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Messages - Sirus

Pages: 1 ... 2439 2440 [2441] 2442 2443 ... 2462
36601
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 28, 2011, 11:42:23 am »
@ Chattox

Teams do not require infrastructure or terraforming. You could drop them on an asteroid and they'd still get to work.

No idea about the other thing, sorry  :-\

36602
Other Games / Re: How did you last *own*?
« on: August 27, 2011, 10:21:05 am »
Blew up an enemy's head with enough force to propel the body about 15 feet backward...using my mind!
Oh, and my character is only level 1.

D&D Gamma World

36603
Mini update again. I've decided to do half-year turns while the war continues. I just spent two hours playing, and only got to June -_-;

Year 2232, Part 1

The year kicked off with a bit of trading with the Yor:
Spoiler (click to show/hide)
Scientists had no idea what this "scatter blaster" was, but hoped that it was a strong laser weapon.
Spoiler (click to show/hide)

A Phoenix pilot was assigned an important mission: Destroy the Krynn's military resource mining base!
Spoiler (click to show/hide)
Though the mission was successful, the pilot was sadly killed returning to base.

By using a mix of chemicals and fertilizer, agricultural scientists discovered a way to make some types of soil habitable:
Spoiler (click to show/hide)

The influence starbase in the middle of Krynn territory continued to resist attackers. It's crew were battle-hardened and fearless:
Spoiler (click to show/hide)

Scientists declared the invention of the most powerful sensors known to any race:
Spoiler (click to show/hide)

Some more trading was done with the Arceans:
Spoiler (click to show/hide)
((I have no idea what advanced fire control does  :P ))

The Snathi, whom the Alliance had barely spoken to, eagerly traded advanced Fleet Warp Bubbles for troop carrier technology:
Spoiler (click to show/hide)
((Fleet Warp Bubbles are a type of ship mod, which boost the speed rating of every ship in a given fleet. Best used on purpose-built boosting ships))

More advanced forms of ECM were perfected:
Spoiler (click to show/hide)

Remember Pelagon III, the world I captured but never got a pic of? Here it is in all it's glory:
Spoiler (click to show/hide)
As you can see, it's highly flexible.

Multiple Terran agents were eliminated in a single week. Espionage experts are baffled:
Spoiler (click to show/hide)

Two worlds were conquered midway through March. The first was Aldra I, a minor world with a small population:
Spoiler (click to show/hide)
By capturing this world, the Alliance had, for the first time, conquered an entire star system:
Spoiler (click to show/hide)
A very strange technology was discovered on Aldra I:
Spoiler (click to show/hide)

The second world conquered was a huge morale booster for the public: Amcor III:
Spoiler (click to show/hide)
Sadly, casualties were high due to a mis-communication that dropped several battalions in heavy crossfire.

Starbase engineers began theorizing a number of ways to improve:
Spoiler (click to show/hide)

Propaganda intercepted from Krynn high command revealed that the mechanical Dark Yor had finally been defeated:
Spoiler (click to show/hide)

The crew of Influence Base 300, cultural legends and badasses, finally perished to a large Krynn fleet:
Spoiler (click to show/hide)
As record holders for number of kills, the crew were formally recognized and a candlelight vigil was held at the Earth's capital.

"Never again!" cried starbase engineers, unveiling a number of new starbase-specific technologies:
Spoiler (click to show/hide)

A new mining base was built on the hotly-contested military resource, and guns were added right away:
Spoiler (click to show/hide)

The first NRDL scored it's first kills over the skies of Russom I
Spoiler (click to show/hide)
The green crew took down two Krynn escorts with only minimal damage.

GODDAMMIT
Spoiler (click to show/hide)
A single fleet of Krynn fighters managed to take down the new mining base, just a week before an additional constructor could add powerful point defense guns and without losing a single ship. The constructor retreated to Pelagon III.

In the Harper system, a brand-new Armok Mk II ran into a massive war group of Krynn fighters:
Spoiler (click to show/hide)
Missile tubes blazing, the crew managed to destroy most of the ships before seeking refuge at Harper IV.
((BTW: Most of the Krynn fleets I fight are like these ones. And they're EVERYWHERE.))

The rather unspectacular world of Russom I was captured after a short but intense battle:
Spoiler (click to show/hide)
A rather simple technology was discovered on the planet:
Spoiler (click to show/hide)
The NRDL which cleared the skies was given the honor of defending the new colony.

