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Messages - Sirus

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36616
Other Games / Re: How did you last die?
« on: August 25, 2011, 12:44:14 pm »
I was playing D&D (tabletop, not video game). My character, a level 12 human Paladin who worshiped a dwarven god, managed to get caught in a cloud of poison gas. I picked up my dice to prepare and save my character. Endurance check? Fortitude save? What horrors would poor little Sirus face?

Insta-kill gas. No saves, no checks. Goodbye, awesome paladin  :'(

36617
Pretty much.
 X3

36618
Nope, that would be MAX POWER!. I'm just the behind-the-scenes, get-stuff-done guy.

36619
NRDL, I doubt we'll need more than 2 or 3 billion soldiers to take the Tir-Quan world, unless it is covered in farms. When it comes to planetary invasion, the attackers will almost always have the edge (they have air and space superiority), plus we have a variety of options to further increase our odds. It is quite easy for 2 billion soldiers to kill 8 billion defenders, provided we get a decent advantage roll.

As for industrial planets...let's just say that I found a MASSIVE one. I would actually recommend using tidal disruption on that world to destroy most of the factories. Yes they represent massive shipbuilding potential, but they would be a massive drain on the economy, one that I'm not sure we can support currently.

I thought the Sun Tzu agreement specifically prohibited the destruction of powerful manufacturing planets?  As much was I would love using a scorched Earth policy, I did agree not to ask for that, and instead spare the planet.  I need the other guy to back me up here. 

Other than that, it's good.
Well, if you war guys and the rest of the council demand that I spare the world, I will. I'm just saying that it probably spends at least a hundred bc every week, which is a big drain.

Still, this IS an audience participation LP. Give the viewers what they want!

36620
NRDL, I doubt we'll need more than 2 or 3 billion soldiers to take the Tir-Quan world, unless it is covered in farms. When it comes to planetary invasion, the attackers will almost always have the edge (they have air and space superiority), plus we have a variety of options to further increase our odds. It is quite easy for 2 billion soldiers to kill 8 billion defenders, provided we get a decent advantage roll.

As for industrial planets...let's just say that I found a MASSIVE one. I would actually recommend using tidal disruption on that world to destroy most of the factories. Yes they represent massive shipbuilding potential, but they would be a massive drain on the economy, one that I'm not sure we can support currently.

36621
Sounds like a bizarre way to play GalCiv :/

Well, if you can put up with all of that then more power to you  :)

36622
I read all those things too. You should still learn the real definitions for words, otherwise you sound silly.

More ontopic: how is the GM gonna run things like wars between countries? It's not like you can invade your own planets in GalCiv, unless it's really heavily modded.

36623
You shouldn't use words if you don't know what they mean :B

Quote from: Dictionary.com
scapegoat
 
scape·goat
   /ˈskeɪpˌgoʊt/ Show Spelled[skeyp-goht] Show IPA
noun
1.
a person or group made to bear the blame for others or to suffer in their place.

36624
Mr. Person is right, we seem to have all of the invasion tech line. What's bugging me is that I cannot find mini soldiers (the final invasion tech) on the tree. I wonder if they were removed for TotA.

I think there are a few more techs that improve our soldiers, but they seem to be scattered throughout the entire tree, mostly in defensive-related techs. But yes, we'll need to capture the planet that contains Tir-Quan training, and we'll need to do it in a way that will not accidentally destroy it (so tidal disruption is out).

Thanks to the image I posted, we know that Gladstone I is the planet we need to capture. Offhand however, I don't have the slightest idea where Gladstone is.

And since the question was brought up: No, our espionage level is not high enough yet to go digging through the entire list of Krynn worlds. Thankfully we still have a lot of spies, which I'm mostly using to sabotage planets pre-invasion. I think (and this is only a THEORY) that we have more spies available than the Krynn do. Those last couple I assigned? Only one has been taken out so far, implying that either the Krynn are spending a much lower amount of money on espionage than we are, or most of their spies are assigned to other races, leaving them without many to defend themselves.

36625
We did. It got blown up  :P

There are practically no resources near our territory. A single military resource (got blown up) and an economic resource all the way in Arcean territory. Nothing else as far as I can tell, though many other races have multiple mining starbases. We just got unlucky.

