony on Mercury?

You don't need population or anything, you just need to add Mercury as a colony the same way you added Mars.

36513
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 25, 2011, 01:00:41 pm »
To Form a Geosurvey Team: A Newbie's Guide

Firstly, select one of your colonies from the Economics window. It does not have to be Earth, the team will automatically relocate to whichever colony you pick.

Secondly, go to the Teams/Academy tab.

Thirdly, select Geology from the Team Type drop-down list.

Fourthly, choose at least 5 people from the list of eligible officers. You may wish to check the "Unassigned Only" button, so you do not accidentally assign a governor or top scientist to the team.

Finally, click the Create Team button. You are set!

Note: In fact, it is better to not place a new team on Earth, as it will immediately begin surveying, and once a planet is done with a survey it cannot be surveyed again. Wait until the team you create is more skilled.

36514
Other Games / Re: Serendipity
« on: September 25, 2011, 12:50:05 pm »
AW
MAH
GAWD

This looks amazing. Eagerly anticipating the first alpha release!

36515
Other Games / Re: Serendipity
« on: September 24, 2011, 01:15:38 pm »
Aaand im back!

www.livestream.com/azkanan
Woot! I actually get to watch this time!

(good god, I'm actually excited about watching coding  :P )

36516
Other Games / Re: Serendipity
« on: September 24, 2011, 11:22:27 am »
Argh, I missed the livestream  :(

VB6, huh? I used to do some school projects in VB. I'll have to pull out the old CD and install it again.

36517
Sorry folks. I feel terrible about the whole thing  :'(

If I ever run another LP, it'll be a less time-consuming one.

36518
Yeah, this kinda died. It's hard to find the time or energy to play a game for almost three hours and then spend another two hours uploading the images and doing the write-up. Especially with school kicking my ass. Sorry folks.  :(

36519
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 23, 2011, 12:05:02 am »
2. Ignore specific interrupts.  I know my grav surveyor has 8% fuel left.  It'll hit earth before it runs out, TRUST ME.  I don't need the game to get in the way of my autoturns.  Can I say "Display these warnings but do not interrupt"?  Same for Martian unrest.  Trust me, I am building you that PDC.  I don't care how whiny you are, it won't get it done faster.

As far as I can tell, this is impossible, and it's one of the reasons I stopped playing. I know the moon people I created are mad they are a minority in my empire, I don't care. I know venus's population keeps ping-ponging between happy and mad because civs keep dropping too many colonists and overpopulating it (yes I know they aren't supposed to do this anymore but they still do) there's nothing I can do about it, and I don't care anyway because it's only 0.000001% or whatever. etc.

it's so frustrating.

A lot of those messages can be filtered off, though.

The filter option does NOT stop the turns from pausing, I tried that at one point. It still pauses, just with nothing listed in the event log.

As for the colonists thing, yeah, I forgot about that... I did eventually do that, but they still kept reproducing over the limit anyway and since venus's colony cost was so high even if I manufactured 10,000 infrastructure and shipped it over it only stopped it for a few months anyway (yes I probably should have done the 500 years of terraforming before I sent people there, oh well).
If you're not averse to cheating modifying, there's always SM mode. Pretend a meteor hit Venus and blew away most of the atmosphere, or something.

36520
Other Games / Re: How did you last die?
« on: September 22, 2011, 10:21:50 pm »
Reminds me of one of my deaths from the same game. I was driving though an area filled with antlion-looking things, a bit over-leveled from side quests. I'm just running over what I don't shoot, until I run smack into a corrosive barrel left in the middle of the road. Car is instantly destroyed, and by sheer luck the explosion also takes out all enemies in the vicinity. Nothing to do but slowly bleed out.

@ Biag: Ok, I may have overstated the lethality of bullets to a degree: there are options to reduce the amount of damage you take, reducing what would be insta-unconsciousness to a (still highly damaging) wound. Besides, a smart WF&S player keeps their distance from enemy gun-users rather than charging in to get cut down, or remains mobile on horseback to attack musketeers who are busy reloading.