Despite the earlier loss of so many agents, the Alliance's knowledge of the Krynn Consortium grew and grew:
Spoiler (click to show/hide)

~~~~~~~~~~~~~~~~~~~~~~~~~~

Aaand that's the picture as of June 1st.

A few things that I forgot to/didn't see the need to screenshot:

Our Ascension starbase was destroyed near the end of the update. The only ships in the area were a couple of Phoenixes, who went down in no time flat.

Our budget is on a razor's edge. I built a bunch of trade centers on different worlds, and that has stabilized things a bit. Still, every ship in service is another hit to our weekly expenses. I also managed to get us a little more pocket money by selling techs to our friends and "borrowing" from the Snathi and Iconians.

We are now close with the Arceans and the Drath, of all things. We are warm with the Yor and Iconians. Most everyone else is either cool or at war (Krynn).

Since someone asked, I looked at the victory progress for each of the races. No, it doesn't seem like anyone is trying for a technological victory. However, races like the Krynn are about 30% of the way to a conquest victory. This should change as we take more worlds from them.

36604
Update will be later today, possibly early tomorrow. These are the things I will be doing during the turn:

Operation Gladstone: Find and capture Gladstone I, if possible. Invasion tactics are limited to standard invasion or information warfare if Gladstone's approval is low enough, to avoid damaging planet quality (Sun-Tzu agreement) or the valuable Tir-Quan training on the surface.

Recapture the military resource, and give the starbase some way to defend itself. Build Armoks and NRDLs, and have Mars build Comp112s.

Recapture Amcor I. Even if we had no real attachment for the world, it'll be easy to take while it has low population.

Since we haven't had any word from R&D or the Diplomats, I will continue to get races to fight each other whenever possible. I will not get the Arceans and Yor to fight each other, since they seem to be our most likely allies. Research will continue as normal, focusing on military techs and anything to improve our soldiers.

I would like to get more specifics on Marshall II. Mr. Person seems to want it to be a research world, but he also wants a factory. Should I also build a starport for ship production, or will it just be used to build labs?

I will double-check this thread before starting. If anyone has last-minute orders, get them in before approximately 9pm PST.

36605
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 11:12:23 pm »
I see  :P

36606
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 11:08:34 pm »
But I thought that you could only have one fighter engine. I doubt any single engine could break the lightspeed barrier.

36607
Other Games / Re: Games you wish existed
« on: August 25, 2011, 11:07:15 pm »
Hmm, not really. The focus in my dream game(s) would be to either get the hell out of the area, or figuring out whatever is going on and stopping it. Lots of potential enemies, few resources to fight them with, and the possibility of exhaustion or starvation providing a background source of dread.

36608
Other Games / Re: Games you wish existed
« on: August 25, 2011, 09:49:13 pm »
I would like a survival horror game with extra emphasis on survival. You'd have to forage or hunt for food, drink, even sleep to stay alive. Wounds would strike a balance between realistic (lots of leg damage might force you to crawl, for example) and standard video game (can be healed quickly with the proper medicine). The game would focus less on slaying hundreds of monsters and more on a desperate struggle to stay alive and safe. There should also be a massive, Dwarf Fortress-like level of customization (skilled melee fighter, novice carpenter, adept pharmacist, etc). Three good scenarios:

You wake up on a deserted island. No other humans around, but definite weird stuff (perhaps aliens?)

You are in a forest, and all of your buddies are dead. Local wildlife has been mutated or driven bloodthirsty.

Zombie apocalypse in a big city. Classic slow zombies here, and a single bite can eventually kill zombify you if you don't have a cure in your inventory.

36609
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 08:05:45 pm »
So do ships run by civilian shipping lines use your fuel or sorium?
I don't think so, non-player ships seem to not use fuel at all. They don't seem to fail either.
Commercial ships in general do not fail, though commercial ships owned by you still require fuel.
I mean NPR military ships. Commercial engines use what, 1/10th the fuel?
Yep. A military engine with no efficiency techs would be E10, while the same commercial engine would be E1. First fuel level is E9 and E0.9, etc.

36610
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 07:46:20 pm »
So do ships run by civilian shipping lines use your fuel or sorium?
I don't think so, non-player ships seem to not use fuel at all. They don't seem to fail either.
Commercial ships in general do not fail, though commercial ships owned by you still require fuel.

36611
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 07:18:46 pm »
3 jump points in a system is hardly uncommon. I often find four or five.

36612
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 06:28:47 pm »
I think it's random. Sometimes the team will finish in about a month, sometimes a team will be stuck on a planet for years without actually finding anything. Their skill might have some effect.

36613
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 03:28:39 pm »
Sheb beat me to it, that dastardly guy.

36614
Other Games / Re: How did you last die?
« on: August 25, 2011, 01:43:57 pm »
Jeez, did you torch your DM's house beforehand or something?
No, but I slept with his wife.
</joke>

In all seriousness, part of the problem was that we were playing a new module which required almost paranoid levels of skill checking and investigation (which my group isn't terribly great at). I, as a paladin, didn't know a lot about arcana or nature or whatever, so I was basically a bodyguard. When a squishy mage forgets to check the magical properties of some powder, there's not a lot I can do about it.

It could have been worse though. After I died, the party uncovered a magic artifact. The same mage touches it, and get his skeleton teleported out of his body. He had to be mercy killed by another party member.

36615
Other Games / Re: How did you last die?
« on: August 25, 2011, 01:18:30 pm »
There are underground swamps in Minecraft now?  :o

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