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Messages - Sirus

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36586
((X-Fire was being a jerk and refused to upload the first few pics. Fear not, I will get everything!))

Year 2232, Part 2

The Yor were contacted with an offer for Interstellar War Colleges in exchange for attacking the Drath Legion. They readily accepted, declaring war the next week.

The Drath, oblivious to our duplicity, called and smugly told us about a new weapon system they were developing: Singularity Drivers. Terran scientists were somewhat nervous at the implied power of the weapon.

Scientists came up with a way to (theoretically) increase the defensive power of several ships:
Spoiler (click to show/hide)

News came from the Chevychev system that the local Armok cruiser (one of the older ones) had finally killed enough Krynn ships to reach level 11; the crew were hardened veterans who kept the ship running against all odds. Their ship was renamed "Champion" in honor of their achievement.

News reached the Alliance that the Thalans had defeated the rodent-like Snathi and wiped out their civilization. Aside from a few refugee vessels, the species was gone:
Spoiler (click to show/hide)

Phalanx Systems, a major computer manufacturer, announced the invention of the Xanax Defense Coordinator, a supercomputer that could focus the defensive abilities of ships in a fleet to withstand more damage:
Spoiler (click to show/hide)

Though it was unofficially known for years, the planet of Ymir I became formally recognized as the Alliance's manufacturing capital:
Spoiler (click to show/hide)

In deep space, a group of pirates discovered an ancient vessel with an unprecedented find: Ultradrive. Far superior to anything the galaxy's inhabitents had been able to produce, it had the capability to substantially boost any engine in existence. The pirates sold the secret to the races of the galaxy and became multi-trillionaires overnight:
Spoiler (click to show/hide)

Not to be outdone, scientists perfected ECM:
Spoiler (click to show/hide)

Still, the war waged on. The planet of Himalaya IV was captured by Terran Marines:
Spoiler (click to show/hide)
An obsolete technology was uncovered from the ruins:
Spoiler (click to show/hide)

Pelagon III, the closest shipbuilding world to the military resource, finally completed five constructors. Defended by two Armok cruisers, the constructor fleet set off:
Spoiler (click to show/hide)

Sadly, the constant shipbuilding and maintenance fees once again sent the Alliance's treasury into a downward spiral. The regretful decision was made to cut espionage spending.
Spoiler (click to show/hide)
No new spies for now, but we still had five in reserve and one on a Krynn world that for some reason was being ignored. That agent had survived the most recent purge and had been in position for almost two years.

Scientists excitedly announced the invention of the next level of point defense, called:
Spoiler (click to show/hide)

The massive constructor fleet reached the military resource undisturbed (though it was a close call), and in record time forged a massive bastion against all foes:
Spoiler (click to show/hide)

Suddenly, the unthinkable happened:
Spoiler (click to show/hide)
Faced with either a life of servitude or a repeat of the Snathi purge, the Iconian leader surrendered to the relentless Thalan assault. Their surviving ships pledged loyalty to various alien races; four ships chose to defect to the Alliance:
Spoiler (click to show/hide)
Sadly, the distance was too great, and the crews were forced to enter hibernation until a friendly outpost was in range.

A minor race that was in the area took a moment to introduce themselves:
Spoiler (click to show/hide)

The Thalan fleet, no longer needed, proceeded to fly through Alliance space. It was the first look High Command had managed to get of the Thalan's rumored technological superiority:
Spoiler (click to show/hide)

Aldra III announced the grand opening of a massive transponder receiving device, which could detect ships anywhere in the galaxy:
Spoiler (click to show/hide)

After a fairly substantial assault failed to destroy a single Alliance ship, the Krynn ambassador contacted High Command with an offer for a peace treaty. On advice from the council, MAX POWER! rejected the treaty, electing to continue the war.

