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Messages - Sirus

Pages: 1 ... 2434 2435 [2436] 2437 2438 ... 2462
36526
Other Games / Re: How did you last *own*?
« on: September 20, 2011, 11:50:58 pm »
Hard to do that when said 200-man armies are besieging your own towns and castles :|

Thankfully, this doesn't seem to be as much a problem in Warband.

36527
Other Games / Re: How did you last *own*?
« on: September 20, 2011, 11:26:28 pm »
Dunno much about the Rhodoks, but it seemed that in every game I played the Nords would get their asses handed to them. This was a major problem, since I liked the look and feel of the Nords more than the other factions and tended to side with them. This led to the game rapidly becoming unplayable as they lost more territory and I couldn't even recruit some peasants without being mauled by 200-man armies.

36528
Other Games / Re: Help me find a game?
« on: September 20, 2011, 11:03:27 pm »
Holy hell, that was fast and dead-on  :o

Thanks muchly, Cthulhu. I'll be sure to name a dwarf after you in my next fortress.

36529
Watching, but I'll wait until we get some screenshots or whatever before committing to anything. Sounds like a great idea though.

36530
Other Games / Re: Shores of Hazeron: War was beginning
« on: September 20, 2011, 10:59:36 pm »
I love this game. I even have a dwarven civilization :3

(Literally, the species is very short and they have beards)

36531
Other Games / Help me find a game?
« on: September 20, 2011, 10:57:01 pm »
Last week, I saw a friend of mine playing a really interesting game on his iPad. It was sort of like a civilization builder, a lot of emphasis on making sure that your village had enough food and stuff like that. There were other tribes to deal with, and you could sacrifice to various gods to heal your villagers or use magic in battle.

Two things interested me the most:
  • Outside of making the big choices, you had no real control over the outcome of things. You could assign X amount of warriors to attack your neighbors, and give them a certain objective (from stealing cattle to genocide), even assign a commander, but the outcome was determined by the computer.
  • You could take quests, which seemed to be re-enactments of legends. As long as you made the proper choices, your village would receive bonuses.

Now, I don't remember the game's name, but I do remember that it was a port of an older PC game. If anyone could help me out, it would be appreciated.
[/list]

36532
Other Games / Re: How did you last *own*?
« on: September 20, 2011, 04:00:50 pm »
sounds like Mount and Blade : Fire and Sword ;)
Bingo. I'm sorry, I honestly forgot to mention the game name ._.;
I read up. The review says it is an excessively complicated game that takes an extremely long time to learn.

FUN
In some ways, it's like Adventurer Mode 3D except everyone is human. You start with some basic equipment, get assigned quests from local leaders, and gain companions in a vast, living world full of wars, commerce, and characters. Combat, even with guns, is physics based - the game tracks individual bullets as they fly through the air, and mounted combat is brutal thanks to the horse's speed adding to your melee damage. The battlefields are procedurally generated.

36533
Other Games / Re: How did you last *own*?
« on: September 20, 2011, 02:52:18 pm »
sounds like Mount and Blade : Fire and Sword ;)
Bingo. I'm sorry, I honestly forgot to mention the game name ._.;

36534
Other Games / Re: How did you last *own*?
« on: September 20, 2011, 02:33:04 pm »
My small army of about 5 musketeers, three horsemen, roughly 15 infantry of various skills, and me, finally catches up to a group of bandits we'd been chasing. Unfortunately, another group of bandits was in the area and joined the fight, bringing the total up to 60 bandits versus my army of roughly 25.

As luck would have it, we were positioned on top of a small hill (more of a bump, really), and the bandits had to charge through open ground to get to us. I ordered the entire army to hold position while I went in to harass and delay the enemy. Firing a few carbine rounds managed to get their attention, and I soon had roughly fifteen infantry chasing me while bandit musketeers did their best to hit me. I had to keep attacking them however, or they'd give up the pursuit and go after my troops instead. A few tried, only to get cut down more or less simultaneously by an exceptional round of shooting.

All this time, I'm firing my carbine whenever I have a decent shot, and swooping in with my sword whenever a nearby bandit was busy reloading. I order my men to charge the decimated scum, only for the bandit reinforcements to arrive. I can't disengage long enough to order them back to their places, and the musketeers are nearly out of ammo anyways, so I charge directly into the new bandit army, breaking their ranks enough for my fellow horsemen to punch through as the infantry move in as fast as they can.

When the final totals came in, I had only lost a single mercenary halberdier. All 60 bandits died.

36535
Cortex command has non-land multiplayer now!?!
Er, not according to the recent devlog. Where'd you get that idea?

36536
Other Games / Re: How did you last die?
« on: September 19, 2011, 07:55:59 pm »
Playing adventurer mode as a hammerdwarf. Tut was growing increasingly more badass, with almost 200 kills and a solo cyclops kill to his name. At one point, a wolf ripped out his left eye in the opening rounds of an ambush. I thought that was the end, but good old Tut entered a martial trance and survived.

Tut met his end in the forest north of a desert. He and his two human companions had been hunting giant scorpions in the desert, and were doing fine, until one of the cursed arachnids severed his left leg at the hip. Poor Tut kept passing out from the pain, even after traveling. His companions would warn of an ambush, and next thing Tut knew the battle had been won.

Finally, a mere day from the safety of a human town where Tut could retire, his throat was ripped out by a grizzly. Tut fought as hard as he could, even breaking one of the beast's legs, but in the end his companions delivered the final blow mere seconds before the dwarf bled to death.

(Honestly, my best dwarf adventurer to date)

36537
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 14, 2011, 09:51:45 pm »
Something is screwed up on your end. Reduced height windows does NOTHING to make windows re-sizable. All it does is allow the game to be run on lower resolutions. Either something went wrong on your computer, or you're not listening to directions, or you're trolling.
I followed the directions to the letter (They're not THAT hard) and I am not trolling.

I shall try reinstalling. I hope to Armok this works...
A-HA!! That's exactly what a troll would say!

Ok, in all honesty I apologize for the troll remark. I just flashed back to some idiot in my database class today, who couldn't remember instructions for more than five minutes.

(That's not the save button, you idiot, it's the undo button!)

36538
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 14, 2011, 09:13:09 pm »
Game Parameters>Reduced Height Windows.
I tried the reduced height option, but that doesn't do anything for me. All it does is make the window resize-able, but I'd have to make the window go past my screen for it to work  :'(
:'( :'( :'(
Something is screwed up on your end. Reduced height windows does NOTHING to make windows re-sizable. All it does is allow the game to be run on lower resolutions. Either something went wrong on your computer, or you're not listening to directions, or you're trolling.

@ Gabeux: Did you install it to the Windows 7 equivalent of the C: drive? Lots of people have had nothing but trouble installing Aurora to the default path on Vista/7. Something to do with the administration rights.

EDIT: Eye tipe gud when irritated  :P

36539
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 14, 2011, 05:37:50 pm »
Huh? I'm running Aurora on a laptop using reduced-size windows, and it works fine. I can't resize any of the windows, but the UI gets compressed enough to fit on lower resolutions.

Worst-case scenario, you have to move the window around to click a button at the very bottom. Otherwise everything is cool.

36540
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 13, 2011, 10:44:10 pm »
You don't even need that much CO2.

As long as you have no toxic gases (like chlorine), at least 0.1 atm of oxygen, just enough nitrogen, CO2, or other gases to avoid the toxic oxygen levels, and are the bare limits of temperature, it's habitable. Worlds with 0 Celsius, 0.1 Oxygen, and .3 Safe Greenhouse Gas is a common sight in my games :P

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