36626
Other Games / Re: Games you wish existed
« on: August 23, 2011, 10:33:03 pm »
Can we end the nerd rant? Dwarfy Please with magma on top?
Agreed. This thread is as derailed as the train in Inception (you know the one I'm talking about).

36627
Ymir I is probably our best manufacturing world, but I'll have to check. It's military production is in the upper 50s, but it's getting pretty crowded on the ground.

I think we have just two starbases left: The ascension starbase (which cannot be upgraded) and an influence starbase with weapons (has defeated several ships attempting to destroy it). I can try to resume constructor production should SHEB wish it.

EDIT: Also worth noting: while attempting to get other races to attack the Krynn, I decided to experiment with a peace treaty. They flatly denied an equal treaty, demanding stuff from us. Apparently they haven't gotten the message yet  :P

36628
Year 2231, Part 2

The war was interrupted with the news that a planet had been destroyed by a comet:
Spoiler (click to show/hide)
Since it was a low quality world that the Alliance had never even seen, High Command paid it no mind.

Some armchair general came up with the bright idea to cram lots of soldiers into smaller quarters, an idea which caught on with ship designers:
Spoiler (click to show/hide)
The advanced transport modules led to the creation of the Comp112 Mk2, a transport which could carry 2 billion soldiers. Though much more expensive than the original, fewer would be needed to pacify worlds which would hopefully save money in the long run.

Mindful of the council's recommendation to train the troops well, a number of technologies for the defense of planets were introduced:
Spoiler (click to show/hide)

Near the Southern Rim of the galaxy, the world of Marshall I was captured, though losses were heavy:
Spoiler (click to show/hide)
Records of a new technology were uncovered in the ruins:
Spoiler (click to show/hide)

After a few failed invasions of other Krynn worlds, military scientists unveiled a technique to turn a planet's own oceans against them:
Spoiler (click to show/hide)

Without warning, MAX POWER! was struck with an epiphany. The Terrans had the best diplomatic skills in the galaxy. Why not convince some fools brave friends to help attack the Krynn? Negotiations began immediately, though many races were either too scared to attack the Krynn or on friendly terms with them. The Yor had no such inhibitions however, and readily agreed to go to war:
Spoiler (click to show/hide)
Reasoning that he could potentially kill two birds with one stone, MAX POWER! managed to get the Drath (slowly growing more powerful) to declare war on the Seeker Swarm (who had that blasted ascension starbase):
Spoiler (click to show/hide)

Midway through October, the worst week of the year occurred. First came the devastating news that the planet of Amcor III had been captured by the enemy.
Spoiler (click to show/hide)
Though the brave citizens had fought to the last, they could not stand against the storm of transports and eventually succumbed. Though details were sketchy, some theorized that the Krynn had used mass drivers to gain a ruthless advantage.

Riots spread over the surface of Earth in response to the news. Though mad with rage over the loss, MAX POWER! resisted the urge to terminate the rioters with extreme force, instead allowing the rioters to burn themselves out. High Command realized that the Alliance couldn't afford to lose either massive amounts of money or massive amounts of citizens, so a middle ground was reached.

Almost forgotten amongst the news of riots and dead civilians, High Command received the shocking notice that one of the mighty Armok cruisers had finally fallen. Battered and bloody, the ship was defeated after being attacked by a large fighter fleet. The entire crew was posthumously given medals of valor for fighting against long odds.

The Alliance response was swift. With cries of "Remember Amcor!", soldiers poured onto the surface of Zalr I, capturing it with relatively few casualties:
Spoiler (click to show/hide)
A study on the use of armor for starships was uncovered and translated.
Spoiler (click to show/hide)
Almost simultaneously, Osiris III was captured as well, suffering far fewer casualties:
Spoiler (click to show/hide)
Computers found in the rubble of the Krynn command center yielded a much more impressive technology:
Spoiler (click to show/hide)
MAX POWER! declared the "Amcor Campaign" a complete success.

In what could be considered a terrible blow, news came in that the Krynn had mastered the ancient art of Tir-Quan training:
Spoiler (click to show/hide)
Our soldiers would once again be the inferior forces in battle.