A method of reliable interstellar banking was perfected:
Spoiler (click to show/hide)

The Eyes of the Universe, aside from showing all ship on sensors, dramatically boosted the range that normal sensors could "see". Alliance officials had an unprecedented look into Krynn territory, including the massed fleets of fighters waiting to attack:
Spoiler (click to show/hide)
More importantly, however, was news that High Command immediately suppressed. A single Armok was dispatched towards Krynn space, and soon disappeared inside their borders.

While continuing the hunt for anomalies, the Terran Flagship, the oldest surviving ship in the fleet, was destroyed by a Krynn fleet:
Spoiler (click to show/hide)

The ice world of Chmmri I was captured. It suffered from a distinct lack of usable space:
Spoiler (click to show/hide)
The research theories captured from the planet, however, were far more interesting:
Spoiler (click to show/hide)

The solitary Armok that had been launched three weeks ago had finally reached it's destination: A massive starbase, deep within Krynn territory, which had been mining huge quantities of an influence-boosting substance. Top intelligence operatives believed that the substance gave users mild mind control abilities, making their words carry more weight.
Spoiler (click to show/hide)
Though the base had only token weapon systems, it had pretty much every mining module known to man installed, boosting the output to insane levels. This base was the reason low-class Krynn worlds could resist every effort to counter-influence them. It was the source of the Krynn's power. And on October 22nd, 2232, the base was annihilated by the cruiser known as "Ambush".

Ambush was assigned to hunt down and destroy a couple more starbases, though it's job was made more difficult thanks to every Krynn ship in the sector coming to full alert. It succeeded in destroying an economic starbase and an influence base before being forced to retreat. It returned to Earth and the crew were hailed as heroes.

In celebration, the final iteration of Stinger missile was perfected:
Spoiler (click to show/hide)

A number of Thalan fleets were observed in Krynn territory:
Spoiler (click to show/hide)

Alliance military vessels began encountering Krynn ships using an unusual tactic: stacking several small fleets in a single parsec of space, rather than lumping them all together in one large fleet:
Spoiler (click to show/hide)

With powerful point defense guns and smaller stingers, approval was given to further upgrade the Armok class, making it more powerful than either of the previous iterations:
Spoiler (click to show/hide)

Despite the continuing conflict, tourism in the Alliance suddenly skyrocketed. This, combined with the Krynn's waning influence, meant that the war was firmly in our favor.
Spoiler (click to show/hide)

Still, Thalan fleets continued to emerge from deep space...
Spoiler (click to show/hide)

The Krynn, sounding considerably more humbled, once again requested a peace treaty:
Spoiler (click to show/hide)
Since they were still unwilling to pay up, the treaty was rejected.

With the year almost over, the Alliance launched humanity's largest invasion to date on the world of Saba III. Four billion Alliance soldiers grappled with eight billion Krynn defenders, and emerged victorious:
((pretend that there is a pic of Saba III here *headdesk* ))
An intact power plant was recovered, and with it the principles to create our own:
Spoiler (click to show/hide)

In honor of the S.P.Y. network, and as a sort of condolence to cutting funding, MAX POWER! renamed the Zalr system Yeoman, and the planet of Zalr I became Yeoman Prime:
Spoiler (click to show/hide)

Xenosociologists came up with a new theory to convince alien worlds to join the Alliance:
Spoiler (click to show/hide)

UP vote came up, for taxing foreign starbases:
Spoiler (click to show/hide)
Despite a massive influence loss, the Krynn came out on top yet again:
Spoiler (click to show/hide)
The closest thing we have to allies, the Arceans, Yor, and Drath all voted alongside us. Sadly, all of us put together are still the smallest voting block. We didn't stand a chance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hey, we survived another year, without serious losses!