36521
Other Games / Re: Serendipity
« on: September 22, 2011, 09:48:16 pm »
Mother-f'ing posting to mother-f'ing watch  :o

If you don't mind me asking, what are you using to program this? I'd like to start programming games as well, and I'm looking for a place to start.

36522
Other Games / Re: How did you last die?
« on: September 22, 2011, 09:35:36 pm »
There's supposed to be a mod that fixes that problem by allowing your men to continue the battle if you fall. I only wonder why the developers haven't made it standard  :P

36523
Other Games / Re: How did you last die?
« on: September 22, 2011, 09:22:35 pm »
I kinda recommend getting M&B: Warband first. It has a better tutorial, more freedom, and no guns.
Guns are cool and all, but they tend to be one-hit-kills on pretty much anything. A single lucky shot can incapacitate you.

That is the reason I like WFaS over Warband! WFaS is a lot more exciting due to lethal bullets and it is not completely dominated by player skills in melee. Being shot in the back can take you down, no matter how epic fighter the player is. That is awesome. It brings in true atmosphere of a mass battle. Plus it opens more options regarding fighting; there are many fighting styles available, without any of them being inherently superior. Teamwork matters more as well; it is awesome to see firing lines, pike squads and stuff like that.
The ONLY reason I'm preferring WF&S over WB is because of Teamwork. I have yet in a game (CURSE YOU UBIQUITOUS, PERPETUALLY INCOMPETENT CHUCKLEFUCKS) to see teamwork such as that. I'd love to see a cavalry charge of great skill, only to be stopped by an even grander archer barrage.
 :)
But Warband, being based on the same engine and made by the same developers, has exactly the same thing  :P
It's slightly more possible to solo armies in Warband, but using teamwork is still the way to win.
Keep in mind, there's only teamwork if you use in-battle commands. Otherwise, everyone rushes in willy-nilly and it's a clusterfrag.

Not really a death, but I was unable to pay the next installment of my mortgage. A fairy kicked me out of the house, and I was forced to live in a cardboard box for the rest of my days. </on-topic>
Spoiler (click to show/hide)

36524
Other Games / Re: How did you last die?
« on: September 22, 2011, 09:01:06 pm »
I kinda recommend getting M&B: Warband first. It has a better tutorial, more freedom, and no guns.
Guns are cool and all, but they tend to be one-hit-kills on pretty much anything. A single lucky shot can incapacitate you.

That is the reason I like WFaS over Warband! WFaS is a lot more exciting due to lethal bullets and it is not completely dominated by player skills in melee. Being shot in the back can take you down, no matter how epic fighter the player is. That is awesome. It brings in true atmosphere of a mass battle. Plus it opens more options regarding fighting; there are many fighting styles available, without any of them being inherently superior. Teamwork matters more as well; it is awesome to see firing lines, pike squads and stuff like that.
For what it's worth, I agree with all those things. For a first-time Mount&Blade player however, Warband is easier to get into.

36525
Other Games / Re: How did you last die?
« on: September 22, 2011, 06:22:48 pm »
Most of the other guys were packing armor and heat. I just put on filthy robes, grabbed a rusty saber and charged for the gate. When the defenders opened the gates to shoot out as a firing line, I waited for the shots to ring off behind a corner and then charged in. The gateway was filled with powder smoke, so I managed to skip around the pikemen blocking the entrance.

I ran around the courtyard like in Benny Hill, followed by a couple of guys in plate, but I lost them running like a madman. While skipping across the courtyard I came upon an unsuspecting musketeer and opened his jugulars in improvised surgery. I charged up stairs on the wall and procedeed to death kill murder. My rusty saber gave acute tetanus to the livers of six musketeers. Then someone shot me in the back.

Spoiler (click to show/hide)
By Armok that sounds like an awesome game! I must purchase this someday.

Of course I started hearing about it the day AFTER the sale  :P
I kinda recommend getting M&B: Warband first. It has a better tutorial, more freedom, and no guns.
Guns are cool and all, but they tend to be one-hit-kills on pretty much anything. A single lucky shot can incapacitate you.

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