In response, spies were placed on several Krynn worlds, mostly as a distraction but also to disrupt the war effort. Agents managed to tap into Krynn communication networks, increasing S.P.Y.'s knowledge of their consortium.
Spoiler (click to show/hide)

After skipping a step, Alliance scientists managed to put together a functional medium-sized starship:
Spoiler (click to show/hide)

As the year drew to a close, Armok production finally hit full swing. Mighty cruisers departed starports all over the empire, bringing the fight to the enemy. One brave crew managed to destroy several invasion fleets and their escorts, using their point defense and superior speed to overtake them one after another.

Realising that a middle ground had to be reached between Phoenixes (which were slowly being worn down in their garrison duties) and Armoks (which took a long time even for major worlds to produce), starship engineers made use of the new medium hull size and produced the Near-Range Dart Launcher:
Spoiler (click to show/hide)

For the first time in years, a world was simply colonized, rather than conquered. Marshall I had a habitable neighbor, Marshall II. A leftover Basque in a nearby system was diverted, and...
Spoiler: HOLY CRAP (click to show/hide)
The planet not only had a major manufacturing bonus area, but a perfectly preserved precursor university (massive 700% bonus to research). Unsure how to utilize the planet, the governor began work on a trade center while waiting for orders from Colonial Affairs.

Another comet hit and destroyed a planet, sparking a massive Extranet conspiracy that advanced aliens were deliberately killing planets for fun. High Command, having no idea where this world was or if there was even life on it, made a note of it and continued waging war:
Spoiler (click to show/hide)

The Thalan empire announced that they had finally defeated a minor race known as the Jessuins. MAX POWER! merely shrugged, as the Alliance had never made contact with that race.
Spoiler (click to show/hide)

An advanced version of the Stinger was developed, which fired missiles with on-board radar:
Spoiler (click to show/hide)

The UP met again, with an interesting proposal. A race would be contracted to build a massive arena for an intergalactic sporting event, which would be sure to generate massive profits for the race in question:
Spoiler (click to show/hide)
The votes were cast...
Spoiler (click to show/hide)
And the Krynn came out on top, despite no one else voting for them. Interestingly, the Yor had voted for the Alliance to have the honor. Perhaps a friendly shout-out?

With the new year only hours away, the Thalan leader demanded tribute from the Alliance:
Spoiler (click to show/hide)
Their request was, of course, denied. Hithisius was outraged, but then...
Spoiler (click to show/hide)
Nice to know that we've got our own strengths.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LONG-ASS turn this time. We've really been neglecting to use our diplomatic prowess, as shown by our ability to get the races to fight each other. Military power is nice, but if we can get future enemies to weaken each other we can win in the long run.

The Krynn, despite losing several large fleets, clearly still have a lot of manufacturing power. I've been blowing up transports, freighters, and colony ships left and right, not to mention fleets of as many as five heavy fighters. Also, occasionally I'll come across a transport with missile weapons. They die easily enough, but it's a strategy I've never seen AI use before.

The Armoks are doing awesome, despite the loss of one partway through this update. The problem comes from having them fight to many ships in to short a timespan. I've started retreating them to planets after every few kills in order to get repaired, though the process is slow.

For some reason, the Phoenixes have also become quite awesome. Using them to attack transport fleets frees up the cruisers to attack battlefleets and planets.

Boatmurdered, surprisingly, is still hanging in there. The single Phoenix defending the world managed to take out a small fighter fleet and survive, keeping the world safe from invasion. Now that an Armok is also defending the place, Boatmurdered seems to be secure.

Also discuss: Marshall II. Holy Crap. The only reason I sent that Basque over is because a fighter fleet intercepted and destroyed a Krynn colony ship heading for the same planet. I figured that I'd better take it instead. What will we do with it?

I have not been able to find any Krynn starbases. Rest assured that as soon as one is located, it will be destroyed with extreme prejudice. Sending scouting fleets, however, is risky.

36629
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 23, 2011, 01:05:42 pm »
Survey team is indeed different from a survey ship. To make a team you must go to the Officers and Teams tab in the Economics (F2) window, and create a Geosurvey team. They'll then hunt for additional deposits of minerals, or make them more accessible.

36630
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 22, 2011, 07:15:19 pm »
And then cram several hundred of them onto a massive ship with meter-thick armor and call it a Monitor.


/Weber reference



Also, box launchers + hidden moonbase based corvettes = super obnoxious.
Shiva Option (and Weber in general) rules.

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