A few things that were not important enough to screenshot:
  • The Ascension starbase has been rebuilt. A couple of Krynn attempts to destroy it were thwarted, and there is a small military starbase nearby to assist in defending it.
  • The military mining starbase has been upgraded some more. Mining rate has increased.
  • Some Iconian worlds in our territory are now owned by the Thalans. I'm not bothered by this, as their influence is weak and we have an influence starbase nearby to hopefully convert the masses.
  • While upgrading the Mk 2 cruisers to the Mk 3 is tempting, keep in mind that each upgrade costs 690bc, and resets the ship's level to 0 (meaning the ship loses it's boosted health). For ships like Champion, which was level 15 last I checked, it could actually make the ship weaker for a time.
  • Boatmurdered, like it's namesake, is doing awesome. The Armok defending the world has fought off (at last count) four separate Krynn fleets, each consisting of five heavy fighters and all in a short timespan. I'm looking for suggestions to name it.

Also something to vote on: Should we upgrade to a Republic? Our approval rating is in the mid-60s or so, which oughta be enough for this level of government, and the economic boost could be helpful. However, I do not believe that we can change back to a dictatorship once we make the choice. Vote wisely.

36587
The update is now being written. Here's a preview:

Two races are out of the game.
The Krynn have lost some of their massive influence.
Our ships are stronger than ever before.
We are still small-fry.

36588
Real Life June. I'm posting this from the past! Oooooooooooooo!
...that's not nearly as creepy as I hoped it would be *takes off bed-sheet costume*

Anyhoo, we're back to where I left off on the previous update. Not as bad as it could be, but a lot still happened and now I'll have to recreate all the good stuff I did. Here's a sample of what happened:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

In an hour or so I will be firing up the game again to go another round.

36589
GUESS WHAT Y'ALL 8D
Game crashed! I'm back to June!

Now I'm maintaining forced cheer so I do not devolve into a stream of profanity!  :D

I'll have to sonofabitch! replay the turn tomorrow, yay!

It's entirely possible that turn is completely dammit! different! We may never get that peace treaty again! We may not survive the offensive that I believe triggered the treaty! AIN'T LIFE GRAND?! 8D

36590
We have four war votes and one undecided/leaning towards peace. Let's get it on  8)

I will do two things to help offset money loss. The first: No more Armok cruisers. We have plenty to fulfill our needs, and they cost a lot of money in upkeep every week. NRDLs will slow down as well, but production will not cease (they are not as indestructible as cruisers). Comp112s will only be produced on certain worlds.

The second thing is I will cancel the upgrades on all but a few worlds. Once those finish I will move on to the next few. Worlds building starships will be last, since they need the industry for war production. With any luck the economy will stabilize.

36591
CALLING ALL COUNCILORS

Was playing through the turn, blew up some ships, captured a planet, gearing up to capture more...

and the Krynn contacted me.
With a peace treaty offering.
...
WHAT.

So here's the deal. The initial treaty comes with no strings attached. Instant peace. The downside is that try as I might, I cannot get much in the way of "incentive gifts" from the Krynn. Best I could secure is a pitiful class 4 world.

Honestly? I'm a little tempted. Thanks to a certain tech we got from invading, the budget is taking a nosedive as planets all over the empire try to upgrade things. I can also see (thanks to intelligence reports) that the Krynn, despite all the planets they lost, still have substantial manufacturing capabilities. They also cheat, dirty AI players that they are (a Krynn planet, covered in factories and not much else, still manages to turn a profit in some cases). They still have almost 30 planets.

Note, however, that I said I was "a little tempted". Our ships are clearly superior, despite the enemy's weight in numbers (only a single Armok lost in the entire war!). I have a number of transports ready to load troops and kick some ass, which would become nothing more than money sinks if they no longer had an enemy to invade. For the first time since the war started, our two main areas of influence (Local Earth Space and the Southern Rim Area) finally have contiguous borders.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

But I digress. I need a decision, and I would like one soon. Should we take the Krynn up on their generous offer? Or should we, in the words of Horatio Nelson, engage the enemy more closely?

36593
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 29, 2011, 05:50:21 pm »
Which is exactly why railguns (at least) should be able to hit enemy planets for massive more than scratch damage. All the math and physics work out for it to be an effective planetary siege weapon, but the designer took a different route.

