Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirus

Pages: 1 ... 2437 2438 [2439] 2440 2441 ... 2462
36571
The UP assembly takes place at the end of each year, so about 6 1/2 months game time.

I was hoping for an alliance victory. In fact, it's still not impossible to get one. We'd just need to survive the war and rebuild relations with the Krynn and Thalans. Everyone else, even the Swarm, like us a lot. The Yor, Drath, and Swarm should agree to an alliance with relatively little incentive.

36572
Known intel: The Thalans use ships with lots of lasers. No defenses that I can see, and their fleets are fairly slow.
Source:The HUGE NUMBER OF FLEETS INSIDE OUR OWN TURF, OH EM GEE.

See, if they took the Krynn route and used massive numbers of smaller ships, I'd be much more optimistic. Instead, they have emulated us and use mixed fleets of Large, Medium, and Small ships. There are lots of ships in and around our territory. What's worse, all but three of their planets are outside our range. Those three planets are deep inside our territory, as they used to be Iconian worlds before the Iconians surrendered. In fact, I recommend that we capture those as soon as possible, as those worlds may be what is allowing the Thalan vessels to travel so far from their own space. Capture them, and we may be able to buy ourselves some time as the Thalans attempt to acquire or build forward bases.

As you probably guessed, I had a feeling that this was going to happen. That's why I started concentrating on shields, the best defense against lasers. Sadly, our shield tech isn't quite up to par. I'd have to experiment with the ship builder to see what kinds of warships I can put together.

In the meantime, I predict that we will lose a lot of warships. Some of the Armok cruisers have absurdly high HP totals, reaching into the 120s (one Armok, named Devastator, was almost level 30 last I checked), which should allow them to survive a battle or two. Still, their defenses revolve around missiles, and will be almost useless against lasers. Upgrading them to a shield-using class would be counter-productive, as they'd lose those extra levels and HP.

On the plus side, none of the Martial Trances or Mr Persons have been produced yet. If I can design shield-based versions of those, I can re-assign the shipyards and they should be done fairly quickly. I'm also not seeing any troop transports yet, which may mean that we have a month, possibly two, before they show up.

On the diplomacy side of things: I don't see further war with the Krynn as anything but counter-productive. We simply do not have time to continue pressing their worlds when our own need defending. And make no mistake: Right now, this is a defensive war. The Tir-Quan planet still hasn't been located, despite at least two cruisers hunting through Krynn space, and any attempt to capture it would require a massive offensive. We'll have to swallow our pride and seek a peace treaty (considering how much they've been losing, they should readily accept).

Before calling the turn quits, I contacted the Seeker Swarm in an attempt to get them to fight as well. Here's the thing:
The Swarm, the second most powerful civilization in the galaxy, is f**king terrified of the Thalans. It would take around a dozen quality techs in order to get them to agree, including such gems as advanced troop mods and advanced starbase construction (test offers made, nothing approved yet). The Yor, being our good buddies, might agree with somewhat less incentive, but they probably have the weakest military currently. I'm not willing to place any bets on what the Krynn will do, considering we've been blowing up their ships and capturing their planets for over two years.

Consider this friendly GM advice: forget about Terror Stars. They require five techs to unlock, and the first one takes about 25 weeks. We could advance significantly up the shield tree in that amount of time, or (possibly) have Huge hulls for dreadnoughts.

No tl;dr for this post, we need to get serious. I need plans from the various councils, and I need good ones.

36573
((Before I begin, here is a picture of Yeoman Prime:
Spoiler (click to show/hide)
and here is Saba III:
Spoiler (click to show/hide)
Now for the actual update))

Year 2233, Part 1
The year kicked off with a scene out of a horror movie. A mysterious blight began creeping across Terran worlds, killing those it infected and leaving a strange pink film behind:
Spoiler (click to show/hide)
Scientists discovered that the film could be used as a lightweight building material. MAX POWER! chose to harvest the film for use in building, while still attempting to cure the infected.

A more compact impulse drive was invented:
Spoiler (click to show/hide)

Espionage funding resumed, now that the increased tourism industry was bringing in lots of credits:
Spoiler (click to show/hide)

A brand new Armok Mk III, named "Carp Slayer", left Ymir I and headed deep into Krynn space:
Spoiler (click to show/hide)

The low class world of Bilbo I was captured with relatively few casualties:
Spoiler (click to show/hide)
The governor in charge of the planet took the initiative to turn the planet into an economic power, thanks to the world's many snow-covered mountains.

The Thalans were given a small monetary gift, in an attempt to build friendly relations:
Spoiler (click to show/hide)

Though they were reluctant to lose their monopoly, the Seeker Swarm were persuaded to share Xinanthium hull plating with a couple of techs:
Spoiler (click to show/hide)

The Impulse drive was finally perfected, and refused to go any smaller:
Spoiler (click to show/hide)

Without warning, the Thalan Empire declared war on the Arceans:
Spoiler (click to show/hide)

The Krynn tried to offer another peace treaty. Since they still refused to budge on tribute, the treaty was torn up.

Knowing that the Arceans would need help, MAX POWER! voluntarily gave them a few technologies:
Spoiler (click to show/hide)

The LentzLandians, whom the Alliance had met just a few months ago, were wiped out by the Thalans:
Spoiler (click to show/hide)

Agents finally began making headway in the Swarm's government:
Spoiler (click to show/hide)

Intercepted communications revealed that the Krynn had managed to build a massive temple that was apparently very sacred to them:
Spoiler (click to show/hide)

In the Dark Yor system, Alliance cruisers began encountering new Krynn ships. These ones had point defenses:
Spoiler (click to show/hide)

The Seeker Swarm and Thalan Empire managed to reach an armistice:
Spoiler (click to show/hide)

Another world was captured, Osiris II:
Spoiler (click to show/hide)
The strong manufacturing sector made it a candidate for shipbuilding, though the low class would forever hinder production.

Carp Slayer, reporting from deep within Krynn space, announced the discovery of two strong economic starbases and a mining base producing some sort of research-boosting compound:
Spoiler (click to show/hide)
Carp Slayer quickly destroyed them all, then hauled ass out of the area.

New industrial techniques meant that more components could be crammed onto starships:
Spoiler (click to show/hide)

Thanks to the new techniques, three new ship designs were approved:
Spoiler: The NRDL Mk 2 frigate (click to show/hide)
and

A new era of learning dawned, as sentient beings all over the galaxy eagerly opened their minds to alien thoughts:
Spoiler (click to show/hide)

Military analysts all over the galaxy now rated the Terran Alliance as the third most powerful civilization, just behind the Thalans and the Swarm:
Spoiler (click to show/hide)

The Seeker Swarm declared war on both the Arceans and the Yor:
Spoiler (click to show/hide)

In Carp Slayer's continuing mission to harass the enemy, the crew discovered the Krynn home world. Though sorely tempted to attack, defenses in orbit were extremely heavy and the surrounding systems had substantial fleets. The Carp Slayer reluctantly moved on:
Spoiler (click to show/hide)

Clearly the S.P.Y. Network was pleased by having funding again. Agents started infiltrating the Thalan government:
Spoiler (click to show/hide)

Disaster struck. The Arceans clearly had a weaker military than anyone had reckoned, and the government fell to the Thalan fleet:
Spoiler (click to show/hide)
Several ships swore allegiance to the Alliance and joined the fleet. A large number of Arcean ships, however, turned to piracy.