36594
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 29, 2011, 05:31:52 pm »
A melted blob of metal (assuming that future-age materials would actually melt) traveling at those speeds would still have a f**kton of power behind it. Hell, a melted blob might actually be more damaging, as it would spread the impact a bit instead of penetrating into the ground. Relativistic Kill Vehicles (RKVs) have the added advantage of lack of radiation (though the impacts would still throw up a lot of dust).

Think of all the proposed solutions to potential asteroid strikes today. Every single one of them involves diverting or deflecting the asteroid, and none involve shattering it with a nuke. All or most of the fragments would still hit the planet with the full force of the full thing.

36595
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 29, 2011, 04:51:48 pm »
Actually, it strikes within a 5-second interval, so it'd need to have a range of over 1,500,000km to break relativity.

It think the max range is over 10,000,000km.
Can someone who has database access test this?

Stick an NPR PDC on some asteroid, and have a ship with maximum particle beam tech take a shot from far away. If the shot hits instantly, then we have an FTL weapon.

36596
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 29, 2011, 04:34:16 pm »
Well, you can always play with the numbers. Presumably, relativistic weaponry would only come in at the top of the tech tree, and combat would be somewhat different from what we're familiar with.

Why would relativistic weaponry be at the top of the tech tree? that makes no sense, a relativistic kill vehicle would just be.... an inanimate carbon rod (actually probably neutronium since we have that) going really really fast.

And as for relativistic speeds - did you miss the part about removing jump points and FTL being the way to get between systems? Every ship will be capable of a significant portion of c from near the start..... or it's going to be a really boring game.
I was under the impression that we already had relativistic weapons: Railguns and Gauss weapons. Keep in mind that all non-missile weapons strike instantaneously, as long as the target is within range.

Of course, those weapons, even the particle beam, are very short ranged in comparison to missiles. If, however, a particle beam had more than 300,000km range, it would actually be striking faster than the speed of light (can someone confirm the maximum possible range for particle beam tech?).

36597
Other Games / Re: How did you last *own*?
« on: August 29, 2011, 01:59:20 am »
Defeated the final boss, the commanding general of a second alien invasion force (which was hunting down the first alien invasion force), while his attack and defense power were super-charged. The general pilots a giant mech suit that Gundam would be proud of, with more weapon systems than I can easily remember. The funny thing is that I intentionally supercharged him, for more of a challenge.

Oh, and I managed to beat the game without a single kill.

Game: Iji

EDIT: Found a video of the final boss fight

36598
@ EuchreJack: Fine. Next Krynn world I capture in a single-planet system will be named Yeoman Prime. Of course, it'll have to be really low quality  :P

I kid, I kid

Majikero, terror stars are expensive, not to mention time consuming to research and build.

Sorry for the slow weekend folks. Update tomorrow or Tuesday.

36599
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 28, 2011, 05:26:08 pm »
Pointless polls are the best kind!

1) Do you add minerals via SM mode to Sol at game start?
Nope. The only time I mess with minerals in SM mode is when I'm trying to start a game in a randomly generated system.

2) Do you play with the Precursors, Swarm or Invaders on?
Usually not the Invaders, but honestly I rarely play Aurora long enough to run into either of the others.

3) If an enemy was about to land the killing blow on your empire, would you cheat and remove them to save your game?
Nah. I don't even have the database password, so I would not be able to do anything if I wanted to.

4. Do you play with Jump Gates on All Points on or off? Why?
Depends. Most of the time I play with them off, unless I'm roleplaying a universe with perfectly stable wormholes. Needing jump tenders for military expeditions forces you to send ships in waves rather than one large mass, making wormhole defense (for both sides) much more effective. It seems more epic that way.

36600
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 28, 2011, 02:20:23 pm »
They don't use minerals. Still kinda funny that they plunked down so many buildings on an asteroid XD

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