Not even the news of stolen technology could lift the somber mood at High Command:
Spoiler (click to show/hide)

Agents continued to infiltrate the Swarm society:
Spoiler (click to show/hide)

A scientist struggling with a way to supply dozens of ships suddenly had an epiphany, and finished his assignment four weeks ahead of schedule:
Spoiler (click to show/hide)

The already-mighty Thalans called to taunt:
Spoiler (click to show/hide)

With the fall of the Arceans, the Alliance needed new friends. The Yor were approached with treaty offerings, which they accepted:
Spoiler (click to show/hide)

Clearly, the Thalans were a force to be reckoned with. The go-ahead was given to begin work on shield technology:
Spoiler (click to show/hide)
The scientists even offered a working prototype:
Spoiler (click to show/hide)

Saiph II, the closest planet to the Dark Yor system, was taken after a bloody battle. Only about 700 million troops of 4 billion survived:
Spoiler (click to show/hide)
As a condolence, the secrets behind advanced manufacturing techniques were discovered on a hard drive:
Spoiler (click to show/hide)

As deflector technology was relatively simple, a slightly smaller version was quickly completed:
Spoiler (click to show/hide)

The desert world of Altros II was next to join the Alliance:
Spoiler (click to show/hide)
An awesome new engine technology was discovered on the surface:
Spoiler (click to show/hide)

Continuing their war-mongering ways, the Thalans declared war on the Yor:
Spoiler (click to show/hide)

Unwilling to let another friend go down in flames, High Command offered some technologies to the Thalans in order to call off the war:
Spoiler (click to show/hide)

Deflector technology became ever-smaller:
Spoiler (click to show/hide)




...Dear god...
Spoiler (click to show/hide)


*transmission ends*

36574
Preview time, ladies and gentlemen!

Spoilered in case you want to be surprised:
Spoiler (click to show/hide)

36575
I'm gonna be starting soon. Let's see if we can't score a few more planets, shall we?

Research, according to R&D, will mostly consist of new weapon and defensive technologies. Some population growth and miniaturization as well as well, and possibly advanced colony techs.

In accordance with Colonial Affairs', farms will be built on some economic worlds, and additional factories will be built on manufacturing worlds.

Funding for S.P.Y. will resume, though probably not as high as before. We will begin placing spies on Thalan worlds, as they may be the next big threat.

For Diplomacy, we will begin working towards making the Arceans and Yor allies, and possibly the Drath. I actually have a plan for dealing with the Thalans through diplomacy, but it will likely take some time to work out.

36576
I just thought of something that would be awesome, but few games (if any) implement: spinal-mounted "siege guns". It would be an alternative/complement to the rapid fire plasma guns. Basically, you'd build a long string of "cannon blocks". The longer the string, the stronger the gun. Really powerful ones would be able to rip entirely through ships and asteroids. They would, of course, have a very long recharge.

36577
Alrighty folks, I have updated the councillor list on the first page. If you are not on there and are still active, tell me how much of an idiot I am and I will fix it!

However, since we haven't had any posts from the Diplomacy Corps for two full updates, both members have been dropped. Looking for diplomats to fill the void!

36578
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 31, 2011, 10:32:49 pm »
Eh, fire and its gone is better imo. Makes you have to choose between limiting your shots on an unknown enemy or going all out to make sure its dead.

It's a tactical choice. Do I fire all of my missiles at that big ship coming at me, or should I fire a quarter and see how that does? If I fire all I might see 10 of them kill it and the rest explode uselessly, if I fire a quarter I might see all of them get shot down then find myself short of ammo for a decisive strike.

If you could recover the excess you'd just always fire everything you have then pick up the leftovers.
100% agree. Remember, missiles may be tactically superior (longest range and highest damage potential) but strategically inferior (must build them and reload your ships somehow). Making missiles reusable would just make them even more OP than they already are.

36579
You know, recently I've been thinking, "I'm tired of science fiction games. Seems like that's all I play lately. Perhaps I should take a break and play more fantasy titles?"

But no. Now I've found YET ANOTHER must-have sci-fi. I'm always looking for games that provide huge amounts of customization and construction, which is probably why I like DF, Minecraft, and Aurora so much.

Definetely gonna keep an eye on this, possibly purchase. Damn you Bay 12, damn you  :P

36580
Other Games / Re: Dead Island
« on: August 31, 2011, 08:04:04 pm »
I'm uncertain. The original trailer all but had me sold, as did the initial news that implied realistic, melee-heavy combat.

Now gameplay trailers are showing lots of guns and throwing electrified machetes to impale special zombies that look horribly mutated, a la L4D.

I feel ripped off by the change in focus :(

If I do get it, it'll be heavily discounted. It's no longer a must-have for me.

36581
Reply's will be given in order of posting  :)

shadenight, there are no more invasion techs that I can see.

timferius, I typically design garrison ships to have lots of defenses with only one or two weapons. The harder it is to lose HP, the longer they last. Of course, that's an issue for S.H.E.B. to deal with.

Ahra, Soulchopper is a good name  :D

EuchreJack, funding will resume next year, the exact amount depending on current income. We still need to make a little money, right?
I have no idea how long it would take to get maximum espionage on the Krynn. Most of it depends on how many spies are in service, and how long they last. We still have 4 spies in reserve and one on a Krynn planet (apparently in DEEP cover. He/she hasn't been touched since being placed near the very start of the war).
I will get a picture of Yeoman Prime if I can remember it.

Mr. Person, I was still going by the old order of not building farms due to the morale penalties involved. Some worlds do have farms already, but not many.
Two worlds are building constructors currently: Pelagon III to continue upgrading the mining starbase, and Delta Ceti IV is working on an influence base to convince some Thalan worlds to enter the fold.

(In character)
Just as planned! Fight, my little pawns, fight! Mwahahahaha!
...er, is this thing on? DAMMIT.

36582
Cruisers are probably the one thing we don't need at the moment. We have around 35 Armoks at last count, mostly Mk 2s. A lot of them are on garrison duty, but they rotate with front line ships when needed. Considering the numbers of attacks some planets have to deal with (Boatmurdered, Pelagon III, and Earth all come to mind), Armoks are the best defenders until we get a dedicated garrison ship designed. Only one world is currently building the Mk 3 Armok; the rest are building NRDLs (soon to be upgraded) and transports.

A question for Colonial Affairs: Pretty much all of our economic worlds have hit the default pop cap, and despite some of them being covered in economic buildings they still aren't producing enough tax profit. Should farms be built on these worlds?

36583
Next in the miniaturization tree is Advanced. I don't remember the exact time, but I believe it will take 6 weeks to research. Most of the techs you mentioned (aside from shield techs) are around the same length of time.

I know that the Seeker Swarm have Xinanthium Hull Plating, but aside from that I'm not sure if anyone else has stuff.

The closest minor race that I've found are the Dark Yor. Sadly, all three(!!!) habitable worlds in that system have been captured by the Krynn. They are a big target on my list, but I'd have to fight my way through a couple more systems to grab them and they are all at the population cap. Only two minor races still exist, and so far I have been unable to find them.

I actually reccommend working on the advanced colonization techs. There are probably ten good planets in or around our territory. Sadly, they all require various advanced colonization techs, and quite a few are owned by the Swarm. I'm attempting to influence them, but I honestly can't tell if they would revolt when we don't have the proper technology.

Interestingly, Alliances can be researched in only two weeks. I'm sure that with just a little incentive, we can get the Arceans and probably the Yor to join us. They really seem to like us for some reason.

36584
On that note, can you not throw one in a fleet with the transports as a last line of defense?
Not at the current logistics level, no. Eventually yes.

I would appreciate it if all council members could leave a post with their current assignment on it. A lot of people have been absent lately, so it's time to clean the listing on the front page.

36585
Even with the massively boosted vision range, I have not been able to find Gladstone. I KNOW it has to be somewhere!

I plan to use Armok Mk3s for scouting for the planet, but invasion will likely have to wait. Remember Saba III, the world I captured near the end of the update? I would have had it much earlier, but two fighters managed to slip through my defense screen and blow up the transports. This was in the middle of my territory. Trying to send transports through the heart of Krynn space would pretty much be suicide.

Pages: 1 ... 2437 2438 [2439] 2440 2441 ... 2462